Skip to content

The Vengeful Notes 2026-06-06

  • Lord Boyle Eastonton and Miya summon Minfilia and Oscar.
    • Reinforcements include Lilya, Henry Surrata-Spellvig, Philippa, Murky, and Lilya’s squad.
    • The allied group operates between the Paladinate, the Kalassarian ruins beneath it, and the Green Lord grove or circle staging area.
  • The Paladinate is heavily compromised.
    • Most or all senior paladins appear converted by Reformist influence.
    • Newer recruits remain “fresh” and may be indoctrinated rather than parasitized.
    • The longer recruits remain exposed, the greater the risk of conversion.
  • The party tries to sort usable allies from threats.
    • Some recruits accept the party’s terms, apparently helped by Miya’s presence.
    • Cooperative members are assigned patrols or duties.
    • Less-trusted senior trainees are kept under watch or assigned support work.
    • Several full paladins remain unconscious, incapacitated, or otherwise unavailable.
  • Immediate missing-person hooks remain.
    • Garward Eastonton is still missing.
    • Sir Aigral Eastonton and Guillerma still need to be found.
    • Sir Lannis is recovering but has lost recent memory.
    • Sir Essen remains unconscious after parasite removal.
  • The party continues work around the Orb of Absorption.
    • The 00:49:55-00:50:48 Anton and Minfilia discussion refers to the large Orb of Absorption in the Kalassarian ruins beneath the Eastonton Paladinate.
    • The yellow orb drains ambient magic and may also drain life energy.
    • It redirects siphoned energy elsewhere through the Kalassarian power system.
    • Magical items brought near it may be neutralized, damaged, drained, or destroyed.
    • Cursed items and curse effects may also be vulnerable.
  • Victims had been connected to the orb.
    • Most were children, with some adults.
    • They may have wild-magic affinity or other useful magical traits.
    • Their energy was being diverted into an egg or baby later linked to elder-brain development.
    • Miya and Boyle had previously found children spellcasters and eight adults placed there by paladins.
  • Anton arrives as the engineer.
    • He brings copper for repairs.
    • His plan relies on nonmagical tools, ropes, pulleys, copper tubing, and manual work inside or near the orb’s radius.
    • He needs an ocular inspection before committing to repairs.
    • A rough patch may take about an hour before available energy can be tested.
  • The repair goal is limited.
    • The party wants enough restored function for the teleportation circle or nearby ruin systems.
    • Restored power may reactivate stronger traps that were offline.
    • The circle cannot run continuously and may currently allow roughly one use every three hours.
  • The party manages scarce Orb of Repulsion protection.
    • Only three Orb of Repulsion units are available.
    • Two bodysuit-like protective suits have repulsion orbs mounted on the head.
    • Pecorine agrees to wear one suit.
    • Another suit is assigned to Murky.
    • Minfilia sometimes calls him Marky to tease him and deliberately parallel him with Markle.
    • Lilya removes one repulsion orb and carries it upstairs, likely toward the rectory.
  • A safe boundary is marked near the Orb of Absorption.
    • Beyond the marked line, the drain becomes severe and not worth enduring.
    • The marker may be orange chalk, a marker object, or another visible boundary.
    • Bag of Holding transport through the field is treated as risky because contents may be destroyed.
  • Minfilia alters or re-sigils the teleportation circle.
    • Enemies apparently cannot use the changed circle unless one of the party or allies is nearby.
    • Lilya’s squad guards the teleportation circle and remains on standby.
    • Jessica and Oscar cannot cross the orbs or the huge hallway section.
    • Oscar rests to regain spells.
    • Lord Boyle appears to sleep in a chair.
    • Minfilia stays near the ruins rather than sleeping in the grove.
  • The group preserves several removed parasites for study.
    • Removed parasites usually die within about a day.
    • The Duchess’s parasite is kept alive with repeated death ward.
    • Another parasite from Sir Essen or a chief paladin is also being preserved.
  • The parasites may consume or store host memories.
    • Duchess Antoinette reportedly lost about ten years of memory.
    • Garward Eastonton may lose about ten years if his parasite is removed.
    • Removing Garward’s parasite could make him unable to provide key information.
    • The person who knew Garward’s location may now lack that memory after parasite removal.
  • The party explores possible recovery methods.
    • Philippa asks whether stolen memories can be returned.
    • Julia or another researcher treats the question as valid.
    • The group wonders whether memories might return naturally, like mundane amnesia.
    • They also wonder whether memories remain partly in the victim instead of only inside the parasite.
  • Proposed research methods include:
    • Holding a parasite near a person’s face to detect strong reactions from infected hosts.
    • Using Encode Thoughts to extract or decode parasite-held thoughts.
    • Returning decoded memories to the original host if a safe method exists.
    • Sending notes to Mystine, who is actively researching memory recovery.
  • Limits remain unresolved.
    • Anton does not know Encode Thoughts.
    • Angel cannot cast it because she is a cleric.
    • Emily might have an Encode Thoughts rune, but this is speculative.
    • Parasites apparently cannot turn hosts into mind flayers without Green Liquid, according to the flumph.
  • The group rests before a morning meeting.
    • The Green Lord grove is large, restful, and suitable for most allies to sleep in.
    • Philippa and Murky discuss whether they are still needed or should go toward Bramsgate soon.
    • Philippa has a Sending Stone directly linked to the team.
    • Sensodyne does not need sleep and guards the Paladinate while others rest, explore, or handle other business.
    • She is a devil and succubus, formerly the Marshall of the Pits, and part of the Rozenmaiden’s crew.
  • Minfilia stays with her undead.
    • She identifies herself as a necromancer and rejects assumptions about necromancy and pregnancy.
    • She wants Emily’s rune of gentle repose so she does not need to keep recasting the spell.
    • Emily does not trust Minfilia with the runes.
    • Minfilia orders undead to “form a bed” and sleeps among them in a disturbing ritual-like arrangement.
  • Morning reinforcements arrive.
    • Mystine arrives with Anton and Pecorine.
    • Mystine teleports Anton and Pecorine back to the ruins for the orb investigation.
    • Pecorine is small, horned, pointy-eared, and heavily pierced.
    • Jalester wakes early in the grove and greets Mystine.
    • Lilya or the lieutenant is still asleep and using Henry as a pillow after Henry returns.
  • Mystine’s Marina Visconti identity comes up around Nightshift Nurses.
    • The crew already knows Mystine is publicly known as Sex-Starved Dr. Marina Visconti.
    • Newer characters do not all know that connection yet.
    • She signs two copies of Nightshift Nurses as Marina Visconti.
  • A captured Reformist caster is interrogated.
    • He is bound, gagged, and restrained because he is a known caster.
    • A repulsion orb is placed near him or around his neck.
    • Oscar wakes him by hauling him upright and slapping him.
    • The group accounts for a possible hidden tooth, crunch trigger, suicide device, or escape mechanism.
  • The prisoner is Henson Eastonton.
    • He appears to accept the name Henson.
    • Minfilia deliberately miscalls him Henderson during later discussion.
    • He is Eastonton kin, but not Garward’s son.
    • Boyle identifies him as a distant nephew through second-cousin relations.
    • He is around twenty-four or twenty-five and generally disliked.
    • He trained locally as a court wizard rather than at university.
  • Henson serves Garward and the Reformists instrumentally.
    • He joined the Reformist Church to please Garward.
    • He sees family and church as stepping stones.
    • He wants to meet Sovereign Rothschild.
    • He believes Rothschild may have transcended death, possibly as a vampire, lich, archlich, or something greater.
  • Henson has a Great Old One patron.
    • “The powers” reject him despite several attempts.
    • A separate unclear answer may involve his patron or mistress protecting, rejecting, or detecting something.
    • Vaikhari is the most likely shared-patron candidate mentioned in the discussion.
    • Mystine is noted out of game as a warlock tied to Celestia, shorthand for the Celestial Realms.
    • Celestia is where most angels come from, not a named patron.
  • Mystine casts suggestion on Henson.
    • Henson fails a DC 18 Wisdom save.
    • The command is to cooperate, help now, and answer all questions truthfully.
    • The suggestion is later removed.
    • Afterward, Henson clutches his head and says his Ring of Mind Shielding is probably gone or useless.
  • Henson reveals Garward’s memory-compartmentalization method.
    • Garward had Henson encode certain memories into a vessel or container.
    • Henson then purged those memories from himself.
    • The vessel is at Eastonton Manor in the court wizard’s wing, in Henson’s room.
    • Henson no longer remembers who Garward is currently with.
    • He guesses Garward would likely be with four other paladins.
  • The method is not ordinary Encode Thoughts.
    • It removes memories from the mind rather than merely copying them.
    • The party suspects advanced elven memory magic.
    • Crystallized or powdered memories in vials are mentioned.
    • Garward appears more technically important than expected.
  • Henson’s route work remains important.
    • His task involved finding a path from the Paladinate to the Kalassarian ruins beneath Eastonton Manor.
    • He warns that restoring power may reactivate traps.
    • He had been slowed by trap identification and had not reached the next rooms.
    • He is surprised there is a Green Lord shrine in the ruins.
  • Henson gives a Garward lead.
    • Henson thinks Garward may be with Sir Gareth Eastonton.
    • A location is given as Thrantorbury.
    • Henson does not know Garward’s exact position because Garward may be moving.
  • The Eastonton Manor lead grows stronger.
    • The party believes the manor may not have many full paladins present.
    • At least one full paladin may still be there.
    • Kotryna, the cat-woman court wizard and likely Draconic sorcerer, may be a notable combatant.
      • Her local Reformist hierarchy title is Bearer of Tears; other locales may have their own Bearers of Tears.
      • The “green drugs” line at 01:45:43-01:46:02 refers to Green Liquid, including Garward Eastonton Green Draught.
    • Uncle Garward kept immediate family affairs private, so Henson does not know who has parasites.
  • Henson reports Aigral’s location.
    • Sir Aigral Eastonton is at Lunafeld, south of Eastonton within the Eastontons’ greater holdings.
    • Aigral and a companion, probably Guillerma, are undercover as caterers or waitstaff at a party.
    • Henson says this is his latest intel and that he has not removed that memory.
    • Baron Lunafeld, an Eastonton vassal, is a willing Reformist and now has a parasite.
  • Miya becomes a possible manor scout or traveler.
    • She may be sent through the teleportation circle toward Eastonton Manor.
    • A possible destination is an alley behind a clothing shop.
    • Boyle tells Miya to stay put and says the group will try to save her mother.
  • Minfilia or Mort offers Henson a death-cheating bargain.
    • Henson would help against Garward and the Reformists.
    • In exchange, he might receive a way to cheat death.
    • Options discussed include transferring Henson into Garward’s body or another long-lived body.
    • Henson is interested but worries about bypassing Garward’s defenses.
  • Henson wants a long-lived vessel.
    • Preferred options include an elf, hag, eladrin, or similar body.
    • Using a child as a vessel is treated as unacceptable.
    • Hags and Children of the Crone are considered dangerous or morally complicated.
    • Tiphanie is rejected as far too dangerous to anger.
    • Aigral is mentioned as an eladrin “pretty boy,” but the party already has plans for him.
  • Henson asks for proof the speaker is truly a different person.
    • The speaker styles red hair and asks who the current body resembles.
    • Henson identifies the body as Sofia, the original owner of the body Minfilia’s soul occupies after Iluvia Wunderplat’s Soul Gem experiments.
    • The speaker claims a prior male Mehicanian identity tied to the military.
    • The military name or label Mort is offered.
  • Mort’s former life is described.
    • A red book shows a thin middle-aged red-haired man with dead-looking eyes.
    • The heard name “Vince Trell” remains uncertain.
    • Mort claims to have won a war front by spending remaining life energy to raise dead comrades one by one.
    • Those undead later crumbled in the desert when Mort had no life energy left to raise them again.
  • The alliance terms remain fragile.
    • Henson initially refuses to immediately turn on his comrades at Eastonton Manor.
    • A Persuasion result of 24 appears to move him closer to alliance.
    • Boyle says he does not fully trust Henson yet.
    • Henson agrees trust would be foolish and says he will try to earn it.
  • A newly opened passage leads into a crumbling corridor.
    • Collapsed wall sections reveal black-purple, faintly sparkling stone.
    • The material appears naturally occurring in this world.
    • In raw form it is too unrefined for strong magic.
    • It may be refinable into Orbs of Enhancement.
  • The party questions why the ore was left in place.
    • Mining it may have weakened or destroyed the structure.
    • The ore may have been structurally necessary.
    • It may have fed crystal-eating creatures.
    • The walls may have protected against those creatures.
    • The creatures may have been removed, killed, or displaced by a larger predator.
  • Ruin damage may be deliberate.
    • Some walls appear collapsed because magic was leaking through them.
    • The walls should have been thick enough to contain it.
    • Anti-magic, fields, or magic cast into ore or orbs are discussed but remain unclear.
  • The Orb of Absorption remains distinct from god-cursed items.
    • A speaker says they have not seen anything like it before.
    • Similar orbs may grow naturally elsewhere, but the installed orb’s origin and manufacture remain unknown.
  • The party reaches a sound-triggered trap corridor.
    • Footsteps or nearby noise can activate it.
    • The trap sends metal chains toward victims.
    • The chains enter through the mouth and cause fatal choking, internal compression, or related harm.
  • Silence is used as the solution.
    • A 20-foot-radius silence forces the group to stay close while crossing.
    • No one can hear inside the spell.
    • The party relies on signs despite uncertainty over Common Sign.
    • A knowledgeable guide signals when they are clear and the spell can be dropped.
  • Beyond the trap is a large stepped hall.
    • It is smaller than the earlier five-goddess statue chamber.
    • The center contains multiple stepped levels, with some rising and several descending.
    • The bottom falls farther than darkvision can reveal.
  • A scout descends.
    • Oscar or another party member Wild Shapes into a hawk.
    • The hawk flies through intense heat and difficult crosswinds.
    • A plume of fire shoots upward near the depths.
    • The scout narrowly avoids it and returns alarmed.
    • A large fire snake, worm-like elemental, or similar creature is visible below.
  • Jessica identifies fire-creature lore with Arcana.
    • Fire snakes are associated with the Elemental Plane of Fire and Infernus.
    • They are rare elsewhere unless summoned, trapped, or bound.
    • They are nearly made of fire, survive extreme heat, and can spew flame.
    • The creature below is not the same type as a previously discussed ship-related fire elemental.
  • The party chooses not to descend fully.
    • The next lower floor might be reachable.
    • The lower area grows hotter over time.
    • The creature’s fire attack seems inaccurate from far above but dangerous closer in.
    • Freezing it is discussed, but the party lacks enough range or cold power.
    • Henrique is named as better suited for that approach.
  • Kotryna is mentioned as a conjurer.
    • The speaker has not seen her summon anything that large.
    • The creature’s origin remains unresolved.
  • Necromancy capabilities are reviewed.
    • A necromancer says skill is measured by the quality of undead raised.
    • Basic necromancers may raise skeletons.
    • Advanced necromancers can restore much of an undead creature’s former life, possibly including spellcasting.
    • One controlled undead or archon apparently cast greater restoration the previous night.
    • The party infers any hostile caster capable of that magic is very high-level.
  • The party discusses Feywild connections in Senera.
    • Archfey may still be contactable if someone knows how.
    • Jessica warns that green forests and plant life do not prove an active Feywild link.
    • They could be native, remnants, crossings, or unanswered signs.
    • Asked whether Senera has an Archfey, Jessica points to the many Green Lord statues without confirming.
  • A theory forms about stories and the Feywild.
    • The Feywild may reflect Material Plane stories, beliefs, bardic tales, or skaldic inventions.
    • Idealized or warped versions of people may become real there.
  • Jessica explains baelnorns.
    • Baelnorns are elven undead guardians tied to ruins, tombs, homes, sacred places, artifacts, or bound locations.
    • They extend existence for guardianship rather than selfish immortality.
    • They are distinct from archliches.
    • Their rituals involve binding oneself to a place, but Jessica does not know all steps.
    • Feywild necromancy is generally taboo, though baelnorns are a limited exception.
  • Sovereign Rothschild remains a major undead hook.
    • The party repeats rumors that Rothschild is an archlich.
    • Jessica asks what kind of archlich Sovereign could be.
    • Other categories mentioned include dracoliches and hag liches.
    • Becoming a baelnorn requires being an elf first.
  • Jessica describes “pure” elves and Star Elves.
    • A Star Elf family lives in Mithrendain.
    • They are recognizable by pearl-white or translucent skin, pale eyelids, and white brows or lashes.
    • They reproduce only within their kin lines.
  • The party compares Star Elf lineage to Kalassarian royal inbreeding.
    • Kalassarian inbreeding produced illness, deformity, cognitive decline, and instability.
    • Julius the Insane is named as an example.
    • Star Elves are said to tend toward madness, but the cause is unclear.
  • A Star Court or Astrazalia scandal is discussed.
    • Star Elves may have been manipulated by Queen Valdas, previous Queen of the Spring Court and Queen of Mirrors.
    • Somme killed Valdas in the Feywild during an earlier campaign.
    • Their lines may be called tainted, stained, or unclean.
    • The exact scandal remains unresolved.
  • Warlock knowledge becomes relevant.
    • One speaker is a warlock who also learned wizardry, but has not pledged to an Archfey.
    • They initially doubt someone in Senera could pledge to an Archfey.
    • Others point out that reclusive elves exist in Senera.
    • The speaker suspects Feywild-returned friends are hiding something important, but does not want to force the issue.
  • The party searches the ruins for a mechanism.
    • Possible targets include a door, panel, button, conduit, or hidden trace.
    • Detect magic is considered but may be blocked by lead-lined or thick stone.
    • Oscar uses heat metal on a suspected copper conduit or trace.
  • Jessica tracks the heated metal.
    • She takes a dog or dog-like form.
    • She tracks the heated copper scent with a strong roll.
    • The scent changes to toxic-smelling lead.
    • Pressing the lead-marked spot opens a hidden door.
    • The door dissolves or crumbles into sand rather than swinging open.
  • The party finds another trap.
    • A pressure plate is hidden under softer sand.
    • Pressing it would likely collapse the structure again.
    • Minfilia considers using skeletons but their weight would trigger it.
  • Skeletons form a bridge.
    • They make a small arch or bone bridge over the pressure plate.
    • Testing shows it bends or sinks slightly but springs back without depressing the plate.
    • The party crosses one at a time.
    • The group reaches a narrow corridor, turns right, and finds a hard-to-see upward spiral staircase.
  • Major items and devices:
    • Orb of Absorption.
    • Orbs of Repulsion and protective suits.
    • Henson’s Ring of Mind Shielding, now likely gone or useless.
    • Henson’s memory vessel at Eastonton Manor.
    • Copper tubing and nonmagical repair gear.
    • Philippa’s Sending Stone linked to the team.
    • A possible Encode Thoughts rune from Emily.
  • The Great Erected One is canon.
    • Minfilia, Oscar, and Cletus started a religion worshiping the Great Erected One in Boyle Eastonton’s image and life.
    • Characters who know Minfilia, Oscar, and Cletus tend to treat it as a joke, and Boyle is annoyed by it.
    • Common folk seem to be convinced.
    • Minfilia, Oscar, and Cletus think it is funny, but they are also seriously spreading it.
    • Minos is known as the First Priest of the Great Erected One.
  • Spells and magical methods:
    • Death ward keeps parasites alive for research.
    • Encode thoughts may help decode parasite-held memories.
    • Suggestion forces Henson’s cooperation.
    • Gentle repose is desired for Minfilia’s preservation work.
    • Silence bypasses the sound trap.
    • Heat metal reveals a hidden route through copper traces.
    • Greater restoration from undead or archon magic shocks the party.
  • Factions and groups in play:
    • Reformist Church.
    • Paladinate and Holy Knighthood of Paladins of Divine Masochism.
    • Children of the Crone.
    • Eastonton family and court wizard network.
    • Hags of Hama and Nightshift Nurses.
      • Mary the Dollmaker and Bloody Mary of the Hags of Hama are aliases for the same person.
      • The alias discussion occurs at 04:21:56-04:23:06.
    • Possible Feywild, Star Court, and Green Lord forces.
  • Immediate objectives:
    • Stabilize or repair the Orb of Absorption chamber.
    • Keep the teleportation circle secure.
    • Recover Henson’s memory vessel from Eastonton Manor.
    • Find Garward Eastonton.
    • Rescue Sir Aigral Eastonton and Guillerma at Lunafeld.
    • Determine whether Thrantorbury is a real Garward lead.
  • Parasite and memory research:
    • Confirm whether parasite-held memories can be decoded and returned.
    • Determine whether victims retain partial memory traces.
    • Test whether the Orb of Absorption can kill parasites without killing hosts.
    • Send research notes to Mystine.
  • Ruin mysteries:
    • Identify the black-purple ore and whether it can become Orbs of Enhancement
    • Explain why magic leaked through thick walls.
    • Identify the fire creature below the stepped hall.
    • Determine whether power restoration reactivated additional traps.
    • Learn why a Green Lord shrine exists inside Kalassarian architecture.
  • Lore questions:
    • Whether Senera has an active Archfey or only Green Lord remnants.
    • Whether Rothschild is a lich, archlich, baelnorn-like figure, vampire, or something else.
    • What happened between the Star Elves, Star Court, and Queen Valdas.
    • Whether Minfilia’s undead are correctly called archons, Dark Archons, or something else.