The Sea Crawler
The Sea Crawler
Travel Pace
5
mph
Crew / Passengers
40 / 100
Cargo
10
tons
Hull AC / HP
15 / 300
Damage threshold 15
STR
DEX
CON
INT
WIS
CHA
20 +5
6 -2
17 +3
0 -5
0 -5
0 -5
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Damage Immunities poison, psychic
Control
Helm
AC 16 HP 50
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn.
Movement
Oars
AC 12 HP 100
oar: Speed 20 ft. in water (requires at least 20 crew). −5 ft. speed per 25 damage taken to this component.
Sails
AC 12 HP 100
wind: Speed 45 ft. in water; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind. −10 ft. speed per 25 damage taken to this component.
Actions
Move. On its turn, the longship can use its helm to move with its oars or sails. It can't take this action if it has no crew.
Longships rely on oars and sails. They are built to carry soldiers into combat and to embark or disembark troops quickly.