{
  "_meta": {
    "sources": [
      {
        "json": "BastionFalls",
        "abbreviation": "BF",
        "full": "Bastion Falls",
        "version": "1.0.0",
        "url": "https://bastion-falls.thekennel.info",
        "authors": [
          "nicodoggie"
        ]
      }
    ],
    "dateAdded": 1776526750,
    "dateLastModified": 1776526750,
    "edition": "classic"
  },
  "monster": [
    {
      "name": "Finrod Kincade",
      "size": [
        "M"
      ],
      "type": "humanoid",
      "source": "BastionFalls",
      "alignment": [
        "L",
        "G"
      ],
      "ac": [
        {
          "ac": 17,
          "from": [
            "chain mail",
            "shield",
            "Defense fighting style"
          ]
        }
      ],
      "hp": {
        "average": 52,
        "formula": "6d10 + 12"
      },
      "speed": {
        "walk": 30
      },
      "str": 16,
      "dex": 14,
      "con": 14,
      "int": 10,
      "wis": 12,
      "cha": 10,
      "save": {
        "str": "+6",
        "con": "+5"
      },
      "skill": {
        "athletics": "+6",
        "intimidation": "+3",
        "perception": "+4",
        "survival": "+4"
      },
      "passive": 14,
      "languages": [
        "Common"
      ],
      "cr": "4",
      "trait": [
        {
          "name": "Action Surge (1/Short Rest)",
          "entries": [
            "Once per short or long rest, Finrod can take one additional action on his turn, potentially making four weapon attacks total."
          ]
        },
        {
          "name": "Combat Superiority",
          "entries": [
            "Finrod has four superiority dice (d8s). He can expend one to fuel a maneuver below. All dice are recovered on a short or long rest. His maneuver save DC is 14."
          ]
        },
        {
          "name": "Student of War",
          "entries": [
            "Finrod can use Intelligence instead of Charisma for Intimidation checks."
          ]
        }
      ],
      "action": [
        {
          "name": "Multiattack",
          "entries": [
            "Finrod makes two longsword attacks. He may expend a superiority die on one or more of these attacks to apply a maneuver. If he uses Action Surge, he makes two additional attacks as part of that action."
          ]
        },
        {
          "name": "Longsword",
          "entries": [
            "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if wielded with two hands."
          ]
        },
        {
          "name": "Trip Attack (Maneuver)",
          "entries": [
            "When Finrod hits a creature with a weapon attack, he can expend one superiority die to add 1d8 to the damage roll. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone."
          ]
        },
        {
          "name": "Sweeping Attack (Maneuver)",
          "entries": [
            "When Finrod hits a creature with a melee weapon attack, he can expend one superiority die. A second creature within 5 feet of the original target and within Finrod's reach takes damage equal to the superiority die roll if the original attack roll would have also hit it."
          ]
        },
        {
          "name": "Precision Attack (Maneuver)",
          "entries": [
            "When Finrod makes a weapon attack roll, he can expend one superiority die and add the result to the roll. He can use this before or after seeing whether the attack hits."
          ]
        },
        {
          "name": "Shortbow",
          "entries": [
            "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
          ]
        }
      ],
      "bonus": [
        {
          "name": "Second Wind (1/Short Rest)",
          "entries": [
            "Finrod regains 1d10 + 6 hit points as a bonus action. Once per short or long rest."
          ]
        }
      ],
      "reaction": [
        {
          "name": "Riposte (Maneuver)",
          "entries": [
            "When a creature misses Finrod with a melee attack, he can expend one superiority die to make one melee weapon attack against that creature. On a hit, he adds the superiority die to the attack's damage roll."
          ]
        }
      ]
    },
    {
      "name": "Flancer Kincade",
      "size": [
        "M"
      ],
      "type": "humanoid",
      "source": "BastionFalls",
      "alignment": [
        "L",
        "G"
      ],
      "ac": [
        {
          "ac": 16,
          "from": [
            "chain mail"
          ]
        }
      ],
      "hp": {
        "average": 52,
        "formula": "6d10 + 18"
      },
      "speed": {
        "walk": 30
      },
      "str": 18,
      "dex": 14,
      "con": 16,
      "int": 10,
      "wis": 12,
      "cha": 8,
      "save": {
        "str": "+7",
        "con": "+6"
      },
      "skill": {
        "athletics": "+7",
        "perception": "+4",
        "survival": "+4"
      },
      "passive": 14,
      "languages": [
        "Common"
      ],
      "cr": "5",
      "trait": [
        {
          "name": "Action Surge (1/Short Rest)",
          "entries": [
            "Once per short or long rest, Flancer can take one additional action on his turn. If he uses this to attack, he makes four longsword attacks total that turn instead of two."
          ]
        },
        {
          "name": "Improved Critical",
          "entries": [
            "Flancer's weapon attacks score a critical hit on a roll of 19 or 20."
          ]
        },
        {
          "name": "Great Weapon Fighting",
          "entries": [
            "When Flancer rolls a 1 or 2 on a damage die for an attack made with a weapon wielded in two hands, he rerolls that die and must use the new roll."
          ]
        },
        {
          "name": "Remarkable Athlete",
          "entries": [
            "Flancer adds +3 to any Strength, Dexterity, or Constitution check that doesn't already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet."
          ]
        }
      ],
      "action": [
        {
          "name": "Multiattack",
          "entries": [
            "Flancer makes two greatsword attacks. If he uses Action Surge, he makes two additional greatsword attacks as part of that additional action, for a total of four attacks."
          ]
        },
        {
          "name": "Greatsword",
          "entries": [
            "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Great Weapon Fighting: Flancer rerolls any 1 or 2 on either damage die."
          ]
        },
        {
          "name": "Shortbow",
          "entries": [
            "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
          ]
        }
      ],
      "bonus": [
        {
          "name": "Second Wind (1/Short Rest)",
          "entries": [
            "Flancer regains 1d10 + 6 hit points as a bonus action. Once per short or long rest."
          ]
        }
      ]
    },
    {
      "name": "Drekavac Swarm",
      "size": [
        "M"
      ],
      "type": {
        "type": "undead",
        "swarmSize": "T"
      },
      "source": "BastionFalls",
      "alignment": [
        "E",
        "N"
      ],
      "ac": [
        {
          "ac": 12,
          "from": [
            "natural armor"
          ]
        }
      ],
      "hp": {
        "average": 36,
        "formula": "8d8"
      },
      "speed": {
        "walk": 30
      },
      "str": 11,
      "dex": 14,
      "con": 10,
      "int": 6,
      "wis": 11,
      "cha": 8,
      "senses": [
        "darkvision 60 ft."
      ],
      "passive": 10,
      "cr": "1",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ],
      "immune": [
        "poison"
      ],
      "conditionImmune": [
        "poisoned",
        "exhaustion",
        "charmed",
        "frightened",
        "grappled",
        "paralyzed",
        "petrified",
        "prone",
        "restrained",
        "stunned"
      ],
      "trait": [
        {
          "name": "Swarm",
          "entries": [
            "The swarm can occupy another creature's space and vice versa. The swarm can move through any opening large enough for a Tiny drekavac. The swarm can't regain hit points or gain temporary hit points."
          ]
        },
        {
          "name": "Sunlight Sensitivity",
          "entries": [
            "While in sunlight, the swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
          ]
        },
        {
          "name": "Summoner's Link",
          "entries": [
            "If the swarm is summoned, it has a telepathic link to the summoner. The summoner can issue commands to the swarm through this link. The swarm must obey all the summoner's commands, including ones that could be harmful to the swarm."
          ]
        },
        {
          "name": "Death Screech",
          "entries": [
            "When the swarm drops to 0 hit points, it emits a deathly screech. All creatures within 30 feet of the swarm must succeed on a DC 10 Wisdom saving throw or be frightened until the start of their next turn."
          ]
        }
      ],
      "action": [
        {
          "name": "Bites",
          "entries": [
            "Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer."
          ]
        }
      ]
    },
    {
      "name": "Drekavac",
      "size": [
        "T"
      ],
      "type": "undead",
      "source": "BastionFalls",
      "alignment": [
        "E",
        "N"
      ],
      "ac": [
        {
          "ac": 12,
          "from": [
            "natural armor"
          ]
        }
      ],
      "hp": {
        "average": 16,
        "formula": "2d6 + 4"
      },
      "speed": {
        "walk": 30
      },
      "str": 13,
      "dex": 14,
      "con": 12,
      "int": 8,
      "wis": 11,
      "cha": 10,
      "senses": [
        "darkvision 60 ft."
      ],
      "passive": 11,
      "languages": [
        "Common",
        "Understands languages that the summoner knows."
      ],
      "cr": "1/2",
      "immune": [
        "poison"
      ],
      "conditionImmune": [
        "poisoned",
        "exhaustion"
      ],
      "trait": [
        {
          "name": "Undead Fortitude",
          "entries": [
            "If the drekavac has 0 hit points, it must succeed on a DC 10 Wisdom saving throw or be forced to stabilize. The drekavac can't be raised if it has 0 hit points."
          ]
        },
        {
          "name": "Sunlight Sensitivity",
          "entries": [
            "While in sunlight, the drekavac has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
          ]
        },
        {
          "name": "Summoner's Link",
          "entries": [
            "If a drekavac is summoned, it has a telepathic link to the summoner. The summoner can issue commands to the drekavac through this link. The drekavac must obey all the summoner's commands, including ones that could be harmful to the drekavac."
          ]
        },
        {
          "name": "Animal Speech",
          "entries": [
            "The drekavac can speak with animals. If the drekavac is summoned, the summoner can understand the animals' speech through the drekavac, but cannot directly speak with them."
          ]
        },
        {
          "name": "Death Screech",
          "entries": [
            "When the drekavac drops to 0 hit points, it emits a deathly screech. All creatures within 30 feet of the drekavac must succeed on a DC 10 Wisdom saving throw or be frightened of the drekavac until the start of their next turn.",
            "If the drekavac was summoned, the summoner instantly knows the circumstances in which the drekavac was killed, such as the manner of death, the location of the drekavac, and the face of the killer."
          ]
        }
      ],
      "action": [
        {
          "name": "Multiattack",
          "entries": [
            "The drekavac makes two bite attacks."
          ]
        },
        {
          "name": "Bite",
          "entries": [
            "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
          ]
        },
        {
          "name": "Screech",
          "entries": [
            "The drekavac emits a deathly screech. All creatures within 30 feet of the drekavac must succeed on a DC 10 Wisdom saving throw or be frightened of the drekavac until the start of their next turn."
          ]
        },
        {
          "name": "Invisibility (1/day)",
          "entries": [
            "The drekavac can cast the invisibility spell on itself, requiring no material components and no concentration."
          ]
        }
      ]
    }
  ]
}