The Vengeful Notes 2026-05-30
Kalassarian Statue Chamber
Section titled “Kalassarian Statue Chamber”- The party descends into older Kalassarian ruins beneath Eastonton.
- A long stair leads to a lower chamber with five goddess statues roughly fifty feet tall.
- The statues appear older than the Divine Masochist angel traditions that later syncretized the pagan goddesses as angels.
- Classical Kalassarian inscriptions name or describe the figures, but only partial readings are available.
- The party maps the statues onto the Apgarian pagan
goddess portfolios.
- Volupta is associated with delight.
- Pomona is associated with nature.
- Minerva is associated with civilization.
- Justicia is associated with justice.
- Amarina is associated with humility.
- The repeated use of “goddess” is noted as strange.
- The party considers comprehend languages.
- The group moves on before settling the translation question.
- The chamber connects to multiple routes.
- Two massive staircases lead down toward the statue level.
- Other paths lead toward storage corridors, trap routes, the Green Lord shrine, and deeper ruin systems.
Dirty Ruins and Hidden Power
Section titled “Dirty Ruins and Hidden Power”- The ruins are repeatedly described as dirty.
- Some sections appear to have been specifically cleaned, possibly by magical means.
- Other sections remain in disrepair after centuries of decay.
- Stone thickness may interfere with communication or detection.
- The Reformists are not immediately numerous in the explored area.
- They may be elsewhere, avoiding dangerous zones, or using the party to trigger something.
- The party suspects something deeper has been awakened, fed, prepared, or starved.
- Rats flee past the party.
- They seem to be running from something deeper rather than toward the party.
- Enemy voices mention a dangerous power problem.
- They need “more power.”
- A “stick” has three charges.
- An “unspeakable horror” is frozen, hungry, and expected to be fed soon.
- “New kids” are still fresh and may last about a week.
- Enemy speech also references Gris, griswood, smoke, spores, and improper “marination.”
- Someone mentions damage to a power supply line.
- The party considers checking nearby stairs or upper routes to identify the interference.
Miya, Contact, and Old War Memories
Section titled “Miya, Contact, and Old War Memories”- Dorothy “Miya” Campbell leads with a torch.
- She later changes into proper traveling clothes, boots, and a cloak-like dress.
- She eats jerky, offers some to the group, and says she left food for the other kids.
- She carries a barrel of water in a light pink Bag of Holding branded “Miya Holiday,” connected to her public Miya persona.
- She also retrieves a trendy Bresen drink connected to Warp Star Cafe and a free voucher.
- Miya experiences magical or telepathic contact.
- It feels like ringing in her head.
- She blocks it for now.
- She suspects Essen, the house, or something inside the ruins.
- The contact does not seem to have the party’s exact location.
- A character recalls a teleportation circle at Malterdale.
- They were commended for excellence after fighting for Seneran lands.
- They were teleported to Thronderbury before the Crown Prince.
- They were drunk from celebration and vomited on the Crown Prince’s feet.
- The vomit slid off without soiling him, either due to magic or unreliable memory.
- The same character briefly reflects on war and survival.
- The memory centers on fear, fighting, and friends surviving together.
Senera, Hedwig’s Circle, and Old Contacts
Section titled “Senera, Hedwig’s Circle, and Old Contacts”- The descent prompts discussion of Senera, Raibon, Bayline or Baywald, and old war contacts.
- Angel is from Senera.
- Marlion is also described as Seneran.
- Emily’s home is discussed as Bayline or Baywald.
- Emily and Emma are described as twins.
- One is a little older.
- Emily is kind, elven, and may look fifteen or sixteen despite being much older.
- Emma looks smaller or younger and is currently pregnant.
- General Strandiz is discussed with conflicting details.
- He may be around ninety.
- He is somehow “actually forty people.”
- He is linked to Emma, but the relationship is unclear.
- Emma allegedly once left him unclothed and took his items.
- Emma may also have put bugs inside girls’ minds, literally, magically, or by unreliable retelling.
- Hedwig’s group includes many unusual beings.
- Narmaya is identified as a vampire and may be nearly eight hundred years old.
- She fed on Reformists in Tardemont.
- She travels or associates with Laiya and Father de la Fouet.
- Rolf de la Fouet is remembered as a missing brother whose ship disappeared.
- One speaker fought him in war.
- Rolf injured enemies in battle, then healed them afterward so they would not die or suffer broken bones.
First Ambush by the Statues
Section titled “First Ambush by the Statues”- The party hides near or behind one of the goddess statues.
- Approaching enemies have lowborn Seneran accents with Bayline or Baywald elements.
- One party member realizes they are speaking Apgarian instead of Seneran after too long in Apgar.
- The enemies are loud enough for the hidden party to overhear.
- The enemies discuss bodies and power.
- They may have run out of bodies.
- They need more power.
- Their comments reinforce the suspicion that victims are being used as fuel.
- Miya prepares darts for a dart tube or blowgun.
- She first reaches for a sleeping agent.
- After hearing the enemies, she switches to another vial and coats four darts.
- Miya shoots one enemy in the neck.
- The attack hits.
- The agent is called Serum of the Harem.
- The target becomes agitated and sexually aggressive toward another enemy.
- The second enemy resists and begins casting hold person or is targeted by it.
- An ally draws a maul but grapples or strangles instead of striking.
- The intervention prevents or disrupts the hold person resolution.
- Miya shoots the other enemy with a sleep-agent dart.
- The attack hits and deals minor piercing damage.
- The sleep effect succeeds.
- Both enemies end unconscious or down.
- The party searches and binds them.
- Scrolls recovered include one fireball, two knock, and two Tasha’s hideous laughter.
- Their paladin armor may or may not be magical.
- They are tied around a statue and gagged.
- The party does not yet know what “pierced” means for these enemies.
Storage Corridor and Egg Room
Section titled “Storage Corridor and Egg Room”- The party continues through a narrower but still massive corridor.
- The route is dirty, heavily traveled, and used for storage or dumping.
- Boxes, crates, and pallets line the space.
- Many are empty; some remain unopened.
- Trade marks are visible.
- Hardpebble Trading Company appears on some goods.
- Merian Trading Company appears on other goods.
- Old Kalassarian stone and metal decorative objects line the walls.
- A pale purple flickering light is visible at the far end.
- A strong Perception check does not reveal how many people are present.
- At least ten masked people work in a room by lamplight.
- Some write things down.
- The group is impatient and wonders what is taking “them” so long.
- They appear to be monitoring a giant egg or globe-like object.
- The egg is connected to copper tubes like earlier conduits.
- It is not scaly and is compared to large salmon roe.
- A small shadowy creature pulses inside it.
- The masked group needs “those two” to go.
- They may intend for someone to disguise themselves as the missing pair.
- The party considers luring away or replacing two masked people.
- Height and believability problems keep the disguise plan from feeling reliable.
- The party decides not to engage immediately.
- They double back to check other statue routes first.
Traps and the Green Lord Shrine
Section titled “Traps and the Green Lord Shrine”- The party follows the path facing Amarina or a similar statue.
- Minerva faces the direction the party came from.
- Pomona and Justicia are also referenced.
- The route shows signs of recent death.
- Decaying remains include a leg and an arm.
- Dark splatters on the walls suggest triggered traps.
- A party member casts or ritually casts find traps while advancing.
- Multiple traps are identified and avoided.
- A major pit trap is found at a fork.
- A side path shows no traps.
- Boyle nearly triggers, or triggers, a small trap, but nothing happens.
- The party infers some defenses are inactive because power is off.
- If ruin power returns, currently inert traps may become lethal again.
- The path leads to a circular shrine with high curving walls.
- The statue is not Pomona.
- It is identified as the Green Lord, a fey god with a stag mask.
- Finding a Green Lord shrine inside Kalassarian ruins surprises the party.
- Clean, sweet water flows from beneath the statue.
- At least two characters fill waterskins.
- A companion leaves acorns or seeds as an offering.
- The offering buries itself, sprouts, blooms, withers, and produces a magical golden apple.
- The apple ripens through green, red, yellow, and gold.
- One character eats it and preserves the core.
- Reported effects include three Lucky charges and recovery of one highest-level spell slot.
- No wild magic surge occurs.
- Water flows into a nearby grove.
- Sprites dance among the plants and help sustain the grove.
- They vanish outside the grove and reappear when they return.
- Wary animals hide in the bushes.
Bob the Flumph
Section titled “Bob the Flumph”- The party encounters Bob, a flumph-like aberrant guide hiding in the grove.
- The name Bob is later confirmed.
- It was brought there by other people, escaped, and hid.
- It is unsure how long it has been there because time relates strangely to the Far Realm.
- Bob says the party all look alike.
- It asks for a signature, scent, magical trace, or other identifying marker.
- At least one party member speaks Deep Speech fluently.
- Bob agrees to help in exchange for protection or escape.
- It points the party toward teleportation circles or a way out.
- It senses no worm or parasite presence in at least two party members.
- The party does not yet know the limits of this detection.
- Bob explains the green liquid.
- It does not directly turn people into aberrations.
- It makes them hosts or vessels.
- The victim’s mind disappears, the person dies, and a new mind replaces them.
- Some captors were vessels for mind flayers.
- Bob warns about an energy siphon.
- The exit requires passing a crystal or orb that drains energy and sends it elsewhere.
- If the siphon has nowhere to send power, it may keep absorbing raw magic until it collapses or explodes.
- The party connects this to a yellowish orb, later identified as the Orb of Absorption. They call it the Yellow Absorption Orb.
Escape to Admiralty’s Helm
Section titled “Escape to Admiralty’s Helm”- The party follows a guide named Aranar.
- Miya and Boyle introduce themselves.
- Aranar reacts as if Boyle’s name is familiar.
- The party evacuates rescued children and victims.
- They are loaded onto floating disks.
- At least one victim is barely alive.
- The group reaches a large teleportation area.
- The circle may be large enough for everyone and perhaps two cars.
- Arcana checks around 19 and 24 are involved.
- The circle needs a power source, surge, scroll, diamonds, or another activation aid.
- Boyle finds crates of diamonds.
- He places them around the circle or in its slots.
- He supplies the destination sigil for Admiralty’s Helm.
- A caster surges during activation.
- The surge result is 78.
- The effect involves a spectral hand slapping, pinching, or lifting clothing.
- No one appears physically harmed.
- The party arrives at the Admiralty or Admiralty’s Helm.
- Soldiers surround them with guns and sabers.
- Boyle defuses the situation as Lord Captain Boyle Eastonton.
- He explains the emergency escape and the need to treat rescued children.
- He invokes special orders or dispensation from Crown Prince Marlion Dragonheart.
- The victims are sent to the infirmary.
- All available clerics are called.
- Miya accompanies the victims to ensure they are examined and protected.
- Henry Surrata-Spellvig is to be woken and sent to a conference room.
Eastonton Warnings and Command Briefing
Section titled “Eastonton Warnings and Command Briefing”- Miya contacts Minfilia with a sending stone from her Bag of Holding.
- Minfilia and Oscar’s group thought they were rescuing Miya.
- Miya reports that she has already escaped and is at the Admiralty.
- She confirms no one is holding her at dagger-point.
- Guillerma and Aigral Eastonton remain missing or in danger.
- Miya warns about Eastonton.
- Many or most paladins are tied to the Reformist church or group.
- Younger paladins may be manipulated rather than knowingly evil.
- Strange vegetables may be affecting locals.
- Eastonton is heavily warded, not only the Paladinate.
- The wards may detect spellcasting and identify casters.
- Miya hid magical items in her Bag of Holding and blocked communication to avoid detection.
- She apologizes for causing worry.
- She wants redeemable Paladinate members saved rather than killed.
- Boyle’s family becomes a concern.
- Miya reports that Lord Boyle’s brother is dangerous or corrupt.
- He allegedly experiments with aberrations and stores many in a basement room.
- The group does not identify which brother she means.
- Lilya, Boyle, Henry, and others brief the party.
- Lilya marks Eastonton as full of Reformists.
- A High Reformist is associated with the area.
- Lilya links the Reformist Church with the Children of the Crone.
- She asks whether Boyle can handle Eastonton.
Parasites and Malthrek Fallout
Section titled “Parasites and Malthrek Fallout”- The party reports crucial parasite information.
- Reformists are planting parasites in higher-ranking people.
- The parasites embed in the head, consume memories, alter thought, and influence the host.
- The party does not know whether they are mind flayer tadpoles or another aberrant parasite.
- Bob says there is no elder brain in Eastonton.
- If there were, no one would have survived or escaped.
- Bob links the minds of four people, explicitly excluding Henry.
- Minfilia remarks that the Great Old One has blessed them with knowledge.
- The Malthreks have already been treated.
- One parasite was removed from Duchess Antoinette Malthrek.
- Two more were removed from Luke and Mark.
- John Malthrek did not have one and did not seem unstable.
- Duchess Malthrek’s culpability remains complicated.
- She may not have been a full voluntary Reformist.
- Parasite influence may have driven some of her actions.
- After removal, she lost roughly ten years of memory and does not understand John’s current age.
- Bob explains possible extraction methods.
- Celestial blood can work, but none is currently available.
- Intense energy may work.
- Direct psionic or physical attacks on the parasite may work but risk killing the host.
- The Orb of Absorption might drain the parasite, but it may also drain the host.
- If the host outlasts the parasite, the host might recover.
Allies, Children, and Next Moves
Section titled “Allies, Children, and Next Moves”- The rescued children remain in danger.
- Miya asks Lilya to help them.
- Katalin Helsinki is named as a powerful healer who may be able to teleport in.
- Katalin is a former Nightshift Nurse and now married to Luke Malthrek.
- Jalester and others are on their way with Philippa.
- The group considers where to move the worst cases.
- Travertine Keep is an option.
- Sending for Katalin is another.
- Rest and coordination are needed before returning to Eastonton.
- The party decides not to enter the Travertines that night.
- They rest at a relatively safe location with desserts, flan, and children present.
- Angel Rannek is up past bedtime.
- Katalin is expected to come to them.
- Angel becomes a live hook.
- Miya has sigils from Angel and may be able to teleport to her.
- Miya is reluctant to meet Angel.
- Someone says Angel is in trouble.
- Port Mibram is reportedly secure.
- Narmaya is credited with clearing it.
- The Crown Prince may be with the pirates in the Narrows.
- The party questions what that means for his authority and identity.
Paladinate Infiltration
Section titled “Paladinate Infiltration”- The party operates around the Paladinate in Eastonton.
- The term refers to the keep of the Holy Knighthood of Paladins of Divine Masochism.
- The place appears to be a keep, chapel, rectory, and paladin complex.
- Minfilia or another ally adopts a nun-like disguise.
- Jessica becomes the active infiltrator and presents herself as Jessica and a nun.
- Jessica does not use a cover story.
- She invokes Minerva as her true celestial or angelic name.
- Divine Masochism syncretizes the pagan goddess Minerva as the Angel of Civilization, not Justicia, the Angel of Justice.
- The group avoids mentioning magic.
- Night revelry surrounds the keep.
- Food, drink, and party behavior appear abnormal.
- Jessica smells something wrong in the food or drink.
- The affected people seem euphoric, dulled, altered, or unresponsive.
- The effect recalls Northcross food, strange vegetables, and Cletus.
- Sensodyne knocks a reveler unconscious.
- The target is thrown against or onto the paladin building door.
- The party notes that this reveals their presence.
- Jessica enters by a rear or service door.
- She has an Amulet of Proof Against Detection and Location.
- With werewolf senses and a very high Perception check, she detects sleeping staff and euphoric awake people.
- She wakes a man and asks for the rectory.
- He says the rectory is through the chapel, but he lacks a key and must go around.
- The chapel raises a detection problem.
- Several people are inside.
- An antimagic shell, antimagic field, or custom protection may be present.
- The effect may affect detection, stealth, and magic items.
Planar Binding and Corrupted Oaths
Section titled “Planar Binding and Corrupted Oaths”- Enemies reveal a hostile mission.
- Someone addressed as Master hands off responsibility.
- A ritual phrase mentions a path and a fork, with left chosen.
- The mission is to remove a high-ranking paladin and lower-ranking targets.
- The attackers seem prepared for celestials or extraplanar beings.
- Jessica is identified or suspected as Celestial.
- The enemies say her eyes give her away.
- A caster attempts planar binding.
- Jessica succeeds once with a natural 20 and later succeeds exactly against another attempt.
- She shapechanges into werewolf form, flies upward, denies being a demon, and asks whether they are willing to talk.
- Jessica later voluntarily accepts another planar binding after inviting the caster to say her
name.
- The caster invokes God and the Divine Masochist.
- She is ordered to return to the ground and follow the group inside.
- Whether later “Master” language is magical obedience, sarcasm, or roleplay remains unclear.
- The confrontation exposes corrupted oaths.
- Paladins confirm they act under Lord Garward’s command.
- Minfilia argues they are not breaking their true oath by standing down.
- She says their obedience has been redirected toward Garward, not the Divine Masochist.
- Divine Masochist rites are contrasted with Reformist corruption.
- Piercing, pain, pleasure, obedience, oath, and creed have been twisted.
- “Pierced by God,” “Bearer of the Whip,” “Great One,” and related titles need confirmation.
Hallow, Parasites, and Paladin Battle
Section titled “Hallow, Parasites, and Paladin Battle”- After a Hallow effect is dispelled, about twenty paladins arrive.
- Some are seasoned.
- Others are frightened, inexperienced, or still donning armor.
- Lower-level paladins may be placed toward the front.
- Minfilia casts the real hallow with an aberration ward.
- The ward appears to target parasites inside infected paladins.
- It functions as a sixty-foot-radius effect with DC 18.
- Many lower-level infected paladins flee.
- At least one higher-level paladin panics and cannot flee before his turn ends.
- The party insists the true enemy is inside the paladins’ minds.
- One paladin shakes violently as a parasite emerges.
- An eye is displaced outward as the parasite exits.
- Defenders accuse the party or a foreign angel of using vile liquid.
- The party clarifies the liquid is celestial blood or healing blood.
- Sensodyne destroys a parasite with a handaxe.
- The hit is enough to destroy the parasite without killing the host.
- It remains unclear whether this affects other infected paladins.
- Enemy powers reveal mixed doctrine and Far Realm influence.
- Some use radiant paladin-like attacks such as Sun Spear.
- Others use purplish psychic or mind-blade attacks.
- A corrupted scripture identifies the “heavens” of their doctrine with the Far Realm.
- Combat remains chaotic.
- A spectral ram or Ring of the Ram-like effect cuts off escape.
- Oscar casts hold person on a fleeing high-level enemy.
- Oscar is later hit by psychic damage, threatening concentration.
- A ring is bequeathed to Cotto as proof of devotion to God.
Sir Essen, Miya’s Fans, and Training Piercings
Section titled “Sir Essen, Miya’s Fans, and Training Piercings”- The party clears the Paladinate after the first battle.
- A hostile parasite or mind-flayer-related entity speaks telepathically.
- Planar binding is used as command/control to order the parasite out.
- The parasite exits destructively through the host’s mouth.
- The parasite is large.
- It is bigger than the one removed from Duchess Antoinette Malthrek.
- It becomes roughly human-brain-sized once gathered.
- Sensodyne kills it, then uses Action Surge and a healer’s kit to stabilize the host.
- Greater restoration is needed; revivify alone is insufficient.
- The host is Sir Essen.
- He may also be the accused assailant called “Lord Ass.”
- Oscar stores the dead parasite in a Bag of Holding with other specimens.
- Miya asks the party to rescue her trapped fans.
- She is frightened and traumatized.
- She knows what the Reformists are capable of and is trying to expose and punish them.
- She wants the party to separate deliberate abusers from people who were only being used.
- She accuses Sir Essen of trying to assault her and exploiting her fans.
- Two rescued people are named.
- Lannis is explicitly spelled L-A-N-N-I-S.
- The second rescued person is Bourne.
- Bourne shows fear-trained responses around the Bearer of the Whip.
- Training piercings are linked to corrupt induction.
- They involve pain, pleasure, prayer, obedience, and nighttime conditioning.
- Morin or Ross Morin has a training piercing but no parasite yet.
- Bourne may have had a genital piercing placed by the Bearer of the Whip about a year ago.
- Minfilia gives him sufferer’s blood; something exits through his ears.
- The Bearer of the Whip is nearby or inside the complex.
- She is described as a masked woman in leather, associated with a nine-tailed whip.
- Jessica may track her scent into the rectory.
Rectory and Hidden Complex
Section titled “Rectory and Hidden Complex”- Jessica orders a search for Reformist magical items.
- Targets include orbs, cursed devices, curse-emitting objects, planted items, and anything tied to the Reformist Church.
- The rectory lies behind the chapel.
- The door is unlocked after the chaos.
- Jessica and Sensodyne descend through a trap door.
- The hidden passage appears magically carved.
- Some sections resemble stone shape.
- A larger breach may have been made by disintegrate or stronger magic.
- The deeper structure is smooth stone and metal, includes iron, and does not appear Feywild-made.
- Jessica and Sensodyne detect people deeper inside.
- Their stealth checks are strong.
- They follow a scent trail that continues past nearby figures.
- At a fork, they hug the wall and see movement to the right.
- Two hostile NPCs discuss the orb.
- It is dangerous because it absorbs more the closer one gets.
- They need reinforcements.
- They expect the mistress to wait for someone arriving through a teleportation circle.
- They hope Lord Garward sends people, but his location is unknown.
- Jessica and Sensodyne ambush them.
- Sensodyne grapples first and aims to incapacitate.
- The captives are restrained, gagged, and intimidated.
- A gag prevents one captive from biting down on a hidden mouth or tooth device.
- The device may be poison, a signal, a suicide measure, or something else.
Orb of Absorption
Section titled “Orb of Absorption”- The hidden complex leads to a balcony or ledge overlooking the orb.
- Part of the balustrade has been cut away.
- A ladder descends from it.
- The party recognizes it as the Orb of Absorption and calls it the Yellow Absorption Orb.
- Sensodyne feels the orb before fully entering its range.
- A Constitution check is required near it.
- Because she is infernal and magical, the room drains her.
- The drain resembles an earlier Miya Campbell, Wilhelm Kohler, and Sensodyne energy-transfer event in reverse.
- The orb and conduit network are part of the Kalassarian power system beneath the Paladinate.
- The furnace and other devices draw power from that system.
- The orb absorbs any kind of magical energy, including raw magic.
- Victims were attached to conduits so their magical energy could be siphoned into the system.
- Miya and others may have damaged a conduit, cutting its connection to other powers.
- Sensodyne uses the orb as interrogation leverage.
- She threatens to offer captives to the skull, orb, or device.
- The calmer captive says Garward’s location is need-to-know.
- Compartmentalization protects the operation from mind-reading and destroyed members.
- No confirmed Garward location is learned.
- Sensodyne reverts toward her infernal form.
- The transformation is magical and succeeds despite the orb’s drain.
- The drain saps her strength rapidly.
- She returns upstairs spiky, wounded, tired, and warning that the orb is dangerous.
- The orb is tested against parasites.
- One captive has two entities fighting inside him.
- He passes out alive while the parasite seems dead or immobilized.
- Minfilia treats the head wound with Remove Disease or Lesser Restoration-like magic.
- Necrotic flaring, blood discharge, and invasive material flush from bone or tissue.
- The party has not found a safe extraction sequence yet.
Thorin and the Missing Decade
Section titled “Thorin and the Missing Decade”- Jessica wakes the treated captive.
- He looks healthier and no longer pale.
- He asks whether he is seeing demons, angels, or purgatory.
- He believes he is still a new recruit and worries about curfew.
- He identifies himself as Thorin.
- He remembers his name, his first day at the Paladinate, and little else.
- He appears to have lost roughly ten years.
- He thinks he is sixteen or near that age, but should be about twenty-six.
- A mirror forces him to confront the missing years.
- Jessica explains that he was manipulated and used.
- Reformists planted something in him.
- The party removed it.
- Thorin recognizes or has heard of the Reformists or Reformation.
- Thorin speaks unusually elegantly.
- Jessica notices he sounds more like a prince than Minfilia.
- Thorin thinks he may have learned the manner from Sir Essen and Lord Garward.
- Before joining the Paladinate, he may have served Sir Essen.
- Thorin discusses theology and identity.
- He mentions Anasai gods, Piaran or Phaethan paladins, Senerans, the Haryan nation, and the Divine Masochist.
- He interprets Minerva as an angelic or divine title tied to civilization and progress.
- Jessica rejects worshipful framing and says she is not God or the Angel of Civilization.
- Thorin reframes their relationship as mutual help and recovery from hubris or sin.
- Jessica searches Thorin’s room with detect magic.
- Two divine or divination wards are present.
- An evocation aura comes from under the mattress.
- The item is an adult intimate magical device tied to missing memories and Reformist conditioning.
- Its link to Essence of the Moon is still unknown.
Paladinate Roster and Food Control
Section titled “Paladinate Roster and Food Control”- The party tries to understand how many Paladinate members or paladins remain.
- Numbers conflict: twenty-four present, five full paladins present, fifteen full paladins earlier, and seventy-four total Paladinate members.
- Full paladins may have homes and families in Eastonton.
- Recruits or those who have not fully taken their powers must stay at the Paladinate.
- Named paladins include Sir Kilkenny, Sir Griswold, Sir Essen, Sir Malachai, Sir Craig, Sir
Percival, and Sir Aigral.
- Sir Malachai is among the captured.
- Another captured person was taken by Cotto Junior and has not yet been questioned.
- Sir Essen may know where Garward is.
- Garward Eastonton remains missing.
- No one knows where the Lord Commander is.
- NPCs suggest Sir Essen or full paladins may know.
- Aigral Eastonton is identified as a good paladin, alive.
- Aigral was deployed with the Bishop of Surrey’s Bishopguard.
- The Bishop of Surrey is tied to the Reformist Church.
- Minfilia says she already killed him personally.
- Reformist food manipulation becomes clearer.
- Warned-against vegetables and fruits make consumers susceptible to belief alteration or manipulation.
- Eggplants are named.
- The scheme may aim to make people healthy, compliant, and stupid.
- A convent near Eastonton may be an infiltration tactic.
- The party needs deployment records from the Chief of Staff’s office.
- The records may reveal where paladins were sent or whether Garward appears in a manifest.
- A next-morning meeting is planned.
Lower Orb Extraction and Flesh Horror
Section titled “Lower Orb Extraction and Flesh Horror”- The party reviews parasite-removal options.
- Continued use of Celestial Blood is off-limits because each extraction would require more blood.
- Good-natured celestials would be inclined to keep donating, even at long-term cost to their own lives.
- Another is exposing the parasite to the lower orb’s psionic or absorption energy.
- Transferring a parasite into another smarter host is mentioned but untested.
- A Ring of Mind Shielding protects an afflicted man’s brain.
- It must be removed near the orb at the critical moment.
- It may be drained, destroyed, or consumed by the lower orb.
- Minfilia removes most magic items into a Bag of Holding but keeps an Orb of Repulsion.
- Miya and Lord Boyle reportedly rescued twenty-four children and eight adults from below.
- The victims were being used to empower the orb.
- Some remain in critical condition.
- The children may include yellow-eyed children.
- The party descends into well-preserved Kalassarian ruins.
- Dolapan gives directions toward a dressing room, balcony, and lower orb.
- The orb draws energy from the air and intensifies enough to shake or distort the structure.
- The afflicted man removes the ring near the orb.
- The parasite or body begins acting.
- Minfilia snatches the ring and forcibly moves him from the balcony toward the lower area.
- He screams and appears to expel something.
- Medicine identifies two life or magical flows, with the second fading faster.
- An Eastonton-looking human appears deeper below.
- He is not Garward and is not old enough to be him.
- He calls himself only a helper.
- He uses eldritch blast, implying warlock abilities.
- Minfilia throws a glass container holding a live parasite at him; the parasite enters near his eye or nose.
- A huge ooze-like horror blocks the chamber.
- It contains corpses or body parts.
- It attacks with hammering, grabbing, biting, tentacles, and limbs.
- It does not appear undead and is not a known ooze type.
- Freedom of movement helps break or negate a grapple.
- Minfilia uses necromancy on remains inside the horror.
- The spell resembles animate dead or another necromantic animation.
- Kalassarian undead tear free and cast precise Fireball-like evocations.
- Their magic appears foundational to later Baterrean and Seneran traditions.
- They look at Minfilia before disappearing, but their words remain unknown.
Reinforcements and Research Center Assault
Section titled “Reinforcements and Research Center Assault”- Minfilia sends word that she is in danger and needs help.
- Boyle orders trusted reinforcements, especially Lilya’s squad, to assemble at the teleportation circle.
- Murky Mabrams and Henry Surrata-Spellvig are assumed to be with the squad.
- Lilya cuts formalities short and departs.
- The reinforcement group moves through damaged ruins.
- Destroyed conduits may have disabled some defenses.
- They pass the Green Lord’s grove and the vast goddess-statue chamber.
- Boyle orders the squad to spread out near the statues.
- Philippa and Lilya can see sprites in the grove.
- This may be because they are daughters of Malthrek.
- Flame sprites eat wrought iron from damaged areas and bring it to the Green Lord’s statue.
- Miya gives them something metal, possibly a dart.
- The group finds Minfilia near the orb.
- She holds an Orb of Repulsion above her head to protect herself and her unborn child.
- She confirms she is pregnant and complains about carrying two men and fighting at the Paladinate.
- Protective suits with attached repulsion orbs were used to move through the Orb of Absorption unscathed.
- The research center lies below or ahead.
- It contains the giant egg-like object connected to conduits.
- The chamber is huge, with massive stairs and five fifty-foot statues.
- Murky scouts about four figures near boxes, possibly in or near water.
- The enemies are not advancing, suggesting a trap.
- The party prepares for traps and counterspells.
- Miya stays back to watch enemy hands and counterspell casting.
- Arcana reveals scattered glyphs of warding.
- Boyle and Murky rush through the trapped area, triggering explosive glyphs.
- Repulsion protection appears to block mental trapping effects.
- Initiative begins as Boyle and Murky reach the first spellcaster.
Lab Combat and Green Liquid
Section titled “Lab Combat and Green Liquid”- The fight clusters near boxes by water and the route to the research room.
- Green liquid is present in and around the boxes.
- A fireball breaks one box, splashing liquid outward.
- Boyle and Murky are hit but unaffected, confirming repulsion protection.
- Philippa detects evil or good-style auras.
- Several enemies appear to have something inside their heads.
- The party concludes the things in the heads are the true enemy.
- Four figures near the large egg radiate powerful aberrant evil.
- Enemies use several attack types.
- Force-arrow or crossbow-like attacks.
- Sun Spear-like radiant abilities.
- fireball, including one stopped by counterspell and one high-level blast.
- Unarmed bludgeoning strikes.
- Party actions break the enemy line.
- Murky uses Steady Aim and Sneak Attack, killing or nearly killing enemies.
- Murky poisons a badly wounded enemy after spending part of Sneak Attack damage.
- Boyle makes reckless maul attacks, uses Crusher-like movement, and deals heavy damage.
- Miya attacks archers and casters with sorcerous spell attacks.
- Minfilia fights with scimitar and Staff of Necromancy.
- Philippa stabilizes a wounded mage affected by green light.
- The wounded mage survives.
- Remove curse helps but does not fully restore him.
- Channel Divinity: Preserve Life keeps him alive at 1 HP.
- He remains in extreme pain with skeletal deformation and a serious back injury.
- Greater restoration may be needed.
- Minfilia raises two dead enemies or knights.
- They serve her in the name of the Great Erected One.
- One manifests a dark Reverse Sun Spear that swallows light.
- Another uses a crossbow because it cannot move through the battlefield.
Egg, Elder Brain, and Final Mage
Section titled “Egg, Elder Brain, and Final Mage”- The battle resolves near the research room.
- Boyle rages and fights with reckless maul attacks.
- An enemy called an archon moves with unnatural speed.
- Minfilia’s raised or controlled archons use force bolts, Reverse Sun Spear, and Brain Burn.
- Brain Burn strikes two targets.
- Both fail Constitution saves.
- Both take heavy psychic damage.
- They cannot take reactions until their next turn.
- One already-wounded target dies.
- Reverse Sun Spear creates light-devouring blackness.
- Failed saves take necrotic damage.
- Failed targets become frightened.
- Boyle kills the final mage.
- He charges, rolls a natural 20, triggers Enhanced Critical, uses Action Surge, and deals massive damage.
- After the fight, Boyle runs to hug Miya.
- One fading raised ally uses his last strength heroically.
- He casts greater restoration on someone Philippa had kept alive.
- The group treats him gently and praises him.
- The egg becomes the focus.
- The party refers to it as the aberration.
- The party considers killing it, then stops because it seems like unborn or defenseless life.
- Minfilia refuses to end it.
- Nana Clarita is mentioned as warning about killing it or what it could become.
- The egg is soft, cold, heavy, and possibly sleeping.
- Boyle touches or inspects it.
- Someone comforts it and says it will be safe.
- A Deep Speech speaker touches it and asks whether anyone is there.
- It answers with psionic pulses, mimicry, childlike giggles, and repeated words.
- It learns or echoes “mama” and “papa.”
- Warmth and safety are returned with a partly genuine emotional pulse.
- The being is tied to an Elder Brain.
- It is “not yet” an Elder Brain.
- Its purpose may involve nourishing or empowering His Majesty or enabling ascension.
- The party cannot tell whether it is innocent, invasive, dangerous, or all of these.
Securing the Circle and Moving the Egg
Section titled “Securing the Circle and Moving the Egg”- The research room has no obvious exit.
- Documents track the egg or being’s progress.
- Reading them properly will take time.
- The party defers searching for magic items because the egg and orb are immediate priorities.
- Minfilia proposes altering the teleportation circle’s sigils.
- Enemies familiar with the room could teleport in and recover the egg.
- Hallow or another teleport-blocking effect is discussed.
- Mystine later scratches or marks a circle with a rock, recalling a similar action at the Travertines.
- The Orb of Absorption remains dangerous and unresolved.
- It may explode unless power is redirected.
- Cutting its lifeline may have endangered the egg or baby.
- A broken conduit needs repair or rerouting.
- Special copper or an engineer may be required.
- Anton is requested as the engineer.
- He has improved significantly.
- He is currently doing odd upgrade work, but someone agrees to bring him.
- He is expected the next morning.
- A woman later draws a circle around the huge object.
- She steps onto it, holds the object, closes her eyes, and casts another teleportation circle.
- She teleports herself and the egg away to the Hags of Hama headquarters on Raibon Island.
- Dorothy Campbell is identified as useful for circle or sigil work.
- The caller later says they no longer need to speak with her and specifically says not to bring her.
- A generator-like mechanism with orbs, caps, or slots may recharge or power circles.
Lilya’s Defense and Wider Allies
Section titled “Lilya’s Defense and Wider Allies”- Lilya and her squad hold a threatened location.
- They have survived two waves and expect another.
- Lilya uses the Mask of the Green Lord and prepares spears.
- Mystine teleports in and is briefly treated as a possible intruder before recognition.
- Lilya’s squad includes:
- Corporal Jalester Silvermane.
- Private Kaelin Thralson.
- Private Elmor Havelman.
- Private Erik.
- Miya recognizes Mystine and hugs her.
- Boyle arrives or is introduced soon after.
- Mystine introduces herself to Philippa Vertin.
- Philippa appears religious.
- Her clothing is a habit, not a costume or cosplay.
- She gives Mystine a sending-stone-like object.
- It connects only to Philippa, who asks to speak privately.
- Minfilia contacts Hedwig Rosenkrantz late at night.
- She asks for news about Eastonton.
- Hedwig reports news involving Miya, Spark, and her improved spellcasting control.
- Minfilia says they need Anton and a high-level caster for teleport or teleportation circle.
- Possible caster options include Hedwig, the Spindle, Tiphanie, and Lilya.
- Lilya cannot be spared because she must remain with the Malthreks.
- Katalin is resting with Minfilia.
- The group is told not to bother her yet.
Baby Aberration and Deep Lore Theory
Section titled “Baby Aberration and Deep Lore Theory”- Minfilia believes the egg or baby resembles something connected to
Deep Lore, the mysterious creature considered the source of the
Hags of Hama’s powers.
- The party compares it to a story from Emily and Strandiz.
- In that memory, Emily found a male sprite or pixie and a baby aboleth at Strandiz’s hut.
- The baby aboleth was unusually calm.
- It did not try to hurt anyone.
- It was returned or brought to Deep Lore through Hama’s hut or Strandiz’s hut teleporting.
- The current question is whether this baby can become a good aberration.
- It may be raised safely rather than becoming hostile.
- Minfilia has not spoken to it yet and plans to do so tomorrow.
- Miya appears to treat it as her baby.
- The baby cries during later discussion.
- The party connects this to broader aberrant and planar ethics.
- Aberration does not automatically settle guilt.
- Use, nourishment, indoctrination, and intended purpose matter.
- The Elder Brain connection makes the question dangerous.
Social Threads and Publications
Section titled “Social Threads and Publications”- The group continues to exchange books, rumors, and social leverage between crises.
- My Horse Prince is given to Philippa or Daniel.
- Spit or Swallow comes from Lime.
- A leather-bound encyclopedia is accepted by Philippa.
- Language of Flowers describes a Haryan tradition of coded floral messages.
- Oscar may like Language of Flowers.
- The tradition includes arrangements that look sweet but carry hostile meanings.
- Berial, the Omniscient Pressure is mentioned among the titles or rumors.
- The modeling offer recurs.
- The magazine title may be Legally Built.
- The work involves being painted, wearing provided clothing, and appearing with a baby.
- Payment includes a large signing bonus, percentage per issue, and possible totals up to fifty thousand gold.
- Philippa is interested because the money could support her brother’s education.
- Minfilia reminds her she can refuse.
- Philippa asks whether her face can be changed or disguised.
- Philippa would rather do it with Murky if she accepts.
- Oscar, John, Lilya, and others are discussed as alternatives or complications.
- Consent is repeatedly emphasized.
- Philippa says she is all right if the other person is all right and if it is someone she trusts.
- Jessica’s angelic identity remains a theological flashpoint.
- Minerva is Jessica’s true celestial or angelic name.
- Divine Masochism syncretizes the pagan goddess Minerva as the Angel of Civilization; Justicia would be the Angel of Justice.
Unresolved Hooks
Section titled “Unresolved Hooks”- Ruins and gods:
- Which Kalassarian ruin sections were cleaned and which were left to decay.
- Whether comprehend languages was cast.
- Why a Green Lord shrine exists inside Kalassarian architecture.
- Whether the Kalassarian undead spoke a recoverable message.
- Orb and power system:
- Whether killing a parasite before extraction is safe.
- Whether the orb can remove parasites without killing hosts.
- How to repair or reroute the broken conduit.
- Whether Anton can stabilize the system.
- Egg and aberration:
- Whether the egg is innocent, already aberrant, or becoming an Elder Brain.
- What “not yet” an Elder Brain means.
- What His Majesty intended to do with it.
- Whether the baby can be raised safely like the earlier aboleth story.
- Reformists and Paladinate:
- Garward Eastonton’s location.
- Whether Aigral Eastonton is alive and where he is hiding.
- Who the Bearer of the Whip is and whether Jessica has her scent.
- The hierarchy of bishop, Candle Bearer, Bearer of the Whip, Sir Essen, and Garward.
- Which paladins are infected, pierced, coerced, or voluntary.
- Whether the new convent is a Reformist infiltration tool.
- People and places:
- Dorothy “Miya” Campbell’s public names and branding, including Miya Holiday, Miya Campbell, and Spark.
- Aranar, Dolapan, Philippa Vertin, Gwyniviere, Merwin, Ross Morin, Lannis, and Bourne.
- Bram’s Gate, Bramsgate, Bramsward, or Port Surrey-on-the-Brams.
- Thralmal, Pina, Cotto, Ruchanan, Lily of the Cornbloom, and Sir Renard.
- Malthreks and allies:
- What Rebecca’s exact Malthrek status is.
- Whether Duchess Antoinette’s Reformist role was voluntary, coerced, or mixed.
- Where Duke Ellington Malthrek stands in the parasite crisis.
- Whether John, Luke, and Mark are fully safe.
- Immediate operations:
- Protect the teleportation circle.
- Read the research documents.
- Recover deployment records from the Chief of Staff’s office.
- Locate Aigral Eastonton and Guillerma.
- Find Garward.
- Treat rescued children, wounded mages, Thorin, and other surviving victims.
