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The Sea Crawler

The Sea Crawler

Gargantuan vehicle · Sea · 70 ft. long, 20 ft. wide

Travel Pace
5
mph
Crew / Passengers
40 / 100
Cargo
10
tons
Hull AC / HP
15 / 300
Damage threshold 15
STR
DEX
CON
INT
WIS
CHA
20 +5
6 -2
17 +3
0 -5
0 -5
0 -5
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Damage Immunities poison, psychic

Control

Helm
AC 16 HP 50

Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn.

Movement

Oars
AC 12 HP 100

oar: Speed 20 ft. in water (requires at least 20 crew). −5 ft. speed per 25 damage taken to this component.

Sails
AC 12 HP 100

wind: Speed 45 ft. in water; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind. −10 ft. speed per 25 damage taken to this component.

Actions

Move. On its turn, the longship can use its helm to move with its oars or sails. It can't take this action if it has no crew.

Longships rely on oars and sails. They are built to carry soldiers into combat and to embark or disembark troops quickly.