The Vengeful Notes 2026-06-06
Paladinate Regroup
Section titled “Paladinate Regroup”- Lord Boyle Eastonton and Miya summon Minfilia and Oscar.
- Reinforcements include Lilya, Henry Surrata-Spellvig, Philippa, Murky, and Lilya’s squad.
- The allied group operates between the Paladinate, the Kalassarian ruins beneath it, and the Green Lord grove or circle staging area.
- The Paladinate is heavily compromised.
- Most or all senior paladins appear converted by Reformist influence.
- Newer recruits remain “fresh” and may be indoctrinated rather than parasitized.
- The longer recruits remain exposed, the greater the risk of conversion.
- The party tries to sort usable allies from threats.
- Some recruits accept the party’s terms, apparently helped by Miya’s presence.
- Cooperative members are assigned patrols or duties.
- Less-trusted senior trainees are kept under watch or assigned support work.
- Several full paladins remain unconscious, incapacitated, or otherwise unavailable.
- Immediate missing-person hooks remain.
- Garward Eastonton is still missing.
- Sir Aigral Eastonton and Guillerma still need to be found.
- Sir Lannis is recovering but has lost recent memory.
- Sir Essen remains unconscious after parasite removal.
Orb of Absorption
Section titled “Orb of Absorption”- The party continues work around the
Orb of Absorption.
- The
00:49:55-00:50:48Anton and Minfilia discussion refers to the large Orb of Absorption in the Kalassarian ruins beneath the Eastonton Paladinate. - The yellow orb drains ambient magic and may also drain life energy.
- It redirects siphoned energy elsewhere through the Kalassarian power system.
- Magical items brought near it may be neutralized, damaged, drained, or destroyed.
- Cursed items and curse effects may also be vulnerable.
- The
- Victims had been connected to the orb.
- Most were children, with some adults.
- They may have wild-magic affinity or other useful magical traits.
- Their energy was being diverted into an egg or baby later linked to elder-brain development.
- Miya and Boyle had previously found children spellcasters and eight adults placed there by paladins.
- Anton arrives as the engineer.
- He brings copper for repairs.
- His plan relies on nonmagical tools, ropes, pulleys, copper tubing, and manual work inside or near the orb’s radius.
- He needs an ocular inspection before committing to repairs.
- A rough patch may take about an hour before available energy can be tested.
- The repair goal is limited.
- The party wants enough restored function for the teleportation circle or nearby ruin systems.
- Restored power may reactivate stronger traps that were offline.
- The circle cannot run continuously and may currently allow roughly one use every three hours.
Repulsion Gear and Circle Security
Section titled “Repulsion Gear and Circle Security”- The party manages scarce Orb of Repulsion protection.
- Only three Orb of Repulsion units are available.
- Two bodysuit-like protective suits have repulsion orbs mounted on the head.
- Pecorine agrees to wear one suit.
- Another suit is assigned to Murky.
- Minfilia sometimes calls him Marky to tease him and deliberately parallel him with Markle.
- Lilya removes one repulsion orb and carries it upstairs, likely toward the rectory.
- A safe boundary is marked near the Orb of Absorption.
- Beyond the marked line, the drain becomes severe and not worth enduring.
- The marker may be orange chalk, a marker object, or another visible boundary.
- Bag of Holding transport through the field is treated as risky because contents may be destroyed.
- Minfilia alters or re-sigils the teleportation circle.
- Enemies apparently cannot use the changed circle unless one of the party or allies is nearby.
- Lilya’s squad guards the teleportation circle and remains on standby.
- Jessica and Oscar cannot cross the orbs or the huge hallway section.
- Oscar rests to regain spells.
- Lord Boyle appears to sleep in a chair.
- Minfilia stays near the ruins rather than sleeping in the grove.
Parasites and Lost Memory
Section titled “Parasites and Lost Memory”- The group preserves several removed parasites for study.
- Removed parasites usually die within about a day.
- The Duchess’s parasite is kept alive with repeated death ward.
- Another parasite from Sir Essen or a chief paladin is also being preserved.
- The parasites may consume or store host memories.
- Duchess Antoinette reportedly lost about ten years of memory.
- Garward Eastonton may lose about ten years if his parasite is removed.
- Removing Garward’s parasite could make him unable to provide key information.
- The person who knew Garward’s location may now lack that memory after parasite removal.
- The party explores possible recovery methods.
- Philippa asks whether stolen memories can be returned.
- Julia or another researcher treats the question as valid.
- The group wonders whether memories might return naturally, like mundane amnesia.
- They also wonder whether memories remain partly in the victim instead of only inside the parasite.
- Proposed research methods include:
- Holding a parasite near a person’s face to detect strong reactions from infected hosts.
- Using Encode Thoughts to extract or decode parasite-held thoughts.
- Returning decoded memories to the original host if a safe method exists.
- Sending notes to Mystine, who is actively researching memory recovery.
- Limits remain unresolved.
- Anton does not know Encode Thoughts.
- Angel cannot cast it because she is a cleric.
- Emily might have an Encode Thoughts rune, but this is speculative.
- Parasites apparently cannot turn hosts into mind flayers without Green Liquid, according to the flumph.
Grove Rest and Morning Arrivals
Section titled “Grove Rest and Morning Arrivals”- The group rests before a morning meeting.
- The Green Lord grove is large, restful, and suitable for most allies to sleep in.
- Philippa and Murky discuss whether they are still needed or should go toward Bramsgate soon.
- Philippa has a Sending Stone directly linked to the team.
- Sensodyne does not need sleep and guards the Paladinate while others rest, explore, or handle other business.
- She is a devil and succubus, formerly the Marshall of the Pits, and part of the Rozenmaiden’s crew.
- Minfilia stays with her undead.
- She identifies herself as a necromancer and rejects assumptions about necromancy and pregnancy.
- She wants Emily’s rune of gentle repose so she does not need to keep recasting the spell.
- Emily does not trust Minfilia with the runes.
- Minfilia orders undead to “form a bed” and sleeps among them in a disturbing ritual-like arrangement.
- Morning reinforcements arrive.
- Mystine arrives with Anton and Pecorine.
- Mystine teleports Anton and Pecorine back to the ruins for the orb investigation.
- Pecorine is small, horned, pointy-eared, and heavily pierced.
- Jalester wakes early in the grove and greets Mystine.
- Lilya or the lieutenant is still asleep and using Henry as a pillow after Henry returns.
- Mystine’s Marina Visconti identity comes up around Nightshift Nurses.
- The crew already knows Mystine is publicly known as Sex-Starved Dr. Marina Visconti.
- Newer characters do not all know that connection yet.
- She signs two copies of Nightshift Nurses as Marina Visconti.
Henson Eastonton
Section titled “Henson Eastonton”- A captured Reformist caster is interrogated.
- He is bound, gagged, and restrained because he is a known caster.
- A repulsion orb is placed near him or around his neck.
- Oscar wakes him by hauling him upright and slapping him.
- The group accounts for a possible hidden tooth, crunch trigger, suicide device, or escape mechanism.
- The prisoner is Henson Eastonton.
- He appears to accept the name Henson.
- Minfilia deliberately miscalls him Henderson during later discussion.
- He is Eastonton kin, but not Garward’s son.
- Boyle identifies him as a distant nephew through second-cousin relations.
- He is around twenty-four or twenty-five and generally disliked.
- He trained locally as a court wizard rather than at university.
- Henson serves Garward and the Reformists instrumentally.
- He joined the Reformist Church to please Garward.
- He sees family and church as stepping stones.
- He wants to meet Sovereign Rothschild.
- He believes Rothschild may have transcended death, possibly as a vampire, lich, archlich, or something greater.
- Henson has a Great Old One patron.
- “The powers” reject him despite several attempts.
- A separate unclear answer may involve his patron or mistress protecting, rejecting, or detecting something.
- Vaikhari is the most likely shared-patron candidate mentioned in the discussion.
- Mystine is noted out of game as a warlock tied to Celestia, shorthand for the Celestial Realms.
- Celestia is where most angels come from, not a named patron.
Suggestion and Memory Vessel
Section titled “Suggestion and Memory Vessel”- Mystine casts suggestion on Henson.
- Henson fails a DC 18 Wisdom save.
- The command is to cooperate, help now, and answer all questions truthfully.
- The suggestion is later removed.
- Afterward, Henson clutches his head and says his Ring of Mind Shielding is probably gone or useless.
- Henson reveals Garward’s memory-compartmentalization method.
- Garward had Henson encode certain memories into a vessel or container.
- Henson then purged those memories from himself.
- The vessel is at Eastonton Manor in the court wizard’s wing, in Henson’s room.
- Henson no longer remembers who Garward is currently with.
- He guesses Garward would likely be with four other paladins.
- The method is not ordinary Encode Thoughts.
- It removes memories from the mind rather than merely copying them.
- The party suspects advanced elven memory magic.
- Crystallized or powdered memories in vials are mentioned.
- Garward appears more technically important than expected.
- Henson’s route work remains important.
- His task involved finding a path from the Paladinate to the Kalassarian ruins beneath Eastonton Manor.
- He warns that restoring power may reactivate traps.
- He had been slowed by trap identification and had not reached the next rooms.
- He is surprised there is a Green Lord shrine in the ruins.
Garward and Aigral Leads
Section titled “Garward and Aigral Leads”- Henson gives a Garward lead.
- Henson thinks Garward may be with Sir Gareth Eastonton.
- A location is given as Thrantorbury.
- Henson does not know Garward’s exact position because Garward may be moving.
- The Eastonton Manor lead grows stronger.
- The party believes the manor may not have many full paladins present.
- At least one full paladin may still be there.
- Kotryna, the cat-woman court wizard and likely Draconic
sorcerer, may be a notable combatant.
- Her local Reformist hierarchy title is Bearer of Tears; other locales may have their own Bearers of Tears.
- The “green drugs” line at
01:45:43-01:46:02refers to Green Liquid, including Garward Eastonton Green Draught.
- Uncle Garward kept immediate family affairs private, so Henson does not know who has parasites.
- Henson reports Aigral’s location.
- Sir Aigral Eastonton is at Lunafeld, south of Eastonton within the Eastontons’ greater holdings.
- Aigral and a companion, probably Guillerma, are undercover as caterers or waitstaff at a party.
- Henson says this is his latest intel and that he has not removed that memory.
- Baron Lunafeld, an Eastonton vassal, is a willing Reformist and now has a parasite.
- Miya becomes a possible manor scout or traveler.
- She may be sent through the teleportation circle toward Eastonton Manor.
- A possible destination is an alley behind a clothing shop.
- Boyle tells Miya to stay put and says the group will try to save her mother.
Body Transfer Bargain
Section titled “Body Transfer Bargain”- Minfilia or Mort offers Henson a death-cheating bargain.
- Henson would help against Garward and the Reformists.
- In exchange, he might receive a way to cheat death.
- Options discussed include transferring Henson into Garward’s body or another long-lived body.
- Henson is interested but worries about bypassing Garward’s defenses.
- Henson wants a long-lived vessel.
- Preferred options include an elf, hag, eladrin, or similar body.
- Using a child as a vessel is treated as unacceptable.
- Hags and Children of the Crone are considered dangerous or morally complicated.
- Tiphanie is rejected as far too dangerous to anger.
- Aigral is mentioned as an eladrin “pretty boy,” but the party already has plans for him.
- Henson asks for proof the speaker is truly a different person.
- The speaker styles red hair and asks who the current body resembles.
- Henson identifies the body as Sofia, the original owner of the body Minfilia’s soul occupies after Iluvia Wunderplat’s Soul Gem experiments.
- The speaker claims a prior male Mehicanian identity tied to the military.
- The military name or label Mort is offered.
- Mort’s former life is described.
- A red book shows a thin middle-aged red-haired man with dead-looking eyes.
- The heard name “Vince Trell” remains uncertain.
- Mort claims to have won a war front by spending remaining life energy to raise dead comrades one by one.
- Those undead later crumbled in the desert when Mort had no life energy left to raise them again.
- The alliance terms remain fragile.
- Henson initially refuses to immediately turn on his comrades at Eastonton Manor.
- A Persuasion result of 24 appears to move him closer to alliance.
- Boyle says he does not fully trust Henson yet.
- Henson agrees trust would be foolish and says he will try to earn it.
Kalassarian Ore Corridor
Section titled “Kalassarian Ore Corridor”- A newly opened passage leads into a crumbling corridor.
- Collapsed wall sections reveal black-purple, faintly sparkling stone.
- The material appears naturally occurring in this world.
- In raw form it is too unrefined for strong magic.
- It may be refinable into Orbs of Enhancement.
- The party questions why the ore was left in place.
- Mining it may have weakened or destroyed the structure.
- The ore may have been structurally necessary.
- It may have fed crystal-eating creatures.
- The walls may have protected against those creatures.
- The creatures may have been removed, killed, or displaced by a larger predator.
- Ruin damage may be deliberate.
- Some walls appear collapsed because magic was leaking through them.
- The walls should have been thick enough to contain it.
- Anti-magic, fields, or magic cast into ore or orbs are discussed but remain unclear.
- The Orb of Absorption remains distinct from god-cursed items.
- A speaker says they have not seen anything like it before.
- Similar orbs may grow naturally elsewhere, but the installed orb’s origin and manufacture remain unknown.
Sound Trap and Deep Shaft
Section titled “Sound Trap and Deep Shaft”- The party reaches a sound-triggered trap corridor.
- Footsteps or nearby noise can activate it.
- The trap sends metal chains toward victims.
- The chains enter through the mouth and cause fatal choking, internal compression, or related harm.
- Silence is used as the solution.
- A 20-foot-radius silence forces the group to stay close while crossing.
- No one can hear inside the spell.
- The party relies on signs despite uncertainty over Common Sign.
- A knowledgeable guide signals when they are clear and the spell can be dropped.
- Beyond the trap is a large stepped hall.
- It is smaller than the earlier five-goddess statue chamber.
- The center contains multiple stepped levels, with some rising and several descending.
- The bottom falls farther than darkvision can reveal.
- A scout descends.
- Oscar or another party member Wild Shapes into a hawk.
- The hawk flies through intense heat and difficult crosswinds.
- A plume of fire shoots upward near the depths.
- The scout narrowly avoids it and returns alarmed.
- A large fire snake, worm-like elemental, or similar creature is visible below.
Fire Creature and Undead Skill
Section titled “Fire Creature and Undead Skill”- Jessica identifies fire-creature lore with Arcana.
- Fire snakes are associated with the Elemental Plane of Fire and Infernus.
- They are rare elsewhere unless summoned, trapped, or bound.
- They are nearly made of fire, survive extreme heat, and can spew flame.
- The creature below is not the same type as a previously discussed ship-related fire elemental.
- The party chooses not to descend fully.
- The next lower floor might be reachable.
- The lower area grows hotter over time.
- The creature’s fire attack seems inaccurate from far above but dangerous closer in.
- Freezing it is discussed, but the party lacks enough range or cold power.
- Henrique is named as better suited for that approach.
- Kotryna is mentioned as a conjurer.
- The speaker has not seen her summon anything that large.
- The creature’s origin remains unresolved.
- Necromancy capabilities are reviewed.
- A necromancer says skill is measured by the quality of undead raised.
- Basic necromancers may raise skeletons.
- Advanced necromancers can restore much of an undead creature’s former life, possibly including spellcasting.
- One controlled undead or archon apparently cast greater restoration the previous night.
- The party infers any hostile caster capable of that magic is very high-level.
Feywild and Archlich Lore
Section titled “Feywild and Archlich Lore”- The party discusses Feywild connections in Senera.
- Archfey may still be contactable if someone knows how.
- Jessica warns that green forests and plant life do not prove an active Feywild link.
- They could be native, remnants, crossings, or unanswered signs.
- Asked whether Senera has an Archfey, Jessica points to the many Green Lord statues without confirming.
- A theory forms about stories and the Feywild.
- The Feywild may reflect Material Plane stories, beliefs, bardic tales, or skaldic inventions.
- Idealized or warped versions of people may become real there.
- Jessica explains baelnorns.
- Baelnorns are elven undead guardians tied to ruins, tombs, homes, sacred places, artifacts, or bound locations.
- They extend existence for guardianship rather than selfish immortality.
- They are distinct from archliches.
- Their rituals involve binding oneself to a place, but Jessica does not know all steps.
- Feywild necromancy is generally taboo, though baelnorns are a limited exception.
- Sovereign Rothschild remains a major undead hook.
- The party repeats rumors that Rothschild is an archlich.
- Jessica asks what kind of archlich Sovereign could be.
- Other categories mentioned include dracoliches and hag liches.
- Becoming a baelnorn requires being an elf first.
Star Elves and the Star Court
Section titled “Star Elves and the Star Court”- Jessica describes “pure” elves and Star Elves.
- A Star Elf family lives in Mithrendain.
- They are recognizable by pearl-white or translucent skin, pale eyelids, and white brows or lashes.
- They reproduce only within their kin lines.
- The party compares Star Elf lineage to Kalassarian royal inbreeding.
- Kalassarian inbreeding produced illness, deformity, cognitive decline, and instability.
- Julius the Insane is named as an example.
- Star Elves are said to tend toward madness, but the cause is unclear.
- A Star Court or Astrazalia scandal is discussed.
- Star Elves may have been manipulated by Queen Valdas, previous Queen of the Spring Court and Queen of Mirrors.
- Somme killed Valdas in the Feywild during an earlier campaign.
- Their lines may be called tainted, stained, or unclean.
- The exact scandal remains unresolved.
- Warlock knowledge becomes relevant.
- One speaker is a warlock who also learned wizardry, but has not pledged to an Archfey.
- They initially doubt someone in Senera could pledge to an Archfey.
- Others point out that reclusive elves exist in Senera.
- The speaker suspects Feywild-returned friends are hiding something important, but does not want to force the issue.
Hidden Route and Bone Bridge
Section titled “Hidden Route and Bone Bridge”- The party searches the ruins for a mechanism.
- Possible targets include a door, panel, button, conduit, or hidden trace.
- Detect magic is considered but may be blocked by lead-lined or thick stone.
- Oscar uses heat metal on a suspected copper conduit or trace.
- Jessica tracks the heated metal.
- She takes a dog or dog-like form.
- She tracks the heated copper scent with a strong roll.
- The scent changes to toxic-smelling lead.
- Pressing the lead-marked spot opens a hidden door.
- The door dissolves or crumbles into sand rather than swinging open.
- The party finds another trap.
- A pressure plate is hidden under softer sand.
- Pressing it would likely collapse the structure again.
- Minfilia considers using skeletons but their weight would trigger it.
- Skeletons form a bridge.
- They make a small arch or bone bridge over the pressure plate.
- Testing shows it bends or sinks slightly but springs back without depressing the plate.
- The party crosses one at a time.
- The group reaches a narrow corridor, turns right, and finds a hard-to-see upward spiral staircase.
Items, Spells, and Tools
Section titled “Items, Spells, and Tools”- Major items and devices:
- Orb of Absorption.
- Orbs of Repulsion and protective suits.
- Henson’s Ring of Mind Shielding, now likely gone or useless.
- Henson’s memory vessel at Eastonton Manor.
- Copper tubing and nonmagical repair gear.
- Philippa’s Sending Stone linked to the team.
- A possible Encode Thoughts rune from Emily.
- The Great Erected One is canon.
- Minfilia, Oscar, and Cletus started a religion worshiping the Great Erected One in Boyle Eastonton’s image and life.
- Characters who know Minfilia, Oscar, and Cletus tend to treat it as a joke, and Boyle is annoyed by it.
- Common folk seem to be convinced.
- Minfilia, Oscar, and Cletus think it is funny, but they are also seriously spreading it.
- Minos is known as the First Priest of the Great Erected One.
- Spells and magical methods:
- Death ward keeps parasites alive for research.
- Encode thoughts may help decode parasite-held memories.
- Suggestion forces Henson’s cooperation.
- Gentle repose is desired for Minfilia’s preservation work.
- Silence bypasses the sound trap.
- Heat metal reveals a hidden route through copper traces.
- Greater restoration from undead or archon magic shocks the party.
- Factions and groups in play:
- Reformist Church.
- Paladinate and Holy Knighthood of Paladins of Divine Masochism.
- Children of the Crone.
- Eastonton family and court wizard network.
- Hags of Hama and Nightshift Nurses.
- Mary the Dollmaker and Bloody Mary of the Hags of Hama are aliases for the same person.
- The alias discussion occurs at
04:21:56-04:23:06.
- Possible Feywild, Star Court, and Green Lord forces.
Unresolved Hooks
Section titled “Unresolved Hooks”- Immediate objectives:
- Stabilize or repair the Orb of Absorption chamber.
- Keep the teleportation circle secure.
- Recover Henson’s memory vessel from Eastonton Manor.
- Find Garward Eastonton.
- Rescue Sir Aigral Eastonton and Guillerma at Lunafeld.
- Determine whether Thrantorbury is a real Garward lead.
- Parasite and memory research:
- Confirm whether parasite-held memories can be decoded and returned.
- Determine whether victims retain partial memory traces.
- Test whether the Orb of Absorption can kill parasites without killing hosts.
- Send research notes to Mystine.
- Ruin mysteries:
- Identify the black-purple ore and whether it can become Orbs of Enhancement
- Explain why magic leaked through thick walls.
- Identify the fire creature below the stepped hall.
- Determine whether power restoration reactivated additional traps.
- Learn why a Green Lord shrine exists inside Kalassarian architecture.
- Lore questions:
- Whether Senera has an active Archfey or only Green Lord remnants.
- Whether Rothschild is a lich, archlich, baelnorn-like figure, vampire, or something else.
- What happened between the Star Elves, Star Court, and Queen Valdas.
- Whether Minfilia’s undead are correctly called archons, Dark Archons, or something else.
