Gem Spirit
Here’s the stat block for the Gem Spirit, designed as a CR 1 creature:
Gem Spirit
Gem Passage. The Gem Spirit can move through spaces occupied by raw gemstones as if they were difficult terrain. If the spirit ends its turn inside a gemstone, it becomes incorporeal and gains resistance to all damage until the start of its next turn.
Crystalline Form. When the Gem Spirit is struck by a melee weapon, shards of its crystalline body explode outward. The attacker must succeed on a DC 12 Dexterity saving throw or take 4 (1d8) piercing damage.
Shimmering Light. Recharge 5-6. The Gem Spirit emits a dazzling burst of light. Each creature within 15 feet must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.
Actions
Shimmer Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) radiant damage.
Gem Resonance. 1/Day. The Gem Spirit resonates with nearby raw gemstones, causing an eruption of energy. Each creature within 10 feet of a gemstone the spirit occupies must make a DC 12 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save or half as much on a successful one.