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The Vengeful Notes 2026-05-30

  • The party descends into older Kalassarian ruins beneath Eastonton.
    • A long stair leads to a lower chamber with five goddess statues roughly fifty feet tall.
    • The statues appear older than the Divine Masochist angel traditions that later syncretized the pagan goddesses as angels.
    • Classical Kalassarian inscriptions name or describe the figures, but only partial readings are available.
  • The party maps the statues onto the Apgarian pagan goddess portfolios.
    • Volupta is associated with delight.
    • Pomona is associated with nature.
    • Minerva is associated with civilization.
    • Justicia is associated with justice.
    • Amarina is associated with humility.
  • The repeated use of “goddess” is noted as strange.
    • The party considers comprehend languages.
    • The group moves on before settling the translation question.
  • The chamber connects to multiple routes.
    • Two massive staircases lead down toward the statue level.
    • Other paths lead toward storage corridors, trap routes, the Green Lord shrine, and deeper ruin systems.
  • The ruins are repeatedly described as dirty.
    • Some sections appear to have been specifically cleaned, possibly by magical means.
    • Other sections remain in disrepair after centuries of decay.
    • Stone thickness may interfere with communication or detection.
  • The Reformists are not immediately numerous in the explored area.
    • They may be elsewhere, avoiding dangerous zones, or using the party to trigger something.
    • The party suspects something deeper has been awakened, fed, prepared, or starved.
  • Rats flee past the party.
    • They seem to be running from something deeper rather than toward the party.
  • Enemy voices mention a dangerous power problem.
    • They need “more power.”
    • A “stick” has three charges.
    • An “unspeakable horror” is frozen, hungry, and expected to be fed soon.
    • “New kids” are still fresh and may last about a week.
    • Enemy speech also references Gris, griswood, smoke, spores, and improper “marination.”
  • Someone mentions damage to a power supply line.
    • The party considers checking nearby stairs or upper routes to identify the interference.
  • Dorothy “Miya” Campbell leads with a torch.
    • She later changes into proper traveling clothes, boots, and a cloak-like dress.
    • She eats jerky, offers some to the group, and says she left food for the other kids.
    • She carries a barrel of water in a light pink Bag of Holding branded “Miya Holiday,” connected to her public Miya persona.
    • She also retrieves a trendy Bresen drink connected to Warp Star Cafe and a free voucher.
  • Miya experiences magical or telepathic contact.
    • It feels like ringing in her head.
    • She blocks it for now.
    • She suspects Essen, the house, or something inside the ruins.
    • The contact does not seem to have the party’s exact location.
  • A character recalls a teleportation circle at Malterdale.
    • They were commended for excellence after fighting for Seneran lands.
    • They were teleported to Thronderbury before the Crown Prince.
    • They were drunk from celebration and vomited on the Crown Prince’s feet.
    • The vomit slid off without soiling him, either due to magic or unreliable memory.
  • The same character briefly reflects on war and survival.
    • The memory centers on fear, fighting, and friends surviving together.

Senera, Hedwig’s Circle, and Old Contacts

Section titled “Senera, Hedwig’s Circle, and Old Contacts”
  • The descent prompts discussion of Senera, Raibon, Bayline or Baywald, and old war contacts.
    • Angel is from Senera.
    • Marlion is also described as Seneran.
    • Emily’s home is discussed as Bayline or Baywald.
  • Emily and Emma are described as twins.
    • One is a little older.
    • Emily is kind, elven, and may look fifteen or sixteen despite being much older.
    • Emma looks smaller or younger and is currently pregnant.
  • General Strandiz is discussed with conflicting details.
    • He may be around ninety.
    • He is somehow “actually forty people.”
    • He is linked to Emma, but the relationship is unclear.
    • Emma allegedly once left him unclothed and took his items.
    • Emma may also have put bugs inside girls’ minds, literally, magically, or by unreliable retelling.
  • Hedwig’s group includes many unusual beings.
    • Narmaya is identified as a vampire and may be nearly eight hundred years old.
    • She fed on Reformists in Tardemont.
    • She travels or associates with Laiya and Father de la Fouet.
  • Rolf de la Fouet is remembered as a missing brother whose ship disappeared.
    • One speaker fought him in war.
    • Rolf injured enemies in battle, then healed them afterward so they would not die or suffer broken bones.
  • The party hides near or behind one of the goddess statues.
    • Approaching enemies have lowborn Seneran accents with Bayline or Baywald elements.
    • One party member realizes they are speaking Apgarian instead of Seneran after too long in Apgar.
    • The enemies are loud enough for the hidden party to overhear.
  • The enemies discuss bodies and power.
    • They may have run out of bodies.
    • They need more power.
    • Their comments reinforce the suspicion that victims are being used as fuel.
  • Miya prepares darts for a dart tube or blowgun.
    • She first reaches for a sleeping agent.
    • After hearing the enemies, she switches to another vial and coats four darts.
  • Miya shoots one enemy in the neck.
    • The attack hits.
    • The agent is called Serum of the Harem.
    • The target becomes agitated and sexually aggressive toward another enemy.
  • The second enemy resists and begins casting hold person or is targeted by it.
    • An ally draws a maul but grapples or strangles instead of striking.
    • The intervention prevents or disrupts the hold person resolution.
  • Miya shoots the other enemy with a sleep-agent dart.
    • The attack hits and deals minor piercing damage.
    • The sleep effect succeeds.
    • Both enemies end unconscious or down.
  • The party searches and binds them.
    • Scrolls recovered include one fireball, two knock, and two Tasha’s hideous laughter.
    • Their paladin armor may or may not be magical.
    • They are tied around a statue and gagged.
    • The party does not yet know what “pierced” means for these enemies.
  • The party continues through a narrower but still massive corridor.
    • The route is dirty, heavily traveled, and used for storage or dumping.
    • Boxes, crates, and pallets line the space.
    • Many are empty; some remain unopened.
  • Trade marks are visible.
    • Hardpebble Trading Company appears on some goods.
    • Merian Trading Company appears on other goods.
    • Old Kalassarian stone and metal decorative objects line the walls.
  • A pale purple flickering light is visible at the far end.
    • A strong Perception check does not reveal how many people are present.
  • At least ten masked people work in a room by lamplight.
    • Some write things down.
    • The group is impatient and wonders what is taking “them” so long.
    • They appear to be monitoring a giant egg or globe-like object.
  • The egg is connected to copper tubes like earlier conduits.
    • It is not scaly and is compared to large salmon roe.
    • A small shadowy creature pulses inside it.
  • The masked group needs “those two” to go.
    • They may intend for someone to disguise themselves as the missing pair.
    • The party considers luring away or replacing two masked people.
    • Height and believability problems keep the disguise plan from feeling reliable.
  • The party decides not to engage immediately.
    • They double back to check other statue routes first.
  • The party follows the path facing Amarina or a similar statue.
    • Minerva faces the direction the party came from.
    • Pomona and Justicia are also referenced.
  • The route shows signs of recent death.
    • Decaying remains include a leg and an arm.
    • Dark splatters on the walls suggest triggered traps.
  • A party member casts or ritually casts find traps while advancing.
    • Multiple traps are identified and avoided.
    • A major pit trap is found at a fork.
    • A side path shows no traps.
    • Boyle nearly triggers, or triggers, a small trap, but nothing happens.
  • The party infers some defenses are inactive because power is off.
    • If ruin power returns, currently inert traps may become lethal again.
  • The path leads to a circular shrine with high curving walls.
    • The statue is not Pomona.
    • It is identified as the Green Lord, a fey god with a stag mask.
    • Finding a Green Lord shrine inside Kalassarian ruins surprises the party.
  • Clean, sweet water flows from beneath the statue.
    • At least two characters fill waterskins.
    • A companion leaves acorns or seeds as an offering.
  • The offering buries itself, sprouts, blooms, withers, and produces a magical golden apple.
    • The apple ripens through green, red, yellow, and gold.
    • One character eats it and preserves the core.
    • Reported effects include three Lucky charges and recovery of one highest-level spell slot.
    • No wild magic surge occurs.
  • Water flows into a nearby grove.
    • Sprites dance among the plants and help sustain the grove.
    • They vanish outside the grove and reappear when they return.
    • Wary animals hide in the bushes.
  • The party encounters Bob, a flumph-like aberrant guide hiding in the grove.
    • The name Bob is later confirmed.
    • It was brought there by other people, escaped, and hid.
    • It is unsure how long it has been there because time relates strangely to the Far Realm.
  • Bob says the party all look alike.
    • It asks for a signature, scent, magical trace, or other identifying marker.
    • At least one party member speaks Deep Speech fluently.
  • Bob agrees to help in exchange for protection or escape.
    • It points the party toward teleportation circles or a way out.
    • It senses no worm or parasite presence in at least two party members.
    • The party does not yet know the limits of this detection.
  • Bob explains the green liquid.
    • It does not directly turn people into aberrations.
    • It makes them hosts or vessels.
    • The victim’s mind disappears, the person dies, and a new mind replaces them.
    • Some captors were vessels for mind flayers.
  • Bob warns about an energy siphon.
    • The exit requires passing a crystal or orb that drains energy and sends it elsewhere.
    • If the siphon has nowhere to send power, it may keep absorbing raw magic until it collapses or explodes.
    • The party connects this to a yellowish orb, later identified as the Orb of Absorption. They call it the Yellow Absorption Orb.
  • The party follows a guide named Aranar.
    • Miya and Boyle introduce themselves.
    • Aranar reacts as if Boyle’s name is familiar.
  • The party evacuates rescued children and victims.
    • They are loaded onto floating disks.
    • At least one victim is barely alive.
  • The group reaches a large teleportation area.
    • The circle may be large enough for everyone and perhaps two cars.
    • Arcana checks around 19 and 24 are involved.
    • The circle needs a power source, surge, scroll, diamonds, or another activation aid.
  • Boyle finds crates of diamonds.
    • He places them around the circle or in its slots.
    • He supplies the destination sigil for Admiralty’s Helm.
  • A caster surges during activation.
    • The surge result is 78.
    • The effect involves a spectral hand slapping, pinching, or lifting clothing.
    • No one appears physically harmed.
  • The party arrives at the Admiralty or Admiralty’s Helm.
    • Soldiers surround them with guns and sabers.
    • Boyle defuses the situation as Lord Captain Boyle Eastonton.
    • He explains the emergency escape and the need to treat rescued children.
    • He invokes special orders or dispensation from Crown Prince Marlion Dragonheart.
  • The victims are sent to the infirmary.
    • All available clerics are called.
    • Miya accompanies the victims to ensure they are examined and protected.
    • Henry Surrata-Spellvig is to be woken and sent to a conference room.
  • Miya contacts Minfilia with a sending stone from her Bag of Holding.
    • Minfilia and Oscar’s group thought they were rescuing Miya.
    • Miya reports that she has already escaped and is at the Admiralty.
    • She confirms no one is holding her at dagger-point.
    • Guillerma and Aigral Eastonton remain missing or in danger.
  • Miya warns about Eastonton.
    • Many or most paladins are tied to the Reformist church or group.
    • Younger paladins may be manipulated rather than knowingly evil.
    • Strange vegetables may be affecting locals.
    • Eastonton is heavily warded, not only the Paladinate.
    • The wards may detect spellcasting and identify casters.
  • Miya hid magical items in her Bag of Holding and blocked communication to avoid detection.
    • She apologizes for causing worry.
    • She wants redeemable Paladinate members saved rather than killed.
  • Boyle’s family becomes a concern.
    • Miya reports that Lord Boyle’s brother is dangerous or corrupt.
    • He allegedly experiments with aberrations and stores many in a basement room.
    • The group does not identify which brother she means.
  • Lilya, Boyle, Henry, and others brief the party.
    • Lilya marks Eastonton as full of Reformists.
    • A High Reformist is associated with the area.
    • Lilya links the Reformist Church with the Children of the Crone.
    • She asks whether Boyle can handle Eastonton.
  • The party reports crucial parasite information.
    • Reformists are planting parasites in higher-ranking people.
    • The parasites embed in the head, consume memories, alter thought, and influence the host.
    • The party does not know whether they are mind flayer tadpoles or another aberrant parasite.
  • Bob says there is no elder brain in Eastonton.
    • If there were, no one would have survived or escaped.
    • Bob links the minds of four people, explicitly excluding Henry.
    • Minfilia remarks that the Great Old One has blessed them with knowledge.
  • The Malthreks have already been treated.
    • One parasite was removed from Duchess Antoinette Malthrek.
    • Two more were removed from Luke and Mark.
    • John Malthrek did not have one and did not seem unstable.
  • Duchess Malthrek’s culpability remains complicated.
    • She may not have been a full voluntary Reformist.
    • Parasite influence may have driven some of her actions.
    • After removal, she lost roughly ten years of memory and does not understand John’s current age.
  • Bob explains possible extraction methods.
    • Celestial blood can work, but none is currently available.
    • Intense energy may work.
    • Direct psionic or physical attacks on the parasite may work but risk killing the host.
    • The Orb of Absorption might drain the parasite, but it may also drain the host.
    • If the host outlasts the parasite, the host might recover.
  • The rescued children remain in danger.
    • Miya asks Lilya to help them.
    • Katalin Helsinki is named as a powerful healer who may be able to teleport in.
    • Katalin is a former Nightshift Nurse and now married to Luke Malthrek.
    • Jalester and others are on their way with Philippa.
  • The group considers where to move the worst cases.
    • Travertine Keep is an option.
    • Sending for Katalin is another.
    • Rest and coordination are needed before returning to Eastonton.
  • The party decides not to enter the Travertines that night.
    • They rest at a relatively safe location with desserts, flan, and children present.
    • Angel Rannek is up past bedtime.
    • Katalin is expected to come to them.
  • Angel becomes a live hook.
    • Miya has sigils from Angel and may be able to teleport to her.
    • Miya is reluctant to meet Angel.
    • Someone says Angel is in trouble.
  • Port Mibram is reportedly secure.
    • Narmaya is credited with clearing it.
    • The Crown Prince may be with the pirates in the Narrows.
    • The party questions what that means for his authority and identity.
  • The party operates around the Paladinate in Eastonton.
    • The term refers to the keep of the Holy Knighthood of Paladins of Divine Masochism.
    • The place appears to be a keep, chapel, rectory, and paladin complex.
  • Minfilia or another ally adopts a nun-like disguise.
    • Jessica becomes the active infiltrator and presents herself as Jessica and a nun.
    • Jessica does not use a cover story.
    • She invokes Minerva as her true celestial or angelic name.
    • Divine Masochism syncretizes the pagan goddess Minerva as the Angel of Civilization, not Justicia, the Angel of Justice.
    • The group avoids mentioning magic.
  • Night revelry surrounds the keep.
    • Food, drink, and party behavior appear abnormal.
    • Jessica smells something wrong in the food or drink.
    • The affected people seem euphoric, dulled, altered, or unresponsive.
    • The effect recalls Northcross food, strange vegetables, and Cletus.
  • Sensodyne knocks a reveler unconscious.
    • The target is thrown against or onto the paladin building door.
    • The party notes that this reveals their presence.
  • Jessica enters by a rear or service door.
    • She has an Amulet of Proof Against Detection and Location.
    • With werewolf senses and a very high Perception check, she detects sleeping staff and euphoric awake people.
    • She wakes a man and asks for the rectory.
    • He says the rectory is through the chapel, but he lacks a key and must go around.
  • The chapel raises a detection problem.
    • Several people are inside.
    • An antimagic shell, antimagic field, or custom protection may be present.
    • The effect may affect detection, stealth, and magic items.
  • Enemies reveal a hostile mission.
    • Someone addressed as Master hands off responsibility.
    • A ritual phrase mentions a path and a fork, with left chosen.
    • The mission is to remove a high-ranking paladin and lower-ranking targets.
    • The attackers seem prepared for celestials or extraplanar beings.
  • Jessica is identified or suspected as Celestial.
    • The enemies say her eyes give her away.
    • A caster attempts planar binding.
    • Jessica succeeds once with a natural 20 and later succeeds exactly against another attempt.
    • She shapechanges into werewolf form, flies upward, denies being a demon, and asks whether they are willing to talk.
  • Jessica later voluntarily accepts another planar binding after inviting the caster to say her name.
    • The caster invokes God and the Divine Masochist.
    • She is ordered to return to the ground and follow the group inside.
    • Whether later “Master” language is magical obedience, sarcasm, or roleplay remains unclear.
  • The confrontation exposes corrupted oaths.
    • Paladins confirm they act under Lord Garward’s command.
    • Minfilia argues they are not breaking their true oath by standing down.
    • She says their obedience has been redirected toward Garward, not the Divine Masochist.
  • Divine Masochist rites are contrasted with Reformist corruption.
    • Piercing, pain, pleasure, obedience, oath, and creed have been twisted.
    • “Pierced by God,” “Bearer of the Whip,” “Great One,” and related titles need confirmation.
  • After a Hallow effect is dispelled, about twenty paladins arrive.
    • Some are seasoned.
    • Others are frightened, inexperienced, or still donning armor.
    • Lower-level paladins may be placed toward the front.
  • Minfilia casts the real hallow with an aberration ward.
    • The ward appears to target parasites inside infected paladins.
    • It functions as a sixty-foot-radius effect with DC 18.
    • Many lower-level infected paladins flee.
    • At least one higher-level paladin panics and cannot flee before his turn ends.
  • The party insists the true enemy is inside the paladins’ minds.
    • One paladin shakes violently as a parasite emerges.
    • An eye is displaced outward as the parasite exits.
    • Defenders accuse the party or a foreign angel of using vile liquid.
    • The party clarifies the liquid is celestial blood or healing blood.
  • Sensodyne destroys a parasite with a handaxe.
    • The hit is enough to destroy the parasite without killing the host.
    • It remains unclear whether this affects other infected paladins.
  • Enemy powers reveal mixed doctrine and Far Realm influence.
    • Some use radiant paladin-like attacks such as Sun Spear.
    • Others use purplish psychic or mind-blade attacks.
    • A corrupted scripture identifies the “heavens” of their doctrine with the Far Realm.
  • Combat remains chaotic.
    • A spectral ram or Ring of the Ram-like effect cuts off escape.
    • Oscar casts hold person on a fleeing high-level enemy.
    • Oscar is later hit by psychic damage, threatening concentration.
    • A ring is bequeathed to Cotto as proof of devotion to God.

Sir Essen, Miya’s Fans, and Training Piercings

Section titled “Sir Essen, Miya’s Fans, and Training Piercings”
  • The party clears the Paladinate after the first battle.
    • A hostile parasite or mind-flayer-related entity speaks telepathically.
    • Planar binding is used as command/control to order the parasite out.
    • The parasite exits destructively through the host’s mouth.
  • The parasite is large.
    • It is bigger than the one removed from Duchess Antoinette Malthrek.
    • It becomes roughly human-brain-sized once gathered.
    • Sensodyne kills it, then uses Action Surge and a healer’s kit to stabilize the host.
    • Greater restoration is needed; revivify alone is insufficient.
  • The host is Sir Essen.
    • He may also be the accused assailant called “Lord Ass.”
    • Oscar stores the dead parasite in a Bag of Holding with other specimens.
  • Miya asks the party to rescue her trapped fans.
    • She is frightened and traumatized.
    • She knows what the Reformists are capable of and is trying to expose and punish them.
    • She wants the party to separate deliberate abusers from people who were only being used.
    • She accuses Sir Essen of trying to assault her and exploiting her fans.
  • Two rescued people are named.
    • Lannis is explicitly spelled L-A-N-N-I-S.
    • The second rescued person is Bourne.
    • Bourne shows fear-trained responses around the Bearer of the Whip.
  • Training piercings are linked to corrupt induction.
    • They involve pain, pleasure, prayer, obedience, and nighttime conditioning.
    • Morin or Ross Morin has a training piercing but no parasite yet.
    • Bourne may have had a genital piercing placed by the Bearer of the Whip about a year ago.
    • Minfilia gives him sufferer’s blood; something exits through his ears.
  • The Bearer of the Whip is nearby or inside the complex.
    • She is described as a masked woman in leather, associated with a nine-tailed whip.
    • Jessica may track her scent into the rectory.
  • Jessica orders a search for Reformist magical items.
    • Targets include orbs, cursed devices, curse-emitting objects, planted items, and anything tied to the Reformist Church.
  • The rectory lies behind the chapel.
    • The door is unlocked after the chaos.
    • Jessica and Sensodyne descend through a trap door.
  • The hidden passage appears magically carved.
    • Some sections resemble stone shape.
    • A larger breach may have been made by disintegrate or stronger magic.
    • The deeper structure is smooth stone and metal, includes iron, and does not appear Feywild-made.
  • Jessica and Sensodyne detect people deeper inside.
    • Their stealth checks are strong.
    • They follow a scent trail that continues past nearby figures.
    • At a fork, they hug the wall and see movement to the right.
  • Two hostile NPCs discuss the orb.
    • It is dangerous because it absorbs more the closer one gets.
    • They need reinforcements.
    • They expect the mistress to wait for someone arriving through a teleportation circle.
    • They hope Lord Garward sends people, but his location is unknown.
  • Jessica and Sensodyne ambush them.
    • Sensodyne grapples first and aims to incapacitate.
    • The captives are restrained, gagged, and intimidated.
    • A gag prevents one captive from biting down on a hidden mouth or tooth device.
    • The device may be poison, a signal, a suicide measure, or something else.
  • The hidden complex leads to a balcony or ledge overlooking the orb.
    • Part of the balustrade has been cut away.
    • A ladder descends from it.
    • The party recognizes it as the Orb of Absorption and calls it the Yellow Absorption Orb.
  • Sensodyne feels the orb before fully entering its range.
    • A Constitution check is required near it.
    • Because she is infernal and magical, the room drains her.
    • The drain resembles an earlier Miya Campbell, Wilhelm Kohler, and Sensodyne energy-transfer event in reverse.
  • The orb and conduit network are part of the Kalassarian power system beneath the Paladinate.
    • The furnace and other devices draw power from that system.
    • The orb absorbs any kind of magical energy, including raw magic.
    • Victims were attached to conduits so their magical energy could be siphoned into the system.
    • Miya and others may have damaged a conduit, cutting its connection to other powers.
  • Sensodyne uses the orb as interrogation leverage.
    • She threatens to offer captives to the skull, orb, or device.
    • The calmer captive says Garward’s location is need-to-know.
    • Compartmentalization protects the operation from mind-reading and destroyed members.
    • No confirmed Garward location is learned.
  • Sensodyne reverts toward her infernal form.
    • The transformation is magical and succeeds despite the orb’s drain.
    • The drain saps her strength rapidly.
    • She returns upstairs spiky, wounded, tired, and warning that the orb is dangerous.
  • The orb is tested against parasites.
    • One captive has two entities fighting inside him.
    • He passes out alive while the parasite seems dead or immobilized.
    • Minfilia treats the head wound with Remove Disease or Lesser Restoration-like magic.
    • Necrotic flaring, blood discharge, and invasive material flush from bone or tissue.
    • The party has not found a safe extraction sequence yet.
  • Jessica wakes the treated captive.
    • He looks healthier and no longer pale.
    • He asks whether he is seeing demons, angels, or purgatory.
    • He believes he is still a new recruit and worries about curfew.
  • He identifies himself as Thorin.
    • He remembers his name, his first day at the Paladinate, and little else.
    • He appears to have lost roughly ten years.
    • He thinks he is sixteen or near that age, but should be about twenty-six.
    • A mirror forces him to confront the missing years.
  • Jessica explains that he was manipulated and used.
    • Reformists planted something in him.
    • The party removed it.
    • Thorin recognizes or has heard of the Reformists or Reformation.
  • Thorin speaks unusually elegantly.
    • Jessica notices he sounds more like a prince than Minfilia.
    • Thorin thinks he may have learned the manner from Sir Essen and Lord Garward.
    • Before joining the Paladinate, he may have served Sir Essen.
  • Thorin discusses theology and identity.
    • He mentions Anasai gods, Piaran or Phaethan paladins, Senerans, the Haryan nation, and the Divine Masochist.
    • He interprets Minerva as an angelic or divine title tied to civilization and progress.
    • Jessica rejects worshipful framing and says she is not God or the Angel of Civilization.
    • Thorin reframes their relationship as mutual help and recovery from hubris or sin.
  • Jessica searches Thorin’s room with detect magic.
    • Two divine or divination wards are present.
    • An evocation aura comes from under the mattress.
    • The item is an adult intimate magical device tied to missing memories and Reformist conditioning.
    • Its link to Essence of the Moon is still unknown.
  • The party tries to understand how many Paladinate members or paladins remain.
    • Numbers conflict: twenty-four present, five full paladins present, fifteen full paladins earlier, and seventy-four total Paladinate members.
    • Full paladins may have homes and families in Eastonton.
    • Recruits or those who have not fully taken their powers must stay at the Paladinate.
  • Named paladins include Sir Kilkenny, Sir Griswold, Sir Essen, Sir Malachai, Sir Craig, Sir Percival, and Sir Aigral.
    • Sir Malachai is among the captured.
    • Another captured person was taken by Cotto Junior and has not yet been questioned.
    • Sir Essen may know where Garward is.
  • Garward Eastonton remains missing.
    • No one knows where the Lord Commander is.
    • NPCs suggest Sir Essen or full paladins may know.
    • Aigral Eastonton is identified as a good paladin, alive.
    • Aigral was deployed with the Bishop of Surrey’s Bishopguard.
  • The Bishop of Surrey is tied to the Reformist Church.
    • Minfilia says she already killed him personally.
  • Reformist food manipulation becomes clearer.
    • Warned-against vegetables and fruits make consumers susceptible to belief alteration or manipulation.
    • Eggplants are named.
    • The scheme may aim to make people healthy, compliant, and stupid.
    • A convent near Eastonton may be an infiltration tactic.
  • The party needs deployment records from the Chief of Staff’s office.
    • The records may reveal where paladins were sent or whether Garward appears in a manifest.
    • A next-morning meeting is planned.
  • The party reviews parasite-removal options.
    • Continued use of Celestial Blood is off-limits because each extraction would require more blood.
    • Good-natured celestials would be inclined to keep donating, even at long-term cost to their own lives.
    • Another is exposing the parasite to the lower orb’s psionic or absorption energy.
    • Transferring a parasite into another smarter host is mentioned but untested.
  • A Ring of Mind Shielding protects an afflicted man’s brain.
    • It must be removed near the orb at the critical moment.
    • It may be drained, destroyed, or consumed by the lower orb.
    • Minfilia removes most magic items into a Bag of Holding but keeps an Orb of Repulsion.
  • Miya and Lord Boyle reportedly rescued twenty-four children and eight adults from below.
    • The victims were being used to empower the orb.
    • Some remain in critical condition.
    • The children may include yellow-eyed children.
  • The party descends into well-preserved Kalassarian ruins.
    • Dolapan gives directions toward a dressing room, balcony, and lower orb.
    • The orb draws energy from the air and intensifies enough to shake or distort the structure.
  • The afflicted man removes the ring near the orb.
    • The parasite or body begins acting.
    • Minfilia snatches the ring and forcibly moves him from the balcony toward the lower area.
    • He screams and appears to expel something.
    • Medicine identifies two life or magical flows, with the second fading faster.
  • An Eastonton-looking human appears deeper below.
    • He is not Garward and is not old enough to be him.
    • He calls himself only a helper.
    • He uses eldritch blast, implying warlock abilities.
    • Minfilia throws a glass container holding a live parasite at him; the parasite enters near his eye or nose.
  • A huge ooze-like horror blocks the chamber.
    • It contains corpses or body parts.
    • It attacks with hammering, grabbing, biting, tentacles, and limbs.
    • It does not appear undead and is not a known ooze type.
    • Freedom of movement helps break or negate a grapple.
  • Minfilia uses necromancy on remains inside the horror.
    • The spell resembles animate dead or another necromantic animation.
    • Kalassarian undead tear free and cast precise Fireball-like evocations.
    • Their magic appears foundational to later Baterrean and Seneran traditions.
    • They look at Minfilia before disappearing, but their words remain unknown.

Reinforcements and Research Center Assault

Section titled “Reinforcements and Research Center Assault”
  • Minfilia sends word that she is in danger and needs help.
    • Boyle orders trusted reinforcements, especially Lilya’s squad, to assemble at the teleportation circle.
    • Murky Mabrams and Henry Surrata-Spellvig are assumed to be with the squad.
    • Lilya cuts formalities short and departs.
  • The reinforcement group moves through damaged ruins.
    • Destroyed conduits may have disabled some defenses.
    • They pass the Green Lord’s grove and the vast goddess-statue chamber.
    • Boyle orders the squad to spread out near the statues.
  • Philippa and Lilya can see sprites in the grove.
    • This may be because they are daughters of Malthrek.
    • Flame sprites eat wrought iron from damaged areas and bring it to the Green Lord’s statue.
    • Miya gives them something metal, possibly a dart.
  • The group finds Minfilia near the orb.
    • She holds an Orb of Repulsion above her head to protect herself and her unborn child.
    • She confirms she is pregnant and complains about carrying two men and fighting at the Paladinate.
    • Protective suits with attached repulsion orbs were used to move through the Orb of Absorption unscathed.
  • The research center lies below or ahead.
    • It contains the giant egg-like object connected to conduits.
    • The chamber is huge, with massive stairs and five fifty-foot statues.
    • Murky scouts about four figures near boxes, possibly in or near water.
    • The enemies are not advancing, suggesting a trap.
  • The party prepares for traps and counterspells.
    • Miya stays back to watch enemy hands and counterspell casting.
    • Arcana reveals scattered glyphs of warding.
    • Boyle and Murky rush through the trapped area, triggering explosive glyphs.
    • Repulsion protection appears to block mental trapping effects.
    • Initiative begins as Boyle and Murky reach the first spellcaster.
  • The fight clusters near boxes by water and the route to the research room.
    • Green liquid is present in and around the boxes.
    • A fireball breaks one box, splashing liquid outward.
    • Boyle and Murky are hit but unaffected, confirming repulsion protection.
  • Philippa detects evil or good-style auras.
    • Several enemies appear to have something inside their heads.
    • The party concludes the things in the heads are the true enemy.
    • Four figures near the large egg radiate powerful aberrant evil.
  • Enemies use several attack types.
    • Force-arrow or crossbow-like attacks.
    • Sun Spear-like radiant abilities.
    • fireball, including one stopped by counterspell and one high-level blast.
    • Unarmed bludgeoning strikes.
  • Party actions break the enemy line.
    • Murky uses Steady Aim and Sneak Attack, killing or nearly killing enemies.
    • Murky poisons a badly wounded enemy after spending part of Sneak Attack damage.
    • Boyle makes reckless maul attacks, uses Crusher-like movement, and deals heavy damage.
    • Miya attacks archers and casters with sorcerous spell attacks.
    • Minfilia fights with scimitar and Staff of Necromancy.
    • Philippa stabilizes a wounded mage affected by green light.
  • The wounded mage survives.
    • Remove curse helps but does not fully restore him.
    • Channel Divinity: Preserve Life keeps him alive at 1 HP.
    • He remains in extreme pain with skeletal deformation and a serious back injury.
    • Greater restoration may be needed.
  • Minfilia raises two dead enemies or knights.
    • They serve her in the name of the Great Erected One.
    • One manifests a dark Reverse Sun Spear that swallows light.
    • Another uses a crossbow because it cannot move through the battlefield.
  • The battle resolves near the research room.
    • Boyle rages and fights with reckless maul attacks.
    • An enemy called an archon moves with unnatural speed.
    • Minfilia’s raised or controlled archons use force bolts, Reverse Sun Spear, and Brain Burn.
  • Brain Burn strikes two targets.
    • Both fail Constitution saves.
    • Both take heavy psychic damage.
    • They cannot take reactions until their next turn.
    • One already-wounded target dies.
  • Reverse Sun Spear creates light-devouring blackness.
    • Failed saves take necrotic damage.
    • Failed targets become frightened.
  • Boyle kills the final mage.
    • He charges, rolls a natural 20, triggers Enhanced Critical, uses Action Surge, and deals massive damage.
    • After the fight, Boyle runs to hug Miya.
  • One fading raised ally uses his last strength heroically.
    • He casts greater restoration on someone Philippa had kept alive.
    • The group treats him gently and praises him.
  • The egg becomes the focus.
    • The party refers to it as the aberration.
    • The party considers killing it, then stops because it seems like unborn or defenseless life.
    • Minfilia refuses to end it.
    • Nana Clarita is mentioned as warning about killing it or what it could become.
  • The egg is soft, cold, heavy, and possibly sleeping.
    • Boyle touches or inspects it.
    • Someone comforts it and says it will be safe.
    • A Deep Speech speaker touches it and asks whether anyone is there.
    • It answers with psionic pulses, mimicry, childlike giggles, and repeated words.
    • It learns or echoes “mama” and “papa.”
    • Warmth and safety are returned with a partly genuine emotional pulse.
  • The being is tied to an Elder Brain.
    • It is “not yet” an Elder Brain.
    • Its purpose may involve nourishing or empowering His Majesty or enabling ascension.
    • The party cannot tell whether it is innocent, invasive, dangerous, or all of these.
  • The research room has no obvious exit.
    • Documents track the egg or being’s progress.
    • Reading them properly will take time.
    • The party defers searching for magic items because the egg and orb are immediate priorities.
  • Minfilia proposes altering the teleportation circle’s sigils.
    • Enemies familiar with the room could teleport in and recover the egg.
    • Hallow or another teleport-blocking effect is discussed.
    • Mystine later scratches or marks a circle with a rock, recalling a similar action at the Travertines.
  • The Orb of Absorption remains dangerous and unresolved.
    • It may explode unless power is redirected.
    • Cutting its lifeline may have endangered the egg or baby.
    • A broken conduit needs repair or rerouting.
    • Special copper or an engineer may be required.
  • Anton is requested as the engineer.
    • He has improved significantly.
    • He is currently doing odd upgrade work, but someone agrees to bring him.
    • He is expected the next morning.
  • A woman later draws a circle around the huge object.
    • She steps onto it, holds the object, closes her eyes, and casts another teleportation circle.
    • She teleports herself and the egg away to the Hags of Hama headquarters on Raibon Island.
  • Dorothy Campbell is identified as useful for circle or sigil work.
    • The caller later says they no longer need to speak with her and specifically says not to bring her.
    • A generator-like mechanism with orbs, caps, or slots may recharge or power circles.
  • Lilya and her squad hold a threatened location.
    • They have survived two waves and expect another.
    • Lilya uses the Mask of the Green Lord and prepares spears.
    • Mystine teleports in and is briefly treated as a possible intruder before recognition.
  • Lilya’s squad includes:
    • Corporal Jalester Silvermane.
    • Private Kaelin Thralson.
    • Private Elmor Havelman.
    • Private Erik.
  • Miya recognizes Mystine and hugs her.
    • Boyle arrives or is introduced soon after.
    • Mystine introduces herself to Philippa Vertin.
  • Philippa appears religious.
    • Her clothing is a habit, not a costume or cosplay.
    • She gives Mystine a sending-stone-like object.
    • It connects only to Philippa, who asks to speak privately.
  • Minfilia contacts Hedwig Rosenkrantz late at night.
    • She asks for news about Eastonton.
    • Hedwig reports news involving Miya, Spark, and her improved spellcasting control.
    • Minfilia says they need Anton and a high-level caster for teleport or teleportation circle.
    • Possible caster options include Hedwig, the Spindle, Tiphanie, and Lilya.
    • Lilya cannot be spared because she must remain with the Malthreks.
  • Katalin is resting with Minfilia.
    • The group is told not to bother her yet.
  • Minfilia believes the egg or baby resembles something connected to Deep Lore, the mysterious creature considered the source of the Hags of Hama’s powers.
    • The party compares it to a story from Emily and Strandiz.
  • In that memory, Emily found a male sprite or pixie and a baby aboleth at Strandiz’s hut.
    • The baby aboleth was unusually calm.
    • It did not try to hurt anyone.
    • It was returned or brought to Deep Lore through Hama’s hut or Strandiz’s hut teleporting.
  • The current question is whether this baby can become a good aberration.
    • It may be raised safely rather than becoming hostile.
    • Minfilia has not spoken to it yet and plans to do so tomorrow.
    • Miya appears to treat it as her baby.
    • The baby cries during later discussion.
  • The party connects this to broader aberrant and planar ethics.
    • Aberration does not automatically settle guilt.
    • Use, nourishment, indoctrination, and intended purpose matter.
    • The Elder Brain connection makes the question dangerous.
  • The group continues to exchange books, rumors, and social leverage between crises.
    • My Horse Prince is given to Philippa or Daniel.
    • Spit or Swallow comes from Lime.
    • A leather-bound encyclopedia is accepted by Philippa.
    • Language of Flowers describes a Haryan tradition of coded floral messages.
  • Oscar may like Language of Flowers.
    • The tradition includes arrangements that look sweet but carry hostile meanings.
    • Berial, the Omniscient Pressure is mentioned among the titles or rumors.
  • The modeling offer recurs.
    • The magazine title may be Legally Built.
    • The work involves being painted, wearing provided clothing, and appearing with a baby.
    • Payment includes a large signing bonus, percentage per issue, and possible totals up to fifty thousand gold.
    • Philippa is interested because the money could support her brother’s education.
    • Minfilia reminds her she can refuse.
    • Philippa asks whether her face can be changed or disguised.
  • Philippa would rather do it with Murky if she accepts.
    • Oscar, John, Lilya, and others are discussed as alternatives or complications.
    • Consent is repeatedly emphasized.
    • Philippa says she is all right if the other person is all right and if it is someone she trusts.
  • Jessica’s angelic identity remains a theological flashpoint.
    • Minerva is Jessica’s true celestial or angelic name.
    • Divine Masochism syncretizes the pagan goddess Minerva as the Angel of Civilization; Justicia would be the Angel of Justice.
  • Ruins and gods:
    • Which Kalassarian ruin sections were cleaned and which were left to decay.
    • Whether comprehend languages was cast.
    • Why a Green Lord shrine exists inside Kalassarian architecture.
    • Whether the Kalassarian undead spoke a recoverable message.
  • Orb and power system:
    • Whether killing a parasite before extraction is safe.
    • Whether the orb can remove parasites without killing hosts.
    • How to repair or reroute the broken conduit.
    • Whether Anton can stabilize the system.
  • Egg and aberration:
    • Whether the egg is innocent, already aberrant, or becoming an Elder Brain.
    • What “not yet” an Elder Brain means.
    • What His Majesty intended to do with it.
    • Whether the baby can be raised safely like the earlier aboleth story.
  • Reformists and Paladinate:
    • Garward Eastonton’s location.
    • Whether Aigral Eastonton is alive and where he is hiding.
    • Who the Bearer of the Whip is and whether Jessica has her scent.
    • The hierarchy of bishop, Candle Bearer, Bearer of the Whip, Sir Essen, and Garward.
    • Which paladins are infected, pierced, coerced, or voluntary.
    • Whether the new convent is a Reformist infiltration tool.
  • People and places:
    • Dorothy “Miya” Campbell’s public names and branding, including Miya Holiday, Miya Campbell, and Spark.
    • Aranar, Dolapan, Philippa Vertin, Gwyniviere, Merwin, Ross Morin, Lannis, and Bourne.
    • Bram’s Gate, Bramsgate, Bramsward, or Port Surrey-on-the-Brams.
    • Thralmal, Pina, Cotto, Ruchanan, Lily of the Cornbloom, and Sir Renard.
  • Malthreks and allies:
    • What Rebecca’s exact Malthrek status is.
    • Whether Duchess Antoinette’s Reformist role was voluntary, coerced, or mixed.
    • Where Duke Ellington Malthrek stands in the parasite crisis.
    • Whether John, Luke, and Mark are fully safe.
  • Immediate operations:
    • Protect the teleportation circle.
    • Read the research documents.
    • Recover deployment records from the Chief of Staff’s office.
    • Locate Aigral Eastonton and Guillerma.
    • Find Garward.
    • Treat rescued children, wounded mages, Thorin, and other surviving victims.