The Vengeful Notes 2026-05-29
Book Club Aboard the Sea Crawler
Section titled “Book Club Aboard the Sea Crawler”- The gathering continues aboard the Sea Crawler under Duchess Malthrek’s social cover.
- Hedwig, the Duchess, Crown Prince Marlion, Tiphanie, Fina, Serafin, Oscar, Mark, John, Andrew, Emily, Katya, and others circulate through the meeting.
- The meeting shifts between refreshments, tours, book exchange logistics, political updates, Feywild talk, and strategic planning.
- John, Mark, and Andrew recently toured the ship with Fina or Serafin and Lime.
- They were shown the soul gem of the vampire infant.
- The exact name and nature of the soul gem remain unclear.
- The group discusses Alchemy Jugs as a possible blood supply.
- The working ruling is that a jug can produce liquid with a Magic action.
- Blood may require drops of blood placed inside first.
- Daily replenishment or use may be required.
- Multiple allied NPCs may own or have access to Alchemy Jugs.
- The group returns to book-club matters after crosstalk.
- Operational knowledge is limited to what characters can reasonably infer.
- Relevant checks include Intelligence, Investigation, History, and similar skills.
- Earlier discussion included a beholder and unclear references to Jewels and Thread, Bones and Salt, a tower, a jewel, and a coffin.
Aberrations and Planar Theory
Section titled “Aberrations and Planar Theory”- Fina or Serafin explains aberrant mental influence.
- Aberrations prey on fear, insecurity, imagination, psyche, and mental connections.
- Their influence may travel through minds, distance, or planar boundaries.
- They can interact with or move through the Ethereal Plane.
- The Ethereal Plane is framed as a border layer near the Material Plane.
- It is distinct from fully separate planes such as the Feywild.
- Fina or Serafin knows an unproven Owen Muller theory.
- Fey crossings may route through the Astral Plane rather than directly linking two worlds.
- Travelers may be unconscious or partly conscious during transit.
- The simplified explanation given to the group does not fully share this theory.
- Celestials are discussed as agents of certainty, goodness, justice, charity, aid, and protection.
- They fight aberrations as invaders and corruptors, much as they fight demons and devils.
- The moral tension remains unresolved: Celestials see protection, while mortals may experience imposed salvation.
- Jessica or another angelic figure reflects on losing herself in devotion.
- Trapped angels after Bastion’s fall may have been cut off from Celestia.
- Seeking lost certainty, purpose, or encouragement may have contributed to past mistakes.
Bastion, Reformists, and Revivalists
Section titled “Bastion, Reformists, and Revivalists”- Hedwig insists the group needs a timeline.
- The current threat may have been developing for ten years or more.
- Bastion fell roughly forty to fifty years ago.
- The group questions whether aberrations arrived after Bastion, arrived later, or were already present and dormant.
- The Reformists’ origin remains confused.
- The movement may be twenty years old or older.
- The Reformist Church may be closer to fourteen years old.
- Early Reformist religion may not have begun as a conquest project.
- The Rothschild family is identified as the force that corrupted the Reformists.
- Sovereign Rothschild is said to be a lich or archlich.
- Sovereign may come from another plane or material-like world.
- Revivalists may have emerged around thirty years ago.
- Their original purpose and relationship to older Reformist movements remain unclear.
- Something may have forced them to go rogue.
- Lich and archlich lore is reviewed.
- The process involves soul shards, a phylactery, splitting the soul, and possibly sacrificing or reaping ninety-nine souls.
- The process may only now be possible again because magic has returned.
- The exact shard count, mechanics, and Sovereign’s age remain unresolved.
Bastion and Failed Campaigns
Section titled “Bastion and Failed Campaigns”- There is no current active campaign to retake Bastion.
- At least one past attempt involved Levi’s brother, who may have been lost or swallowed by the sea.
- Kalassarian forces may have tried around thirty-five years ago.
- Mehicanian individuals or factions participated, but Mehicania did not formally commit as a government.
- A force may have taken Manastua or a similarly named place and tried to push farther.
- The advance failed beyond an unclear point.
- A possible fake Bastion reference remains unresolved.
- Attempts against Bastion are now linked to the broader timeline problem.
- The party still does not know when aberrant control, Reformist transformation, and Bastion’s fall became connected.
Poasah, Ciphers, and The Thirteen
Section titled “Poasah, Ciphers, and The Thirteen”- The Duchess hoped for good news from Northern Poasah.
- Rumors describe undead attempting to overwhelm cities.
- Hedwig separates rumor from officially verified reports.
- A military success from Fort Mountain liberated a large area, but details remain unclear.
- Hedwig brings a small chest containing cipher devices or wheels.
- One device had been traced before losing power or becoming disattuned.
- Its paired device connected to Poasah.
- Hedwig’s own device may help trace communication origins.
- Tiphanie may be able to help trace a paired device, though she pushes back on working for Hedwig.
- One cipher device came from a Tanwarian spy.
- The spy spoke an unknown language.
- Someone had cast modify memory on him.
- The paired device connects to one member of The Thirteen.
- The party worries about a face-stealer infiltration.
- Someone in The Thirteen or Poasan military intelligence may have been replaced.
- Samantha Harden, not Denise Harden, had been removed from The Thirteen before current events.
- Her removal matters because she witnessed or signed the Treaty of Turain Organization.
- A compromised Samantha Harden or adjacent signatory could threaten treaty integrity.
- The trail points toward a cellar, sewer, sealer, face-stealer, or similar clue.
- The suspect was last seen in princely lands.
- The lead may connect to a court in Olhar.
Book Exchange
Section titled “Book Exchange”- The book club shifts into exchange mode.
- Guests were expected to bring books.
- Magical books are allowed unless specifically excluded.
- Ship-construction manuals are joked about as undesirable.
- Known or likely pairings include:
- Hedwig gives Sensodyne Heat Clinic.
- Somme gives Trajan Sarebian Philosophies, an Overview.
- Rosie gives Hedwig The Phantom of the High Command.
- Cotto gives Emily Fishmen of the Sarmatian.
- Fina gives Andrew Your Papa Will Do.
- Renault gives Jethro Smugglers of the War.
- Ines gives Mark Devil Dick Pussy Pounder Vol. 1.
- Mystine gives Fina Reginald’s Quivering Member.
- Jean-Paul gives Jessica Adventures of Crestine and Colgate.
- Jethro gives Tiphanie Mehicanian Cuisine Through the Freehold.
- Sensodyne gives Lime Everything I Know About Cookies.
- Minfilia gives Lilya Predator Stan and the Escape from the Curly Beard Pirates.
- Oscar gives Henry Manifesto of the Great Erected One.
- Emily gives Somme Eyes On Me.
- Lime gives Minfilia Spit or Swallow.
- Jessica gives the Crown Prince Under the Silver Moon.
- Crown Prince Marlion gives Mystine Shiver Me Timbers.
- Tiphanie gives Cotto The Big Book of Pussy.
- Henry gives Jean-Paul Wetness When the Drought is Over.
- Lilya gives John My Horse Prince.
- Duchess Malthrek gives Renault When the Heat Gets Wet, Steam Rises.
- John gives Oscar Little Red Riding Hood.
- Mark brings Spelunking: Journey Inside Her Cave.
- Andrew brings The Pen is Mightier Than the Rod.
- Lore hooks surface through the books.
- Trajan’s High Command phantom reputation is joked about but not confirmed.
- The Great Erected One or Great Erected Rock remains a joke doctrine or possible cult text.
- Eyes On Me is framed as public-display material distinct from Reformist humiliation doctrine.
- Under the Silver Moon may matter for Mark Malthrek’s lycanthropy research.
Feywild Lore and Runecrafting
Section titled “Feywild Lore and Runecrafting”- Oscar asks about druids, shifters, animal forms, and pregnancy.
- In the Feywild, a shifter in animal form can become pregnant by animals if they choose.
- Returning to humanoid form does not end the pregnancy.
- Ordinary local Wild Shape does not normally work this way.
- Sassafras is remembered as an archdruid-like figure from the Feydark.
- Tiphanie reacts strongly to the name.
- Sassafras helped the group escape the Feydark.
- Sassafras is connected to Liana, possibly as godfather or a similar role.
- Liana gave Alvin Papillon a flower pot that can awaken dryads.
- Liana herself may be one of those awakened dryads.
- Alvin has purchased land near a forest around Hamelin or a similar place.
- The grove, land-attunement, or root-site process appears physically intense and tied to nature affinity.
- Emily explains runecrafting.
- She is the daughter of a Feywild runecrafter from Fliokyshela.
- She can place spells into gems or runes for use by non-casters.
- Her runes currently reach up to third-level spells.
- Haste, prestidigitation, mending, mold earth, and utility magic are discussed.
- Her runes are easy to dispel, but useful for domestic magic and non-caster access.
- Emily owes Mr. Renaldi and Ines for shelter and support.
- Business details are proprietary.
- Even the Crown Prince is bound by treaty and intellectual-property rules.
- Emma can also perform some runecraft, but her capability is unclear.
Deyport, Dragonborn, and Fliokyshela
Section titled “Deyport, Dragonborn, and Fliokyshela”- The airship may have been made by a dragonborn noble family from Ianguel.
- The family name may be Seneca or Senetor.
- They may be one of Ianguel’s five pillars.
- Deyport is described as a vast desert where people travel by airships or sand ships.
- Dragonborn are explained as people-sized dragonlike beings, distinct from kobolds.
- Andy Anderson is used as a kobold example.
- Feywild belief treats metallic dragons as good by nature and chromatic dragons as dangerous.
- Seneran legends portray dragons as greedy, destructive, capricious, and hoard-keeping.
- Platinum and silver dragons are especially rare.
- The Autumn Court has a dragonborn magical-item merchant.
- She accepts barter, favors, labor, or gathered resources.
- This recalls Laudine Rannek, who trades in favors and has strange influence.
- Hellion Blanchimontt appears as an Eladrin from Fliokyshela.
- House Blanchimontt also has distant relatives in Apgarian territory who sell sparkling wine.
- Hellion mentions Professor Felix Blanchimontt.
- Hellion has been in this world for almost a month.
- Fliokyshela and Spring Court lore is discussed.
- Seneran stories remember Oberon as the Spring King.
- Oberon gave up Spring to join Queen Titania.
- Queen Lorend later ruled Spring, then fell into deep slumber.
- Emily believes the Green Lord answered her wish to help poisoned Fliokyshela by sending the party.
Rebecca and the Children
Section titled “Rebecca and the Children”- Rebecca, also called Becky, is introduced as a red-haired child around nine or ten.
- She has very pale skin, many freckles, and looks Skelish or northern Seneran.
- She speaks Seneran and may come from Skelmark.
- Liana introduces her as the Red Queen or Princess Rebecca.
- Rebecca bows formally while holding a teddy bear knight with a ruby nose.
- Rebecca says she came from the Kingdom of Senera.
- She traveled with family outside Senera, slept in Skelomar or a similar place, and woke in Wonderland.
- She will not give her parents’ names and may not remember them.
- A locket may identify her family or origin.
- Rebecca is a spellcaster.
- She has relevant eyes but not yellow hair.
- Senera appears to track or register spellcasters by visible traits.
- Apgar may have a related system.
- The party refuses to take Rebecca into obvious danger at the Malthreks.
- Castle Travertine with Luke and Katalin is proposed as a temporary safe place.
- Rebecca wants to stay near John and treats him like a brother.
- Liana does not want to part from Rebecca and calls Senera enemy territory until the Reformists are removed.
- Rebecca displays unusual language knowledge.
- She understands or speaks preserved Hick.
- She corrects Donmar’s term to Maal.
- Maal is glossed as the people of this land, all the people, or the people of Senera.
- Her knowledge suggests a displaced, preserved, or time-strange origin.
Kitchen, Family, and Lycanthropy
Section titled “Kitchen, Family, and Lycanthropy”- The younger group moves to the ship’s kitchen.
- Lime cooks stir fry, cuts vegetables, prepares meat, and manages the children.
- Liana helps grow herbs such as cilantro.
- Andrew awkwardly helps with glasses but handles service tasks competently.
- Mark asks for meat on the bone and is teased as a werewolf or dog.
- Mark explains his lycanthropy.
- He did not choose it.
- It happened while removing a parasite from his head.
- He prefers being a werewolf to becoming a squid man or mind flayer.
- He does not want anything put in his head again.
- Jessica already knows Mark is a werewolf.
- Mark intended to tell his fiancee himself, but others already told her.
- His fiancee, likely Gwyniviere Rannek, may want to paint him in werewolf form.
- Mark is reluctant because his first transformation was dangerous.
- Hellion detects Mark’s curse.
- Hellion warns others about Mark during a full moon.
- The group jokes about blocking Mark’s senses, removing his sense of smell, or worse.
- Mark objects because he wants to remain marriageable.
- Mark’s naked-vision incident remains unexplained.
- He says he involuntarily saw everyone undressed before transforming.
- Liana says this was before she hit him in the head.
- The cause may be a rune, lycanthropy, a spell, or intrusive thoughts.
Lime and Justin
Section titled “Lime and Justin”- Lime privately tells Justin she is three months pregnant.
- Justin is the father because he is the only person she slept with.
- Justin does not pressure her into resuming a relationship.
- He promises to support Lime and the child however she wants.
- Lime later says they will face the pregnancy together but does not assume they are back together.
- Lime reveals her real name is Elizabeth.
- Ellen is floated as a possible gender-neutral baby name.
- Snow is also pregnant, likely under Feywild-complicated timing.
- Lime and Justin share a bond through sight, hearing, feelings, and sensations.
- The connection may involve a heart, karma, or the Heart of Karma.
- Lime demonstrates by letting Justin see through her eyes and feel the wind.
- She lets him feel the baby’s life energy.
- Justin’s bloodline curse becomes urgent.
- Minfilia warned the curse may pass to the child.
- Healing and remove curse have failed.
- Justin thinks the curse may come through his mother’s line.
- They agree to seek a cure after the Senera matter.
- Lime explains why she pulled away.
- Fai Vaikhari and another person left despite earlier promises.
- Lime feared dragging Justin down or blocking his happiness.
- Her search for her parents in Senera keeps ending just before answers.
Senera, Hags, and Angel
Section titled “Senera, Hags, and Angel”- Senera contains actual hags distinct from the party’s allied hags.
- Some Seneran hags may connect to Reformist parasite or worm activity.
- Tiphanie may have used hag eyeballs to gain power over hags.
- A rescued child from the forest was turning into a guacaba or similar creature.
- Lime confesses she killed her uncle in Senera.
- He refused to tell her about her parents.
- He tried to harm her.
- Her aunt worked for the Reformist Church and may have been connected to parasites or high-ranking pastors.
- Angel is discussed as a Celestial person at the Travertines.
- Angel cured or removed parasites from Luke Malthrek and the Duchess.
- The method may involve presence, prayer, blood, or a named ability.
- Repeated celestial blood donation may be dangerous.
- Jessica reluctantly provides two vials of her own blood for Eastonton.
- John already has bottled celestial blood from Safa.
- Safa was involved at the beginning.
- Jessica does not seem to know her.
- Safa is understandably distrustful.
Strategic Planning
Section titled “Strategic Planning”- The party shifts from book club into crisis planning.
- Others may tour the airship or leave while the core group decides assignments.
- The party needs a timeline connecting people, lost children, outsiders, parasites, Reformists, and older cases.
- Priorities multiply across several fronts.
- Eastonton.
- Malthrek Castle and John’s father.
- Thralmals.
- Rannek Marches and Hickland matters.
- Bramsgate or Bramsward.
- Possible Trontorbury family issue.
- Seneran support is contingent on freeing Eastonton from Reformists.
- Further terms are deferred until Eastonton is free.
- Senera can promise forces only on its own behalf.
- Assistance beyond Turain comes after Senera’s matter is settled.
- The party’s motivation is framed as protecting children rather than serving a nation.
- The Reformist Church is suspected of harming, brainwashing, or altering children.
- Senera must not fall under Reformist rule.
- The matter of Turain remains unresolved.
- The party may represent themselves, their crew, friends, and the Hags of Hama rather than Apgar, Raibon, Nura, or another state.
- Crown Prince Marlion cannot act as a private person because his public identity carries authority.
Lead Box and Old Evidence
Section titled “Lead Box and Old Evidence”- A very old non-Seneran lead box is handed over.
- It contains one gold bar and an old letter.
- The letter appears to describe payment for the targeted killing of the Purpleheart.
- Purpleheart may be a family, title, person, or misheard Dragonheart.
- The box, seal, handwriting, and language suggest old provenance.
- The family sign resembles an older version of a modern seal.
- The recipient accepts the evidence as plausible and troubling.
- Kelthyr Kulok may know more.
- Kelthyr is connected to Angel’s family as a tutor.
- He is a sorcerer with doll-related affinities.
- He is connected to the Hicklads or Hickland group.
- The speaker once suspected him of an attack on their father but no longer believes that explanation.
- Hicklad or Hickland actors may be manipulated by Reformists.
- Bramsgate, Bramsward, the Rannek Marches, and local commanders are discussed as exploited fronts.
- Northcross is named as a commander linked to Reformists or compromised judgment.
Malthrek Mission
Section titled “Malthrek Mission”- John prioritizes rescuing his father at Malthrek Castle.
- The target is likely Duke Ellington Malthrek.
- John leads because it is his family matter.
- Mark Malthrek is needed because he knows secret entrances, ruins, and hidden castle areas better than John.
- Proposed team includes John, Lime, Emily, Mark, Jessica, Andrew, Justin, and possibly Duchess
Antoinette.
- Lime knows John and has rapport with Duchess Antoinette.
- Emily may identify Reformists through a rune revealing bodies or internal conditions.
- Mark is useful for route knowledge, not combat.
- Jessica may help with celestial blood and combat, if she consents.
- The approach is infiltration.
- Teleport near the castle rather than directly inside.
- Arrive roughly a mile away or in a known cave behind the castle.
- Disguise before entering.
- Avoid towns, servants, churches, barracks, and obvious castle approaches.
- The cave route is chosen over a town approach.
- The cave is less than a mile away.
- It allows a rear approach through mountainous terrain with sparse trees and shrubs.
- Mark knows it well enough to anchor teleportation by memory and sensation.
- The group prefers nonmagical disguises when possible.
- Magical disguises might reveal them as magic users.
- Options include hair dye, contact lenses, makeup, prosthetics, transmograsshrooms, and disguise runes.
- Pregnancy safety and lycanthropy interactions make transmograsshrooms uncertain.
Rannek, Hicklands, and Thralmals
Section titled “Rannek, Hicklands, and Thralmals”- The Rannek war against the Hicklands becomes a parallel crisis.
- Angel Rannek is the natural lead for Rannek matters.
- Angel may still be needed to recover the stones or shards of the Emerald Shield of Spring.
- The Reformists may now hold two stones because of Mark or another hostile actor.
- Possible Rannek helpers include Brastok, Hellion Blanchimontt, Mark, Henry, Philippa, Lilya, and
local Rannek children.
- Hellion is available and needs money.
- Brastok may be sent heavily equipped with magic items.
- Angel and Gwyniviere may have personal influence with local combatants.
- The Thralmals remain an unresolved priority.
- The pools of Thralmals connect to Tiphanie and Marlion’s discoveries.
- They may connect to Duchess Antoinette’s hag-related deals.
- Preferred sequence is to rescue John’s father first, then handle Thralmals with Tiphanie and Marlion.
- Lime’s oath complicates assignments.
- Hedwig says Lime has no choice because she took an oath.
- Lime is described as a hag subordinate to Hedwig in that capacity.
- Lime originally chose Justin as protector or holder tied to the spirit of the moon.
Travertines and Teleportation
Section titled “Travertines and Teleportation”- The party moves through Castle Travertine, the dining hall, and an old Teleportation Circle
chamber.
- The chamber is bare, old, musty, and lit by the circle and Minfilia’s skeleton-carried lamps.
- The party now knows the Travertine circle sigil.
- Castle Travertine becomes a possible recurring base.
- Luke Malthrek is next in line at the Travertines.
- He may become Luke Travertine or Viscount of the Travertines.
- This would replace the prior Reformist viscount.
- Luke has a decree naming him acting Viscount while formal processing continues.
- The circle has charged components or slots.
- One arrival leaves twenty charged components or slots.
- Oscar may carry the necessary orbs or components.
- The circle may work if sufficiently charged without a new casting.
- The group questions Fey travel into Senera.
- Senera’s barriers may block Fey or Fey influence.
- Tiphanie’s teleport to the ship served partly as an experiment.
- Something may have pierced the veil.
- Fina and Cotto recognize old ruins around the circle.
- The site resembles Kalassarian remnants.
- Corerian technology may keep working even if magic disappears again.
- Reformists or Poasans may want Coran Pass for Corerian artifacts and devices.
Angel, Brastok, and Castle Logistics
Section titled “Angel, Brastok, and Castle Logistics”- Sir Brastok is introduced as a guardian and plays cards with children.
- A powerful female NPC gives or lends him a large magical halberd.
- The weapon is likely +3 and may be named Brannag.
- Attunement lets the wielder rest with it, dismiss it, and call it by name.
- Hellion is assigned with Sir Brastok to protect Angel Rannek and her family.
- They may also investigate the Rannek Marches.
- Angel’s mother is resting after attacks by aberrations and religious extremists.
- The group increasingly treats aberrations and extremists as one combined threat.
- Emily may stay with Angel and Sir Brastok.
- Hellion’s language runes and utility magic are useful despite her social friction.
- Emily rebukes Hellion for teasing guests in someone else’s castle.
- Castle logistics continue.
- Someone must manage the orbs and Teleportation Circle.
- Hellion can handle it or find Cletus.
- Cletus and Donmar arrive and report pressure against Hicklanders.
- Donmar reports Hicklander persecution.
- Hicklanders are being blamed for an alleged attack on the king.
- They are being rounded up and imprisoned in several places.
- A nearby settlement, not the Travertine property, holds many prisoners.
- Luke’s first leadership test may be ordering the Constabulary to investigate or free them.
Eastonton Assignment
Section titled “Eastonton Assignment”- A small team goes to Eastonton.
- Likely members include Minfilia, Sensodyne, Jessica, Sabine, Oscar, and an unclear leader.
- Minfilia tells others to contact her by Sending Stone before departing.
- The target area is south of Eastonton, between Eastonton and Lunarfeld.
- Eastonton is high-risk.
- Jessica is requested for stealth, heavy damage, and celestial blood.
- She gives two vials of her own blood.
- Eastonton recoveries may include gemstones, magic items, connections, and other resources.
- Strategic or cursed items such as orbs are excluded from personal claims.
- Tiphanie and Crown Prince Marlion prepare a separate university teleport.
- The palace circle is too risky.
- The institute or university circle is safer but still compromised.
- Tiphanie says the headmaster of the institute works against her.
- The headmaster may know about the sword despite Tiphanie telling only Marlion.
- The broader Eastonton goal is to confirm and break the Paladin/Reformist compromise.
- Garward Eastonton may be absent, controlled, or surrounded.
- Guillerma must be rescued, partly because Ines would react badly otherwise.
- Mia may already be in Eastonton and not answering her sending stone.
Paladin Keep Infiltration
Section titled “Paladin Keep Infiltration”- Disguised infiltrators enter the Eastonton Paladin barracks through a worker entrance.
- They use kitchen and serving-staff cover.
- Aliases include Charlotte and Edgar.
- They claim Father Charles Renaldi brought them in.
- Kitchen staff accept help because they are understaffed.
- A food shipment arrives.
- Staff discuss marked items or markings inside crates.
- Lord Garward instructed that marked food must not be used.
- The infiltrators claim this shipment is not marked.
- Staff find no markings and approve it for cooking.
- Serving uniforms provide access.
- Delivery uniforms are inappropriate, so the infiltrators change.
- One uniform fits badly, but scrutiny is deflected.
- The plan becomes reconnaissance through the mess hall.
- Paladin service rules reveal culture and hierarchy.
- Newer female servers may be barred from serving undisciplined recruits.
- Proper paladins who have completed oaths are treated differently.
- Novices and squires are expected to avoid intimacy until vows are complete.
- The Order’s ideals and practice appear hypocritical or predatory.
- The mess hall has tiered sections.
- Full paladins sit in a raised area with better furniture.
- Around fifteen to twenty full paladins are present.
- Newer recruits wear plain white shirts and hats.
- Intermediate recruits wear gray shirts and white hats.
- Lord Garward has an identifiable area but is absent.
Sir Essin and the Keep
Section titled “Sir Essin and the Keep”- Sir Essin is identified as head of staff and possibly second in command.
- He may also be called Essen or Eson.
- Garward Eastonton is addressed as Sir Garward and likely holds first command.
- The formal order may be the Holy Knighthood or Order of the Angel of Justice.
- Essin takes interest in Charlotte.
- He offers education at the Convent of the Angel of Justice.
- He touches her inappropriately and implies his office will be open.
- Other paladins become more restrained after he signals interest.
- Charlotte and Edgar are recommended for permanent staff.
- Paperwork is accepted or reviewed by Essin.
- Lunarfeld is far enough to justify lodging at the Keep.
- Male staff receive shared custodial quarters.
- Charlotte is held back for separate lodging until a convent is ready.
- Essin becomes an immediate threat.
- He is suspected of being pierced, a Maledict, or connected to one.
- He is strong, dangerous, and morally compromised.
- Charlotte carries a sleeping agent as contingency.
- Charlotte prevents escalation with deception, magic, and the sleeping agent.
- A Wild Magic Surge grants temporary flight.
- Another surge makes her voice carry much farther.
- She touches Essin’s painful piercing, kisses him, and administers the sleeping liquid.
- Essin falls unconscious for eight hours.
- She reports the incident to Boyle Eastonton by Sending Stone.
Paladin Markers
Section titled “Paladin Markers”- The infiltrator inspects paladins and staff for loyalty markers.
- Possible signs include piercings, studs, holes, threadlike objects, concealed marks, or body tethers.
- At least two of five men in one room seem to have the relevant marker.
- The marks may be fresh, perhaps one or two days old.
- One marked man says the object proves loyalty.
- He calls it Paladin stuff.
- He is not supposed to talk about it.
- The piercing hurts a little but also feels good.
- The marker may not have fully taken hold yet.
- Arcana suggests the effect is fresh.
- The full Paladin thing may take one or two days.
- Marked men may become submissive, suggestible, or altered.
- A title is corrected to Bearer of the Wit.
- Felia or a similar name previously discussed the title.
- Divine Masochist devotion is invoked as the religious frame for piercing.
- Teresa appears as a seventeen-year-old staff or cover figure.
- She claims the chief of staff fell asleep in his office and she put a blanket on him.
- She mentions seeing a big rat.
- Her identity and role remain uncertain.
Essin’s Room and Hidden Evidence
Section titled “Essin’s Room and Hidden Evidence”- Charlotte uses Essin’s key.
- The key number begins with 1, suggesting first-floor access.
- Cross Murren escorts or assists her.
- Cross knows Essin’s pattern with private visitors when the Lord Commander is away.
- Essin’s private room is much larger than the shared room.
- It has a king-sized bed.
- Magical armor and other magical objects are present.
- A lamp and central black-purple orb are detected.
- The orb may be an Orb of Enhancement.
- Two long stick-like ward objects are found.
- They resemble objects the party had been warned about.
- They may trigger when someone casts or performs magic.
- They resemble glyph of warding effects but may be more reusable.
- A hidden box is found under the bed.
- It contains residue tied to Green Liquid.
- Syringes are present.
- Charlotte reports to Boyle that the room has the same box as in his house.
- The substance may be Green Liquid or a Garward Eastonton Green Draught.
- The infiltration pressure increases.
- Searchers find a broken lock.
- Charlotte uses embarrassment and bathroom urgency as cover.
- She passes through or near the dining hall and a bath area.
- A reddened part of the bath may be blood, dye, residue, or another clue.
Chapel and Descent
Section titled “Chapel and Descent”- Charlotte reaches an old chapel.
- It appears to be a normal Divine Masochist chapel, not obviously Reformist.
- It is small, gothic, empty, and unlocked.
- It contains pews, a central altar, side pillars, and a left-side rectory.
- Someone begins emerging from the rectory as she draws attention.
- The mission shifts into deeper reporting and movement.
- The infiltrator reports that paladins are being brought into something called the Harvester.
- Not everyone is fully inducted.
- Eastonton appears heavily compromised by Reformist or cult-aligned paladins.
- A private mind-to-mind exchange occurs.
- Someone is reminded not to discard the ring they were given.
- A spirit or presence is available or recognized.
- The infiltrator fears she may be the only one and is encouraged to keep moving.
- The group descends through a breached structure.
- The first passage is rough and hastily carved.
- It transitions into smooth, intact Kalassarian construction.
- Magical flow leads deeper toward a large yellow power source.
Yellow Absorption Orb
Section titled “Yellow Absorption Orb”- The party finds a large yellow orb of absorption.
- It resembles a smaller object Minfilia previously showed.
- It is installed rather than free-standing.
- Yellow energy is associated with absorption, consumption, and draining.
- Red is associated with repulsion, so yellow is not repulsion.
- The orb drains magic.
- It consumes active effects such as mage armor.
- It consumes spell slots or highest remaining magical resources.
- It may drain wild magic surges before they manifest.
- It may affect enchanted items such as sending stones.
- It may eventually move from magic to life energy or soul energy.
- Captives are chained below the orb.
- There are thirty-two captives total: twenty-four children and eight adults.
- Two captives have already died and been drained into dust.
- Some captives have distinctive eyes, hair, or magical traits.
- Long-held captives look hollow, dull, or diminished.
- Protective suits are found.
- They are cloth-like armor or work suits.
- Each has a small red marble-sized orb on the front or support area.
- The red orb likely protects or repels the yellow drain.
- The suits conform to the wearer.
- While suited, the wearer can approach the orb but may be unable to cast normally.
Captive Rescue and Conduits
Section titled “Captive Rescue and Conduits”- The party begins freeing captives near the orb.
- Boyle helps break or open chains.
- Some locks accept a key-like pressure shape before releasing wrists and ankles.
- A freed captive immediately wants to help the children.
- Captives are moved in batches away from the orb.
- The party prioritizes the worst-looking captives.
- Freed adults help carry children.
- Rope secures children in small groups during movement.
- The group tries to minimize time near the lingering drain.
- The orb platform rests on white-coated pillars.
- Scratches reveal copper beneath the coating.
- The pillars appear to be copper conduits.
- The coating may insulate or protect the copper.
- The party uses acid to melt the copper conduits.
- Acid produces greenish copper corrosion sludge, not Green Liquid.
- Acid Splash corrodes additional pillars.
- A natural 20 Wisdom save lets the caster control an impending Wild Magic Surge.
- The final acid vial weakens the orb’s oppressive effect, confirming the plan works.
- A teleportation scroll is handed to an allied caster.
- If the party does not return within thirty minutes, they should use it.
- It can carry up to twelve people.
- The intended focus is a fisherman’s cabin south of Eastonton.
Deeper Kalassarian Ruins
Section titled “Deeper Kalassarian Ruins”- The party presses deeper after weakening the orb.
- An archway or heavy door stands open.
- If it had been closed before the conduits were melted, the party may have had no way through.
- Power loss leaves the area nearly dark.
- The yellow orb is the only remaining light source.
- A strange ooze-like creature waits in the deeper chamber.
- It clings to walls like darkness.
- It has eyes, mouths, ears, and other features across a formless body.
- It is alien and not obviously a brain.
- Deep Speech or mind-speech probing receives no clear response.
- Combat breaks out.
- Fire magic burns the creature and creates obscuring mist.
- Boyle rages and attacks with a maul.
- The creature strikes with amorphous limbs and hits Boyle.
- It fires acidic bile in a line.
- Boyle avoids being covered, likely through a strong Dexterity save.
- Lightning from sorcerous burst finishes or nearly finishes it.
- The party finds remains or loot afterward.
- A lapis-like droplet or clump is recovered.
- An old round shield or buckler survives and may be magical.
Goddess Statue Chamber
Section titled “Goddess Statue Chamber”- Beyond another partially open door is a vast long-unused chamber.
- The ceiling is about one hundred feet high.
- It is the largest ruin chamber the character has seen.
- The party considers bringing captives into it after checking safety.
- Five enormous statues stand inside.
- Each is about fifty feet tall.
- They represent goddesses of Proserian paganism.
- Identified statues include:
- Minerva, though her details are unclear.
- Justicia, with covered eyes and scales.
- Pomona, wearing leaves and holding a cornucopia.
- Volokta, dancing in revealing attire.
- Amarina, goddess of humility, head bowed.
- The chamber may contain old parchments or preserved material.
- No search result is confirmed yet.
Unresolved Hooks
Section titled “Unresolved Hooks”- Confirm identities and spellings.
- Fina, Serafin, and Seraphine.
- Owen Muller, Levi, Manastua, Skelomar, Rothschild, Sovereign, General Strandiz.
- Miss Tin, Mystine, Miss T, Hellion Blanchimontt, Fliokyshela, Apgwara, Queen Lorend, Baldas.
- Rebecca, Becky, Sabine, Skelmark, Bailey II, Bison King.
- Essin, Essen, Eson, Cross Murren, Teresa, Felia, Boyle Eastonton.
- Clarify Reformist and related terms.
- Reformist, Revivalist, and older Reform timelines.
- Whether Sovereign is truly an archlich.
- Soul shards, phylactery mechanics, and the ninety-nine-soul requirement.
- Candle, whip, Bearer of the Wit, Harvester, Maledict, pierced, and Divine Masochist hierarchy.
- Clarify strategic locations.
- Eastonton, Lunarfeld, Bramsgate or Bramsward, Rannek Marches, Thralmals, Turain, Tanduaria, Raibon, Nura.
- Craçoix Moor, Pragmois, Hamelin, Olhar, Coran Pass, Corson, Port Trenoso.
- Clarify items and magic.
- The vampire infant soul gem.
- Transmogrisums or transmograsshrooms.
- Dew-kissed herb and potion rules.
- Emily’s body-revealing rune.
- Brannag, the halberd given to Brastok.
- The black-purple enhancement orb.
- The yellow absorption orb and red protective suit orbs.
- The ward sticks, Green Liquid box, syringes, lapis-like material, and buckler.
- Clarify Rebecca’s origin.
- Her locket mark and family clues.
- Her Hick phrase and the meaning of Maal.
- Whether her brother is literal, symbolic, hidden, or lost.
- Whether she is displaced by Feywild time, history, or another cause.
- Clarify Eastonton.
- Who the recognized captive is.
- Whether captives are being converted, drained, or both.
- Whether paladin piercings are mundane, cursed, parasite-related, magical, or induction marks.
- Whether all senior paladins are compromised or some remain recoverable.
- Clarify the deeper ruin.
- Exact orb-drain sequence.
- Whether protective suits block spellcasting or only protect against drain.
- The creature’s type and final death state.
- The disabled conduit count.
- Missing details for Minerva and any further statue-chamber lore.
