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Deathengel

Deathengel, the Celestial Avenger

Large celestial, Lawful Good

Armor Class
19
natural armor
Hit Points
240
20d10 + 120
Speed
40 ft., fly 120 ft.
Challenge
19
22,000 XP
STR
DEX
CON
INT
WIS
CHA
24
MOD +7 SAVE +7
20
MOD +5 SAVE +5
22
MOD +6 SAVE +6
19
MOD +4 SAVE +4
24
MOD +7 SAVE +13
25
MOD +7 SAVE +13
Skills Insight +13, Perception +13
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities Charmed, Exhaustion, and Frightened
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.

Divine Awareness. Deathengel knows if it hears a lie.

Innate Spellcasting. Deathengel's spellcasting ability is Charisma (spell save DC 21). Deathengel can innately cast the following spells, requiring no material components. At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, raise dead, resurrection

Magic Resistance. Deathengel has advantage on saving throws against spells and other magical effects.

Divine Presence. Deathengel emits an aura of divine power within 30 feet of it. Friendly creatures in the aura have advantage on saving throws against spells and other magical effects. Additionally, any fiend or undead creature that starts its turn within the aura takes 11 (2d10) radiant damage.

Possession (Recharge 5-6). Deathengel attempts to possess a creature it can see within 30 feet of it. The target must make a DC 21 Wisdom saving throw. On a failed save, Deathengel possesses the target, and the target's body becomes an empty vessel under Deathengel's control. The possession lasts until Deathengel ends it as a bonus action, the target succeeds on a DC 21 Wisdom saving throw at the end of each of its turns, or the target drops to 0 hit points. While possessed, the target is incapacitated, and Deathengel controls its movement and actions.

Actions

Multiattack. Deathengel makes three melee attacks: two with its longsword and one with its ethereal shield.

Longsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage plus 17 (5d6) radiant damage.

Ethereal Shield. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 7) bludgeoning damage plus 17 (5d6) radiant damage, and the target must succeed on a DC 21 Strength saving throw or be knocked prone.

Heavenly Light. Deathengel releases a radiant burst of energy in a 30-foot radius. Each creature of its choice must make a DC 21 Constitution saving throw, taking 40 (10d8) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Blade Ward. When Deathengel is hit by an attack, it gains resistance to all damage from that attack.

Celestial Shield. When a creature within 30 feet of Deathengel is targeted by a spell, Deathengel can use its reaction to grant the target advantage on the saving throw against that spell.

Legendary Actions

Deathengel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Deathengel regains spent legendary actions at the start of its turn.

Ethereal Charge. Deathengel moves up to its flying speed without provoking opportunity attacks.

Radiant Burst (Costs 2 Actions). Deathengel uses its Heavenly Light ability.

Healing Touch (Costs 3 Actions). Deathengel touches another creature. The target regains 30 (4d10 + 10) hit points and is cured of any diseases or neutralized poisons.

Deathengel is a Planetar living in a host th help them survive. The host is a human male, born about 500 years ago. It is unknown whether or not he still has enough of his ego within is mind, or it was fully taken over by Deathengel.

In the first century of his captivity, he took to law enforcement. He wanted to do solve as much injustice as possible until he could return to the Halls of Justice once more. As time went on, however, he had begun to become disillusioned, feeling that evil was just around the corner wherever he looked.

By his second century on the planet, he turned mercenary, as he could no longer feel a direction