The Vengeful Notes 2026-06-21
Old Man Transit
Section titled “Old Man Transit”- The party prepares for a same-night tower action.
- Delaying may give nearby acolytes, attendants, or Reformist observers time to react.
- The rescued elder cannot safely remain with the scholars.
- The group moves him toward the tunnels as a temporary secure location.
- John and Lime guide the elder by the safer kitchen route.
- The broom-closet route is avoided.
- The elder is crawled, lifted, or helped through cave and tunnel sections.
- Lime likely uses vines to assist, though the elder’s reaction remains uncertain.
- The elder reaches the Hicklander-side access.
- Observers question who he is.
- The party explains he was rescued from mistreatment.
- Better clothing is available below; his robe is only temporary cover.
Highbury and Miya Hooks
Section titled “Highbury and Miya Hooks”- The rescued elder is Baron Dunum Highbury.
- A Fenwick connection remains uncertain.
- His Reformist status remains unresolved.
- He may be a victim, an afflicted person, a former associate, or misdescribed.
- Miya is repeatedly tied to the elder.
- Her exact family relationship remains uncertain.
- Possible readings include granddaughter, daughter-line, or another Highbury connection.
- Rebecca suggests he could be Miya’s grandpa, but the party does not settle it yet.
- Miya is a model whose paintings were reproduced in
Legally Bare.
- Shared family features are suggested.
- Torch is the mysterious red-haired man said to be Miya’s real biological father.
Essence of Nymph
Section titled “Essence of Nymph”- Two vials of Essence of Nymph are present.
- They appear to have been included in provisions.
- Lime may also have stock or access.
- The party discusses restorative effects.
- One vial may grant long-rest-like recovery for about one hour.
- Spell-slot recovery and exhaustion relief are claimed but not confirmed.
- Justin has prior familiarity or exposure, but details remain unclear.
- The vials are known to be very potent aphrodisiacs.
- They make the drinker act as sexually as nymphs do.
- The effects may last the same hour.
- Miya suggests men may be especially vulnerable, but this is an in-scene claim.
- A partner requirement is not confirmed mechanics.
- Open potion questions remain.
- Whether a vial can be recreated.
- Whether instability, lycanthropy, explosive reactions, or other dangerous effects matter.
- Whether physical carryover persists beyond the active duration.
Consent and Fey Workarounds
Section titled “Consent and Fey Workarounds”- Lime repeatedly checks consent.
- She cites Hedwig’s guidance about getting consent.
- She frames herself as already pregnant and therefore safe to receive the effect.
- This remains character context, not general mechanics.
- Lime asks about partner availability.
- She proposes a fey spirit partner as a workaround for those without one.
- The solution is tactical improvisation, not confirmed doctrine.
- Lime demonstrates a summoning-style effect tied to her moon-spirit power.
- A visible Staff of the Moon manifestation appears.
- The staff looks taller than normal and moon-intricate.
- Its exact function, provenance, and spell or item basis remain uncertain.
Fey Manifestations
Section titled “Fey Manifestations”- One fey manifestation resembles Hedwig.
- Average height.
- Ashen hair.
- Long ears.
- Burnt-edged dress.
- The manifestation is identified to look like Arcadia, the Queen of the Autumn Court.
- It links to the existing Autumn Queen arc.
- It may draw from trapped local fey spirits instead of ordinary Feywild summons.
- The distinction remains uncertain.
- Rebecca may be regaining memories.
- Her recognition of the manifestation’s exact look is treated as significant.
- The “Legally Bare follower” line is preserved as spoken.
- Another fey spirit appears as a young girl.
- Small human-like body.
- Long blonde or yellow hair.
- Yellow eyes.
- Doll-like neutral expression.
- Sharper hostility toward Lime.
- The young spirit says “Turn back.”
- She was made to resemble Luana Victorique Dubreuil, also known as Cinna Moan.
- The spirit is not Luana herself.
- Luana was Lime’s classmate at Gerta Moon’s Boarding School.
- The girl drinks a vial, but the effect and provenance remain unresolved.
Family Suite Search
Section titled “Family Suite Search”- The party returns from social check-ins to room and corridor logistics.
- Guard movement is reduced where possible.
- Mark moves in dog form, then transforms back to access bag, keys, or rooms.
- The group opens rooms in a shared family-suite area.
- A storage or cellar area may hold two secured people or units.
- The party worries sudden waking could endanger staff.
- A rescued boy is identified as Luana’s missing cousin.
- He appears close to the speaker’s age, possibly slightly older.
- Luana appears younger.
- Family resemblance is noticed, especially hair color.
- Working identities remain uncertain: Luana Victorique Dubreuil and possibly Benoit Marconne or Camden Dubreuil.
- A child-care institution is discussed.
- It functions partly like an orphanage or school.
- Adoptions are said to be approved or vetted by La Camaraderie de la Mer or a local equivalent.
- The heard school name remains uncertain.
Feydark and Iskandar Review
Section titled “Feydark and Iskandar Review”- The party compares current conditions to earlier Feywild or Feydark travel.
- Time distortion remains relevant.
- They experienced long subjective travel and little rest.
- Only about a day may have passed since arrival.
- Some party members may feel roughly two years older.
- Archfey wild magic is raised as a possible cause.
- General Strandiz and Alvin are referenced in strange-aging context.
- Alvin is confirmed in the anecdote.
- Alvin aged about ten years in that context.
- Iskandar remains part of the arc.
- The party traveled through or near it.
- Vampire activity was present.
- Some vampire families or factions helped rather than opposed the party.
- Queen Sable is identified as an Archfey of Blood.
- Followers of Sable assisted the party.
- A direct audience with Sable is not established here.
- A possible conflict with a Queen of Vampires remains thin.
- An infamous black pyramid in or near Iskandar is linked to Emma’s situation.
- Emma was kidnapped and had possessions stolen.
- Her abduction is linked to a vampire-affected site and a corrupted moon well.
- Andy and others were sent to Jing Shen Jiang.
Moon Wells and Feydark Research
Section titled “Moon Wells and Feydark Research”- Feydark research remains active.
- Many documents still need investigation.
- Usable notes exist.
- Prior moon-well knowledge connects to this arc.
- The group considers moon-well restoration.
- Sable or others may have attempted to uncorrupt moon-well access.
- Alternate restoration methods include other moon wells.
- An unnamed archdruid helper may be Sassafras, but the name remains uncertain.
- The Feydark is described as difficult terrain and environment.
- Constant night.
- Cold and damp.
- Disorienting.
- Hard to navigate.
- Visually confusing and mountain-like.
Magical Room Finds
Section titled “Magical Room Finds”- Mark’s bedroom in Castle Malthrek contains travel souvenirs.
- Senera posters and postcards include “Welcome to the Travertines” and “Visit the Thralmals.”
- Other scenery and aspirational destinations appear.
- Most travel seems to have been within Senera.
- The Scarlet may be the main outside trip.
- A magical scan uses a new-eyes detector method with an Absorption Orb.
- Mark looks around the room for magical auras.
- A ward is found before anyone does magic in the room.
- A chest under the bed contains mostly nonmagical knickknacks.
- The hidden magical item is a Star CardLegendaryAs a bonus action, you can speak a command word while holding this card aloft to gain advantage on all saving throws you make for the next 10 minutes. Once this property is used, it can't be used again until the next dawn..
- A brief bargain occurs around the Star CardLegendaryAs a bonus action, you can speak a command word while holding this card aloft to gain advantage on all saving throws you make for the next 10 minutes. Once this property is used, it can't be used again until the next dawn..
- It is bought for 2 copper.
- It is described as very rare or legendary.
Private Essence Scene
Section titled “Private Essence Scene”- Emily and likely Mark Malthrek share a private consensual encounter tied to Essence of the Nymph.
- Emily directs the encounter and checks boundaries.
- Mark is affected by the Essence and later by Wild Magic behavior.
- Lime is mentioned as a possible Essence source but takes no new action.
- Essence effects on Mark include:
- Heightened smell and sensation.
- Body thickening or expansion.
- Increased hair or bristling.
- Prolonged arousal.
- Transform-like progression.
- Wild Magic surges affect the scene.
- Effects include a yellow aura, Heroic Inspiration, suggestive casting flourish, and a temporary oil, perfume, massage-oil, or wine-like item with no resale value.
- If the transcript does not state the effect cleanly, reconcile likely surge results against the Wild Magic tables rather than preserving roll-number bookkeeping.
- A spectral Strandiz image appears as a surge manifestation.
- It is not the real Strandiz.
- The surge creates an illusion that makes viewers perceive the image in its entirety.
Recovery and Runecrafting
Section titled “Recovery and Runecrafting”- The private Mark and Emily thread shifts into recovery.
- Clothing changes, food, comfort checks, and practical planning follow.
- Binding or ribbon-like surge restraints appear temporary and redirectable.
- Emily questions whether Mark is causing or responding to surges.
- The necklace is a Periapt of Wound Closure.
- It is tested by removal and replacement.
- It seems relevant to eye pain and prior wound discomfort.
- Runes are active in the scene.
- One may have fallen off during movement.
- Emily later explains runecrafting principles.
- Emily’s prosthetic hand is confirmed.
- She describes being one-handed.
- The prosthetic has weight and attunement.
- While attuned, it feels like a normal body part.
- Emily frames runecrafting as stone- and gem-centered craft.
- Core material matters more than raw magic.
- Magic functions like a tool.
- Better cores create better stability and signature.
- Amethyst and diamond are easier materials.
- Diamond runes lean toward healing.
- Possible experiments remain open.
- Turning orbs into runes.
- Using natural ore instead of finished gems.
- Sourcing discarded material.
- Using Teleportation Circle for long-duration feasibility.
Domestic Lore and Changeling Customs
Section titled “Domestic Lore and Changeling Customs”- Food is shared from a bag.
- Jerky.
- Sweet dried olives.
- Nuts and raisins.
- Other old-man-friendly fare.
- A coin is placed on a windowsill as a fairy precaution.
- Malter Valley customs are discussed.
- Coins on ledges.
- Dolls in cribs.
- Protections against fairies or changeling replacement.
- Changelings are described as swapped children.
- They may later change or be rejected for perceived strangeness.
- High Elves are socially exclusionary toward changelings despite studying them.
- Hicklanders associated with Kelthyr reject nobility norms.
- A changeling with nullification magic was reportedly rejected by many Feywild schools.
- Armscor accepted them.
- The exact meaning remains uncertain.
- Rebecca’s identity remains unresolved.
- Rescued outsider.
- Changeling.
- Full human.
- Other status.
John Wake-Up
Section titled “John Wake-Up”- The party discusses social leverage around Hedwig and Rosenkrantz.
- Marriage or access is considered as a tactic.
- The group acknowledges the tactic feels strange if pursued mainly for privilege.
- Mark Malthrek shifts into dog form for stealth near the kitchen.
- The party tests an unnamed runic communication item.
- Communication works while Mark is in dog form.
- The item is kept available.
- The group checks for guards near the kitchen.
- No immediate guard presence is detected.
- Rebecca or Becky reports John Malthrek is likely in his room.
- He may be asleep, half-dozing, or exhausted.
- A card-game context is nearby but uncertain.
- Emily Hazeldine wakes John without spells.
- She identifies herself by voice.
- Rebecca retrieves and activates a bottle from John’s pack.
- John receives Essence of the Nymph and wakes or recovers.
Tower Approach and Masks
Section titled “Tower Approach and Masks”- The group winds down from cleanup, food, and readiness preparations into the tower objective.
- Rebecca and John appear after bathing or dressing.
- Emily encourages Rebecca to eat more.
- Rebecca’s diet is summarized as tea and biscuits.
- The wizard’s tower is inside Castle Malthrek.
- The route is separate from the ducal quarters.
- A different stairwell or access path is used.
- The initial plan is for Mark to move unseen, disable wards, and let others follow quietly.
- Visitors increase urgency.
- Three unknown or hostile visitors are reported.
- They may be caster-like or hag-like, though that reading is uncertain.
- Names and titles include Lord Fagus of Malthrek, Dame Elspeth Fenwick, and Baron Highbury.
- Highbury insignia is recognized.
- More serious checks are expected the next morning.
- The party adopts masks and practical disguises.
- Emily worries Dame Elspeth Fenwick may recognize Minfilia from a prior blinding incident.
- Emily provides black robber-style masks with small eye and mouth holes.
- Justin resists, but Emily pushes team mask use.
- Mark uses Prestidigitation on the masks for cleanliness, odor, and appearance.
Stair Anomaly and Orb Test
Section titled “Stair Anomaly and Orb Test”- The party investigates a stair-linked magical threshold.
- Smell stops despite air movement.
- Sight, sound, and smell do not give normal feedback across the boundary.
- The edge shows shifting color or swirl-like energy.
- Arcana suggests a sensory-blocking magical effect.
- It may be abjuration.
- It may resemble Wall of Force.
- It may be a pocket-dimension crossing.
- Mark tests the anomaly with the largest Orb of Absorption.
- The orb interacts with the anomaly and grows stronger or larger.
- It siphons magical energy.
- Proximity becomes dangerous and psychologically intrusive.
- The orb feels like it wants observers to get closer.
- Lime uses an Orb of Repulsion or protective setup to approach.
- Justin helps stabilize or control the orb.
- The orb becomes too large for Emily’s bag.
- Transport remains difficult.
Wards and Teleportation Circle Test
Section titled “Wards and Teleportation Circle Test”- Emily and the party identify ward or plank-like pieces.
- Copper-like ends may route power.
- The working theory is that stored orb power can be redirected through correctly placed wards.
- One ward activates at a swirl or convergence.
- One ward is insufficient.
- Stacking or connecting all available wards to the Teleportation Circle makes it thrum.
- This does not yet prove full activation or a stable loop.
- Emily mitigates magical interference.
- She borrows an Orb of Repulsion.
- She removes her magical limbs.
- She stores them in a Bag of Holding.
- She uses Justin’s nonmagical quarterstaff for mobility.
- People approach from below.
- Mark is alerted.
- Lime sets up an illusion so the stairwell appears normal.
- Observers ascend without immediately detecting the setup.
- The circle begins to work in a limited way.
- Nonmagical items are fed into it.
- Mark throws in items including a short sword, a leash, and shoes.
- A four-item requirement is mentioned but not confirmed.
- Archons or contacts on the Eastonton-aligned far side notice the incoming short sword.
- The swirl shrinks and the energy stabilizes.
Tower Workspace and Canary Figurine
Section titled “Tower Workspace and Canary Figurine”- Emily later confirms the teleportation-circle setup worked and can be reused.
- No active wards are detected at that moment.
- The party appears to dismantle wards progressively outward.
- Emily removes the circle or ward setup through technical work and is visibly exhausted.
- A huge orb remains present.
- Whether it is the Orb of Absorption, a conduit, or a container remains unresolved.
- Whether Pecorine, Anton, Jessica, or Sensodyne are inside or connected remains unresolved.
- The group climbs toward the wizard’s tower.
- The upper entrance has two giant padlocks and two Arcane Locks.
- Emily absorbs or removes at least one weak Arcane Lock.
- Justin removes remaining locks through an unclear action.
- Inside is a magical workspace.
- Rotating astrolabe-like platform.
- Telescope or magnification optics.
- Degree markings.
- Arcane devices.
- Robes and mundane clothing.
- A deconstructed magical shoe.
- At a remote forest hut, the party finds a hidden golden canary figurine.
- It is pocket-sized and glowing.
- It can apparently be thrown within 60 feet with a command word to become a giant canary mount for up to 8 hours.
- It recharges at dawn.
- A second function is obscured by damage.
- Mending does not repair the broken piece.
Dunweather and Chapel Recon
Section titled “Dunweather and Chapel Recon”- The group discusses Father Karam Dunweather.
- He is linked to the Reformist Church.
- The Emily considers whether or not Dunweather could be only pretending to be a Reformist
- Justin questions whether someone can perform Reformist priest duties without sincere belief.
- The party remembers a warning about a basement or hidden Reformist chapel beneath the Orthodox
church.
- Timing around the warning remains uncertain.
- A ritual, baptism, or cupbearer-like initiation may be involved.
- A direct attack is rejected if Reformists are gathered there.
- Recon plan:
- Emily under Sister Rachel cover and Mark check the church or chapel side.
- Lime and others check training grounds or nearby areas.
- The group regroups after about an hour.
- Justin mentions vibration sensing for underground detection.
Hicklander Hideout
Section titled “Hicklander Hideout”- The party reviews stronghold priorities.
- Barracks.
- Smithies.
- Armory.
- Tower.
- Stables.
- Spring house.
- Granaries and cisterns.
- Infirmary.
- Chapel and basement.
- Training grounds.
- Guard loyalties remain mixed.
- Some are non-Reformist but expected to follow the duke.
- Stronger Reformist markers appear around religion, spellcasters, and parasite-linked figures.
- The group reaches a Hicklander hideout around Castle Malthrek.
- Entry is through a side-door, alley, sewer, or refugee-linked route.
- A key is used.
- The group was expected tomorrow.
- This is described as the Hicklanders’ fourth hideout.
- Miya is active despite exhaustion.
- She works as Dorothy “Miya” Campbell / Dorothy Highbury.
- She is effectively top-ranked in that crew, though formally a consultant.
- Lord Boyle Eastonton stays near her.
- Miya’s fey-linked team or spirits are hyper-focused and back at work.
Baron Highbury Reunion
Section titled “Baron Highbury Reunion”- Miya reports Baron Highbury was rescued.
- He was moved to more comfortable tents or rooms.
- The group verifies on-site.
- They worry about appearing opportunistic around inheritance or money.
- Miya brings the group to a tent with a sleeping elderly man.
- Lord Boyle Eastonton is nearby.
- Miya checks his face through the panel.
- She recognizes him as older and thinner than remembered.
- He wakes and recognizes her as Dorothy.
- The reunion is emotional.
- He calls her “my little Dorothy.”
- He weeps and confirms he knows her.
- Miya reassures him through memory uncertainty.
- She asks after his health and food.
- Visible scars remain and are not removable even with Greater Restoration.
- Family history surfaces.
- Dorothy and her mother were moved to the estate under pressure.
- Estate staff include Wren, Dina, Briggs the gardener, Nyla, Roland, and Lyle.
- Beena remains uncertain.
- Noble backlash and the Orthodox Church of the Divine Masochist shaped the family scandal.
Miya, Hags, and Eastonton
Section titled “Miya, Hags, and Eastonton”- Miya describes her trauma and occult ties.
- She joined the Hags of Senera after seeing the Reformist Church exploit weakness, spells, and magic.
- She traded away painful memories.
- She identifies as a Hexblood with hag blood.
- She clarifies she is not one of the Hags of Senera.
- Her grandmother was into the occult.
- Miya says the old place burned and was rebuilt.
- She made a small memorial for her mother there.
- She wants to revisit it.
- Nobody lives there now.
- Fagus’s fate and actions remain unresolved.
- Boyle and Eastonton are discussed.
- Lord Boyle Eastonton is an ally and “lovely man.”
- Garward Eastonton is Boyle’s brother.
- Boyle’s age is settled here as 46.
- Eastonton is heavily affected by Reformist influence.
- Parasite control is explained.
- Reformists plant parasites in powerful or influential people.
- The Duke and Duchess were affected.
- Parasites push cruelty and loyalty shifts.
- Eastonton paladins have had parasites removed and are recovering.
- The Duke is described as “with us now” after processing.
Highbury Succession and Modeling
Section titled “Highbury Succession and Modeling”- Miya shows her grandfather Legally Bare issues from her Bag of Holding.
- She presents them as her first modeling portfolio or first issue.
- Modeling brings free perks, vouchers, and gifts.
- Luana Victorique Dubreuil is also Cinna Moan.
- Maerwen Lunartear may be a comparison model, but this remains unconfirmed.
- Inheritance and title pressure around Highbury comes up.
- Miya rejects becoming responsible for lands or acting as Baroness.
- She left Eastonton to avoid that kind of duty.
- Highbury is described as full of Reformists.
- Henson is treated as risky unless he remains loyal.
- Miya says the Malthreks are no longer enemies.
- The exact freed versus converted wording remains unresolved.
- The Duchess and Luke may be the first freed from parasite influence.
- Miya says the group fought and won against the Reformist Church.
- She claims Raibon was purged.
- Allies named include:
- Hags of Senera.
- Luana.
- Lady Hedwig.
- Lord Boyle Eastonton.
Domestic Downtime and Books
Section titled “Domestic Downtime and Books”- Rebecca is nearby as a younger friend in Malthrek care.
- She is woozy and involved in playful Wonderland or queen roleplay.
- Her rescue and care details remain unresolved.
- Angel Rannek is referenced.
- Favorite food: noodles.
- Favorite color: black.
- A possible first crush is heard as Clementine, but remains uncertain.
- She is described by Miya as her modeling/rival figure in Legally Bare context.
- Pregnant at 14 is treated as a serial publication.
- Miya forgot to pick it up before meeting Lord Boyle.
- The group appears to have a rotating book-pass or book-club habit.
- The Rise and Fall of the Kalassarian Empire is mentioned as a book recommendation.
- Miya asks for birthday shoes.
- Red doll shoes with bows.
- Blue is acceptable backup.
- The source name remains uncertain.
- Miya’s age is corrected.
- She is currently 12.
- She turns 13 this year.
- A possible birthday of 11/16 remains uncertain.
Road Recon Toward the Circle
Section titled “Road Recon Toward the Circle”- Dorothy “Miya” Campbell hands over a slate or small booklet.
- She warns not to read others’ entries.
- She steps away and asks the group to look after her grandfather.
- The party discusses a Reformist teleportation circle.
- It may be portable, paper-like, hut-like, or concealed.
- It may be disguised near roads, tracks, or carriage routes.
- Fragility, water, fire, and Prestidigitation protection are considered.
- Travel options widen.
- Senera remains the local focus.
- Eastonton, Rannek, Raibon, and Surrey or Port Surrey-on-the-Brams are discussed.
- Henson Eastonton is involved in planning.
- Lilya Bkorneblume has been sent to the Narrows.
- She is looking for Murky Mabrams.
- Capture alive is preferred.
- “Marky” remains an uncertain heard form in this context.
Stable and Roadside Magic
Section titled “Stable and Roadside Magic”- In Surrey context, the group seeks transport for rough terrain.
- A mountain goat named Billy can apparently carry two riders.
- Billy rents for about 1 silver per night.
- Loss or purchase pricing centers around 50 gp.
- Riding horses are much more expensive, around 200 gp.
- Miya has little or no horse experience.
- She is helped onto the saddle.
- A protective riding kit and knife are passed along.
- Gold accounting remains unclear.
- Detect Magic and Darkvision support the night ride.
- Darkvision is cast on the riding horse.
- Legally Bare is handled or read during travel.
- Magical roadside signs appear.
- A strong unusual magic source appears near a road.
- It feels natural rather than clearly school-aligned.
- One source lies near a tree by a deep ravine, likely near Mt Thibris.
- A single-story side-road house with chicken coops shows weak evocation traces.
Roadside Girl and Ravine
Section titled “Roadside Girl and Ravine”- The pair observes a side-road house.
- The horse is tied near a sturdy branch.
- A Perception check of 19 hears snoring inside.
- Another evocation flare and bright light appear as they approach.
- Miya casts Counterspell before the effect resolves.
- A young girl with a wand answers.
- She says the area is private property.
- She says she is newly able to use magic and was just playing.
- She warns bad people nearby look for children like her.
- No fight starts.
- A prior dream is discussed.
- A young woman offered magic in exchange for a firstborn sacrifice.
- This is interpreted as hag-pact context.
- The child name remains uncertain.
- At the ravine and lake approach, magic pings again.
- A possible transmutation effect resembles teleportation-circle magic.
- Arcana 21 supports suspicion of illusion, warding, alarm, Nondetection, or trap concealment.
- Boyle carries the Orb of Repulsion.
- Rope, pitons, climbing hammer, and climbing axe are prepared.
Ravine Cave Trap
Section titled “Ravine Cave Trap”- A redacted or placeholder chunk adds no playable events.
- Continuity across it remains uncertain.
- A female PC and Lord Boyle Eastonton continue near the ravine cave.
- Boyle swings toward a ledge.
- The second push reaches purchase.
- Boyle untethers her first, then himself, and secures the rope.
- Her legs are injured or strained.
- The cave contains a magical anomaly.
- The earlier illusion remains detectable.
- A transmutation aura is present inside.
- Darkvision works normally.
- No visible teleportation circle is found.
- A single glowing glyph-like light sits in the center.
- The cave is a trap.
- The magical ping accelerates.
- Rock beneath begins transmuting.
- Initiative is rolled.
- A stone golem forms from or emerges through the stone.
Stone Golem Battle
Section titled “Stone Golem Battle”- Boyle identifies the golem as a magical creature.
- Its danger is brute physical strength.
- Some magic may not affect the protected target.
- Spell constraints matter.
- An orb blocks or invalidates some magic.
- Haste is considered and read aloud.
- The caster realizes concentration magic cannot or should not be used here.
- The Haste plan on Boyle is retconned.
- The party attacks the golem.
- A caster changes from Lightning Bolt to Chaos Bolt and chooses force damage.
- A revised 19 hits.
- Force damage crumbles parts of the golem.
- Miya later casts Ray of Frost, hits with 23, and deals 16 cold damage.
- Boyle rages and attacks with his maul.
- He uses a Crusher-like effect to knock the golem prone.
- He follows up with advantage and more maul damage.
- A natural 20 slam hits Boyle for 17 bludgeoning, reduced to 8 by Rage.
- Boyle keeps holding the golem’s attention.
- The golem attempts Slow or a similar effect.
- Counterspell stops it.
- The golem redirects to attacks.
Henson the Stone Golem
Section titled “Henson the Stone Golem”- Miya determines the golem will not stop until disabled.
- She uses Twinned Chaos Bolt.
- One attack is a natural 20.
- Force damage remains effective.
- The golem deteriorates.
- Its arms crumble.
- It loses access to its force bolt.
- Boyle knocks it prone.
- It improvises a leg sweep and gets stuck near a stalagmite.
- Miya investigates the golem’s mouth or throat.
- She sees pieces of paper inside.
- The paper appears to be a control document or scroll.
- Controlling the golem requires removing and rewriting it.
- Miya pulls the document free.
- The golem goes limp but remains structurally bound together.
- Its creator appears skilled.
- Miya rewrites the binding.
- The text is mostly Kalassarian with diagrams, circles, and magical notation.
- She includes her true name.
- Since she did not build it, control only applies to its damaged current form.
- Miya repairs it with Stone Shape.
- The repair is 6d10, result 42.
- The rewritten binding lasts 15 more days.
- A longer term solution would require a golem contract.
- The golem reanimates and bows.
- Miya names it Henson.
- It obeys simple commands.
- It remains cracked but functional.
Logging Site Ward
Section titled “Logging Site Ward”- The cave is judged fake, trapped, or not the real teleportation circle.
- The party keeps searching.
- Ambushing caravans is considered but rejected.
- Eastonton docks may be Reformist-controlled and hoarding magical items.
- The party exits through the ravine illusion.
- Boyle retrieves the rope.
- Miya shows Henson her magazine and model name, Miya Campbell.
- The group resumes travel near midnight.
- A divination-like aura appears near a tree cluster and log house or logging house.
- The effect is spell-like magic attached to an object.
- The trees look intentionally planted.
- Fertile soil is unusual in the mountains.
- The party stays outside the trigger radius.
- Dispel Magic is cast before anyone gets too close.
- The ward dissipates.
- The group approaches the log house.
- Boyle approaches first.
- He adjusts or stows a strange headpiece.
- He knocks politely in an odd whitish jumpsuit.
- His cover story is that their horse broke a leg about a mile away.
- The occupant says there is only one road and little useful help nearby.
Burning Log House
Section titled “Burning Log House”- Combat begins at or near the log house.
- Miya acts early.
- Henson acts immediately after her.
- Boyle is engaged inside or near the house and later rages.
- Miya sets the log house and artificial grove ablaze.
- The exact fire spell sequence remains uncertain.
- Wall of Fire is clearly active later.
- A possible twinned Fireball remains unresolved.
- Enemy countermeasures fail.
- Create Water does not stop the fire.
- Dispel Magic fails or is countered.
- Smoke, collapsing structure, charred bodies, and evidence destruction follow.
- Enemy spellcasting includes:
- A failed effect aimed at Boyle.
- Command, blocked by Boyle’s Ring of Mind Shielding.
- Lightning Bolt from an upstairs caster.
- Spiritual Weapon beside Boyle’s opponent.
- A hostile Fire Bolt that misses.
- Miya triggers a wild surge or debauch-table effect.
- A hostile creature within 30 feet receives a glowing kiss, bite, handprint, or obscene rune.
- Attacks against it have advantage until the next turn.
- The marked target is later identified as a Reformist cultist.
Henson and Boyle at the Log House
Section titled “Henson and Boyle at the Log House”- Miya orders Henson to break everything.
- Henson tears into the burning log house.
- It damages supports, rips off the door, breaks inward, and slams enemies into walls.
- Exact slam damage remains inconsistent.
- Boyle fights through the building.
- He knocks one enemy prone with his maul.
- He has one reckless attack go badly, nearly disturbing debris.
- He moves upstairs toward the marked Reformist caster.
- Against the marked Reformist:
- First hit deals 12 bludgeoning.
- The target is knocked prone and briefly paralyzed.
- A follow-up miss is corrected with Bend Luck into a hit.
- The second hit deals another 12 damage.
- The marked Reformist drops.
- A magical object or circle is found near or under the burned site.
- It may be a teleportation circle or another installation.
- Its age is unclear.
- Boyle, the Orb of Repulsion, and/or Henson destroy or disable it.
Northcross and Fruit Merchants Guild Lead
Section titled “Northcross and Fruit Merchants Guild Lead”- The party finds burned carts, carriages, crates, and trade goods.
- Boyle finds a surviving marking: Northcross.
- This is preserved as a real clue.
- Miya casts Detect Magic over the debris.
- One magical item survives.
- It is a ring on a desiccated burned right hand.
- The ring is a
Fruit Merchants Guild Signet Ring.
- Its magical form is known as the Ring of Elemental Chaos.
- It is a Fruit Merchants Guild signet ring.
- It has an evocation signature.
- It has three charges.
- One charge casts Chaos Bolt.
- It regains 1d3 charges at dawn while worn.
- The Fruit Merchants Guild may connect to Reformists.
- Headquarters are said to be on Bryan or Brian Street.
- The exact street spelling remains unresolved.
- The group returns toward the city.
- Travel is one to two hours, possibly one hour by gallop.
- Bringing Henson into the city remains a problem.
- Miya sends Sending to Kelthyr Kulok.
- Kelthyr identifies a water-overflow sewer pipe before the stables that may fit Henson.
Training Ground Ward
Section titled “Training Ground Ward”- The scene cuts back to an earlier 1 a.m. infiltration.
- Lime and Justin move under an invisibility cloak.
- The training yard is empty.
- Many weapons are staged outside.
- Detect Magic is cast with 60-foot range.
- Magical probing triggers or interacts with a ward.
- Detected magic includes rippling energy and divination effects.
- The source appears tied to an empty command-tent-like area.
- Guards react.
- A short, bald, heavily built leader exits the barracks with taller soldiers.
- He orders a perimeter search from the command post.
- He resets or interacts with the ward.
- He is likely Sir Aldric Torward, Bearer of the Sword.
- The reporting chain remains uncertain.
- Father Dunweather.
- Lord Crispin or Mister Mallow.
- Dame Elspeth Fenwick.
- Sir Aldric Torward.
Cloak Escape and Search Gear
Section titled “Cloak Escape and Search Gear”- Lime and Justin remain hidden under or near the invisibility cloak.
- Justin uses Step of the Wind and strong Stealth.
- He moves across poles, platforms, roofs, or parapet-like structures.
- Searchers climb and inspect structures.
- Torward remains on the ground and searches physically.
- Searching soldiers have magical auras.
- They may be using passive search gear.
- Torward’s sword and armor may be magical.
- His search behavior appears physical and sensory.
- Reformist spirit guardians investigate touched areas.
- Armor and weapon boxes are checked.
- Their exact investigative powers remain unclear.
- Emily describes them as angelic but cruel or Feywild-evil, with blades, flails, and torture implements.
Sister Rachel Enters the Church
Section titled “Sister Rachel Enters the Church”- Emily Hazeldine operates under the Sister Rachel cover.
- Mark Malthrek remains in dog form or pet disguise.
- Emily intercepts the runner before he reaches the chapel.
- She questions him about the alert.
- She tries to redirect suspicion toward an animal or Hicklander intruder.
- Emily performs Reformist-style dominance.
- She insults and belittles the wounded guard.
- She covertly wounds him with a dagger to support his cover story.
- She promises to heal him once inside.
- She holds his hand like they are a couple while he guides her and Mark.
- The church is empty.
- The guard genuflects before stained glass of the Divine Masochist.
- He lights a candle and places it on the ground.
- Candlelight animates the stained glass.
- Shadowy whip-like imagery consumes the surrounding image while the Divine Masochist remains bright.
- A hidden stair opens.
- The candle melts unnaturally fast.
- Floor seams light.
- The guard presses his hand into hot wax or the floor.
- On descent, he taps his boot three times on a specific step to close the hatch.
Hidden Reformist Chapel
Section titled “Hidden Reformist Chapel”- The lower space resembles a Reformist chapel or ritual complex.
- It is dimly candlelit.
- Many side doors are present.
- Confessional booths emit moans and whip-like screams.
- A maid or servant previously seen by the party emerges from a booth.
- Mark recognizes her.
- Her name, loyalty, and level of coercion remain unresolved.
- A woman may be publicly humiliated or punished.
- Clorinda is an uncertain name.
- She is directed toward penitential prayer after a prior prank.
- A priestly man, likely Father Dunweather, is interrupted.
- He recognizes Sister Rachel.
- He notes she has not yet been confirmed.
- Unfamiliar robed servants are present.
- A ranking armored woman appears.
- She speaks in Reformist moral language.
- She helps preserve Emily’s cover.
- Her identity remains unresolved.
- A healing item is used on the wounded guard.
- It is a wound amulet or similar item.
- His wounds begin closing.
- The item is removed afterward.
Command Tent Branch
Section titled “Command Tent Branch”- Lime and Justin inspect the empty ducal command tent.
- It has a desk, carpeting, lamplights, and a brazier.
- It has a noticeable magical atmosphere even without Detect Magic.
- An orb-like magical anchor is present and tied to the ward.
- No obvious external controls are visible.
- A hidden desk compartment is found.
- Justin disables the normal mechanism with thieves’ tools.
- The compartment contains a magical branch-like stick.
- The branch is:
- Leafless.
- Cedar wood or cedar-scented.
- Definitely magical.
- Possibly a wand, ward key, ritual tool, or Reformist relic.
- Later identification gives a working name: Branch of Memory Dispersal.
- It can erase up to one hour of memory.
- It works on a willing creature within unclear range.
- A hostile creature gets a DC 18 Charisma saving throw.
- Lime puts it in her Bag of Holding.
Search State and Orb Incident
Section titled “Search State and Orb Incident”- Father Karam Dunweather and Sir Aldric Torward remain active.
- Guards and Reformist searchers continue patrols.
- Secret passages and hiding places may be checked.
- Invisible Reformist searchers converge toward Dunweather or the same target.
- Emily is told to help search as Sister Rachel.
- Mark remains covered as Junior.
- Crispin has reported suspicious details about the pet and possibly Emily’s limbs.
- Crispin Mallow or Lord Crispin is strongly implied as Bearer of the Candle.
- Emily is described as yet unworthy.
- Emily uses See Invisibility.
- She initially sees no nearby invisible creature.
- Later she sees invisible Reformists conducting a similar search.
- A Gem of True Seeing may be present.
- True seeing, truesight, and seeing invisibility are treated as distinct modes.
- Justin uses the shrunken but still large Orb of Absorption.
- Dunweather’s Spirit Guardians pass through walls near storage.
- Justin jumps toward them and applies the orb.
- The spirits are absorbed or folded into it.
- Dunweather is visibly shocked when the spell effect disappears.
Dunweather Misreads the Threat
Section titled “Dunweather Misreads the Threat”- Dunweather interprets the lost Spirit Guardians as Hicklander interference.
- He specifically suspects Minfilia Diaz.
- He expects unusual undead creatures if Minfilia is involved.
- Emily reacts fearfully to the mention of undead.
- Dunweather frames himself and Emily as clergy able to smite such creatures.
- He rushes toward the disturbance.
- He stops answering whether he still needs Emily.
- The party confirms the hidden Reformist church beneath the public church.
- The objective is said to be in the church.
- Access may require “the dance,” but the meaning remains uncertain.
- Wards smell like burning wood.
- They may trigger when magic is cast inside their perimeter.
- A pre-cast Detect Magic from outside range may avoid triggering them.
- Torward may be tied to ward attunement.
- The exact ward mechanics remain unresolved.
- A Bearer lady may be involved, but the identity is uncertain.
Hydra and Parasite Discussion
Section titled “Hydra and Parasite Discussion”- The party discusses hydra imagery or worship below the church.
- In this scene, a hydra is treated as a literal D&D monstrosity.
- It has multiple serpent-like heads.
- It can regrow heads or limbs.
- Why a hydra matters in Castle Malthrek remains unresolved.
- Reformist parasite influence is discussed.
- Keeping a parasite longer may cause cruel or offensive behavior.
- Luke is used as a comparison.
- Normally calm behavior may shift under influence.
- The guard who escorted the group downstairs may be Luke, but this remains uncertain.
- The party continues moving invisibly toward or into the church area.
- They use the Reformists’ distraction and Minfilia misattribution.
- A Stealth check result of 23 is reported.
Open Hooks
Section titled “Open Hooks”- Highbury and family:
- Confirm whether the rescued elder is Baron Highbury and Miya’s grandfather.
- Clarify the Fenwick link.
- Clarify Fagus’s fate, culpability, and connection to Miya.
- Confirm Monique versus Monica.
- Essence of Nymph:
- Confirm restorative rules, side effects, save mechanics, duration, and carryover.
- Determine whether Essence can be recreated.
- Resolve interaction with werewolf or transformation effects.
- Fey spirits and summons:
- Confirm whether Rubana summons draw from trapped local spirits.
- Confirm whether Arcadia’s manifestation draws from trapped local fey spirits.
- Confirm the source and nature of the Luana-like fey spirit.
- Orbs and circles:
- Distinguish Orb of Absorption, Orb of Repulsion, and other orb effects.
- Confirm the ward-and-copper conduit logic.
- Confirm whether four items stabilize a teleportation circle.
- Clarify Eastonton-side reporting through archons or proxies.
- Reformist sites:
- Find the real teleportation circle.
- Identify the log-house magical object and its age.
- Track Northcross, the Fruit Merchants Guild, and Bryan or Brian Street.
- Confirm hidden church access, ward triggers, and the command tent anchor.
- Enemies and titles:
- Confirm Sir Aldric Torward’s role throughout.
- Confirm Crispin as Bearer of the Candle.
- Identify the armored woman below the church.
- Confirm Father Dunweather’s exact given name and role.
- Items:
- Identify the star-shaped saving-throw card.
- Identify the golden canary figurine and repair path.
- Identify the cedar Branch of Memory Dispersal.
- Confirm the wound amulet’s name and mechanics.
- Henson:
- Confirm long-term obedience after 15 days.
- Determine whether Miya can create a golem contract.
- Decide how Henson can move through the city.
