The Black Quill
The Black Quill
Travel Pace
10
mph
Crew / Passengers
80 / 40
Cargo
150
tons
Hull AC / HP
15 / 500
Damage threshold 20
STR
DEX
CON
INT
WIS
CHA
20 +5
7 -2
17 +3
0 -5
0 -5
0 -5
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Control
Helm
AC 16 HP 50
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the galley can't turn.
Movement
Oar
AC 12 HP 100
oar: Speed 30 ft. in water. −5 ft. speed per 25 damage taken to this component.
Sails
AC 12 HP 100
wind: Speed 35 ft. in water. 15 ft. while sailing into the wind; 50 ft. while sailing with the wind. −10 ft. speed per 25 damage taken to this component.
Weapons
Ballista (×4)
AC 14 HP 50
Ranged Weapon Attack: +5 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Mangonel (×2)
AC 15 HP 100
Ranged Weapon Attack: +5 to hit, range 200/800 ft., one target. This weapon can't hit targets within 60 ft. of it. Hit: 27 (5d10) bludgeoning damage.