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Human

Humans are the most adaptable and ambitious of the common races. Whatever drives them — ambition, idealism, wanderlust — humans are the innovators, the achievers, and the pioneers of the world. Their drive and diversity allow them to spread across nearly every corner of the world.

Guards are the most common armed humans encountered in settlements, posted at gates, patrolling streets, or protecting merchants.

Guard

Medium humanoid, Lawful Neutral

Armor Class
16
chain mail, shield
Hit Points
11
2d8+2
Speed
30 ft.
Challenge
1/8
25 XP
STR
DEX
CON
INT
WIS
CHA
13
MOD +1 SAVE +1
12
MOD +1 SAVE +1
12
MOD +1 SAVE +1
10
MOD +0 SAVE +0
11
MOD +0 SAVE +0
10
MOD +0 SAVE +0
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Veterans are seasoned warriors who have survived many campaigns. They are often hired as bodyguards, mercenaries, or city watch captains.

Veteran

Medium humanoid, Any alignment

Armor Class
17
splint armor
Hit Points
58
9d8+18
Speed
30 ft.
Challenge
3
700 XP
STR
DEX
CON
INT
WIS
CHA
16
MOD +3 SAVE +5
13
MOD +1 SAVE +1
14
MOD +2 SAVE +4
10
MOD +0 SAVE +0
11
MOD +0 SAVE +0
10
MOD +0 SAVE +0
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages any one language (usually Common)

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.