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Principium

Principium

Gargantuan vehicle · Sea · Galley — long hull with ram and two masts

Travel Pace
10
mph
Crew / Passengers
80 / 40
Cargo
150
tons
Hull AC / HP
15 / 500
Damage threshold 20
STR
DEX
CON
INT
WIS
CHA
20 +5
7 -2
17 +3
0 -5
0 -5
0 -5
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Control

Helm
AC 16 HP 50

Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the galley can't turn.

Movement

Oar
AC 12 HP 100

oar: Speed 30 ft. in water. −5 ft. speed per 25 damage taken to this component.

Sails
AC 12 HP 100

wind: Speed 35 ft. in water. 15 ft. while sailing into the wind; 50 ft. while sailing with the wind. −10 ft. speed per 25 damage taken to this component.

Weapons

Ballista (×4)
AC 14 HP 50

Ranged Weapon Attack: +5 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

Mangonel (×2)
AC 15 HP 100

Ranged Weapon Attack: +5 to hit, range 200/800 ft., one target. This weapon can't hit targets within 60 ft. of it. Hit: 27 (5d10) bludgeoning damage.

The Principium was a galley working under La Camaraderie de la Mer, and was its “flagship” in that it was led by the organization’s Grand Master. On paper, it was a cargo ship that hauled iron from Raibon Island to Estrega.

The Captain of the Principium was always the Grand Master of La Camaraderie de la Mer. At the time of its sinking, the captain was Jethro Duvague.