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Wild Magic Surge Tables

Roll 1d4 to choose the raunchiness scale, then roll d100 on the matching table.

d4TableTone
1

Vanilla Chaos

Classic wild magic, odd but mostly safe for any table.

2

Spicy Mischief

Flirtation, glamour, innuendo, and light adult comedy.

3

Lewd Complications

Stronger erotic themes, embarrassment, temptations, and messy social fallout.

4

Debauched Pandemonium

The wildest adult-only version: raunchy, explicit in theme, unapologetically adult.

d100Effect
1

You cast Fireball centered on yourself.

2

You cast Magic Missile at 2nd level, targeting creatures of your choice.

3

You cast Misty Step immediately.

4

You cast Mirror Image on yourself.

5

You cast Grease centered on a point within 30 feet.

6

You cast Thunderwave.

7

You cast Faerie Fire centered on yourself.

8

You cast Darkness centered on yourself.

9

You cast Blink.

10

You cast Fly on a random creature within 60 feet.

11

You cast Haste on yourself.

12

You cast Slow centered on yourself.

13

You cast Confusion centered on yourself.

14

You cast Polymorph on yourself. If you fail the save, the DM chooses a harmless beast.

15

You become invisible until the start of your next turn or until you attack or cast a spell.

16

You teleport up to 30 feet to an unoccupied space you can see.

17

You and a random creature within 60 feet swap places.

18

You regain hit points equal to twice your level.

19

You gain 2d10 temporary hit points.

20

You gain resistance to all damage until the start of your next turn.

21

You gain a +2 bonus to AC for 1 minute.

22

You gain advantage on your next saving throw.

23

Your next spell attack roll has advantage.

24

Your next spell that deals damage deals extra force damage equal to your proficiency bonus.

25

Your spell save DC increases by 1 for 1 minute.

26

You regain your lowest-level expended spell slot.

27

You regain all expended Sorcery Points. If you have none, regain a 1st-level spell slot.

28

Until the end of your next turn, you can take one additional action.

29

You cannot cast spells until the end of your next turn, but weapon attacks have advantage.

30

You are frightened of the nearest creature until the end of your next turn.

31

You are charmed by the nearest creature until the end of your next turn.

32

You are immune to being charmed for 1 hour.

33

You are immune to being frightened for 1 hour.

34

You levitate 6 inches off the ground for 1 minute. Your speed is unchanged.

35

You gain a flying speed of 30 feet until the end of your current turn.

36

Your speed increases by 10 feet for 1 minute.

37

Your speed is halved until the end of your next turn.

38

You grow one size larger for 1 minute.

39

You shrink one size smaller for 1 minute.

40

Roll a d10. Your age changes by that many years, younger if odd and older if even, for 24 hours.

41

Your hair changes length, color, or texture until your next long rest.

42

Your skin turns a vivid color for 24 hours.

43

Your eyes glow like lanterns for 1 hour. You shed dim light in a 10-foot radius.

44

Spectral butterflies, sparks, or petals orbit you for 1 minute.

45

Your voice booms three times louder than normal for 10 minutes.

46

You can speak only in whispers for 10 minutes. Verbal components still work.

47

Your next sentence appears as glowing script in the air.

48

You cannot lie for 10 minutes.

49

Every creature within 30 feet hears your surface thought as a single sentence chosen by the DM.

50

Your shadow detaches and acts out your mood for 1 minute.

51

You turn into a potted plant until the start of your next turn.

52

A harmless rain cloud follows you for 1 minute.

53

A tiny illusory orchestra follows you for 1 minute, scoring your actions.

54

Your clothing and gear become perfectly clean.

55

A random mundane object within 30 feet turns bright gold for 1 hour, but remains worthless.

56

All unattended candles, lamps, and torches within 60 feet ignite or extinguish, your choice.

57

A burst of flower petals fills a 20-foot radius, lightly obscuring it until the end of your next turn.

58

A spectral hand points dramatically at the most dangerous creature you can see.

59

You know the direction of the nearest source of fresh water for 1 hour.

60

You know the direction of the nearest creature type chosen by the DM for 1 minute.

61

You can understand all spoken languages for 10 minutes, but cannot read them.

62

You can read all written languages for 10 minutes, but cannot speak them.

63

You gain darkvision out to 60 feet for 1 hour. If you already have it, its range increases by 30 feet.

64

You gain blindsight out to 10 feet until the end of your next turn.

65

You gain truesight out to 30 feet until the end of your next turn.

66

You become deafened until the end of your next turn, but gain advantage on Wisdom saving throws during that time.

67

You become blinded until the end of your next turn, but your next spell attack automatically targets the correct space if the target is within range.

68

Every creature within 10 feet is pushed 10 feet directly away from you.

69

Every creature within 10 feet is pulled 10 feet directly toward you, stopping in unoccupied spaces.

70

The next creature you damage before the end of your next turn is knocked prone.

71

The next creature you damage before the end of your next turn is pushed 10 feet away.

72

The next creature that damages you before your next turn takes force damage equal to your level.

73

Until the end of your next turn, opportunity attacks against you have disadvantage.

74

Until the end of your next turn, opportunity attacks you make have advantage.

75

You gain vulnerability to the next damage you take before the end of your next turn.

76

You gain resistance to the next damage you take before the end of your next turn.

77

A random creature within 60 feet gains 1d10 temporary hit points.

78

A random creature within 60 feet takes 1d10 force damage.

79

A random creature within 60 feet teleports 10 feet in a random direction to an unoccupied space.

80

A random creature within 60 feet falls prone.

81

A random creature within 60 feet rises 5 feet into the air until the end of its next turn, then falls.

82

A random creature within 60 feet becomes invisible until the start of your next turn.

83

A random creature within 60 feet becomes outlined in light, granting advantage on the next attack against it.

84

Your next spell creates no sound.

85

Your next spell creates twice as much sound as normal.

86

Your next spell leaves behind a harmless scent of ozone, roses, smoke, or cinnamon.

87

Your next spell changes color to match your mood.

88

Your next spell also creates a harmless illusory animal chosen by the DM.

89

Roll twice on this table and choose either result.

90

Roll twice on this table; both results occur. Ignore further 90s.

91

For 1 minute, whenever you cast a spell, you may teleport 5 feet before or after casting it.

92

For 1 minute, whenever you cast a spell, harmless sparks arc from you to nearby metal objects.

93

For 1 minute, whenever you cast a spell, your feet leave glowing footprints.

94

For 1 minute, whenever you cast a spell, you gain 1 temporary hit point.

95

For 1 minute, whenever you cast a spell, a random unattended object within 30 feet levitates 1 foot.

96

For 1 minute, whenever you cast a spell, your voice changes to a different creature’s voice.

97

For 1 minute, whenever you cast a spell, a harmless illusory duplicate of you cheers.

98

For 1 minute, whenever you cast a spell, you may change the spell’s visible color and texture.

99

For 1 minute, whenever you roll on this table, roll twice and choose either result. Ignore further 99s.

100

Choose any result from this table.

d100Effect
1

Your outfit becomes scandalously stylish for 1 hour. Armor, pockets, and gear still work normally.

2

Your outfit becomes formalwear, dancewear, lingerie-inspired fashion, or dramatic stagewear for 1 hour.

3

Your clothes appear translucent but remain magically opaque enough for table comfort. The illusion lasts 10 minutes.

4

Your hair becomes perfectly tousled, glossy, or windswept until your next long rest.

5

Your skin glows with warm candlelight for 1 hour.

6

Your eyes, lips, nails, scars, or tattoos glow softly for 1 hour.

7

You smell like roses, incense, clean sweat, expensive perfume, or ozone for 1 hour.

8

A magical blush spreads across your face whenever someone says your name for 1 hour.

9

Your voice becomes breathy, smoky, honeyed, commanding, or operatic for 10 minutes.

10

Your next verbal component comes out as a gasp, purr, whisper, or dramatic moan. The spell works normally.

11

Your next somatic component looks like a dance move, flirtatious gesture, or theatrical pose.

12

For 1 minute, your spellcasting is accompanied by sensual music audible within 30 feet.

13

For 1 minute, each spell you cast releases rose petals, glitter, steam, ribbons, or warm rain.

14

For 1 minute, every spell you cast leaves a glowing kiss mark, handprint, or heart-shaped sigil on its target or impact point.

15

Your next successful spell attack leaves the target dramatically disheveled until the end of its next turn.

16

Your next spell smells faintly of massage oil, spiced wine, roses, or smoke.

17

A spectral hand fans you, fixes your hair, adjusts your collar, or gives you a playful slap.

18

A spectral admirer appears, applauds you, and vanishes. You gain 1 temporary hit point.

19

Illusory hearts, roses, flames, or sparkles orbit a creature of your choice for 1 minute.

20

Illusory censor bars or strategically placed sparkles follow you for 10 minutes.

21

Your reflection acts flirtatiously independent of you for 1 hour.

22

Your shadow poses, preens, or acts out your confidence for 1 minute.

23

Your footsteps leave glowing heart-shaped, star-shaped, or flame-shaped marks for 1 hour.

24

Your clothing and gear become perfectly clean, warm, and pleasantly scented.

25

You can change the cut, color, and style of your clothing as a bonus action for 1 hour.

26

One creature of your choice within 30 feet gets the same magical styling effect as you.

27

You and one creature of your choice within 30 feet swap clothing colors or outfit aesthetics for 1 hour. Gear remains functional.

28

You and one creature of your choice within 30 feet exchange a brief harmless emotional impression.

29

One creature of your choice within 30 feet hears a sincere compliment in your voice. You choose whether you actually said it.

30

One creature of your choice within 30 feet gains advantage on its next Charisma check.

31

One creature of your choice within 30 feet gains temporary hit points equal to your Charisma modifier.

32

One creature of your choice within 30 feet may use its reaction to move up to half its speed toward or away from you.

33

For 1 minute, creatures of your choice who flirt with you can gain 1d4 temporary hit points once each.

34

For 1 minute, creatures of your choice who dance, bow, toast, or play into the drama gain advantage on their next Performance check.

35

For 1 minute, you have advantage on Performance checks.

36

For 1 minute, you have advantage on Persuasion checks made through charm, wit, or flirtation.

37

For 1 minute, you have advantage on Deception checks made to maintain a playful persona.

38

For 1 minute, you have advantage on Intimidation checks made through seductive menace.

39

Your next Charisma check made in a charged social context gains a bonus equal to your proficiency bonus.

40

Your next failed Charisma check can be rerolled, but the second result stands.

41

A hostile creature within 30 feet becomes flustered until the end of its next turn and cannot take reactions.

42

A hostile creature within 30 feet must succeed on a Wisdom save or have disadvantage on its next attack roll.

43

A hostile creature within 30 feet is distracted by illusory applause and has disadvantage on its next Perception check.

44

A hostile creature within 30 feet hears an embarrassing but harmless compliment in your voice.

45

A hostile creature within 30 feet is outlined by romantic stage lighting until the end of your next turn.

46

You cast Charm Person on a random humanoid within range.

47

You cast Friends without requiring concentration. When it ends, the target merely knows magic was involved.

48

You cast Disguise Self; the disguise must be glamorous, alluring, or dramatic.

49

You cast Unseen Servant; it appears as a discreet valet, stylist, or stagehand.

50

You cast Prestidigitation up to three times immediately.

51

You cast Silvery Barbs if available at your table; otherwise a hostile creature within 60 feet has disadvantage on its next roll.

52

You cast Heroism on yourself.

53

You cast Enhance Ability on yourself, choosing Charisma.

54

You cast Calm Emotions centered on yourself.

55

You cast Enlarge/Reduce on yourself, your choice.

56

You cast Mirror Image; the duplicates are glamorous versions of you.

57

You cast Misty Step; you vanish in perfume, steam, or silk ribbons.

58

You cast Faerie Fire; affected creatures glow in blush, gold, violet, or ruby light.

59

You cast Grease; it looks and smells like harmless massage oil.

60

You cast Hypnotic Pattern centered on a point within range chosen by the DM, appearing as romantic lights.

61

You regain hit points equal to your Charisma modifier plus your level.

62

You gain 1d10 temporary hit points and look dramatically refreshed.

63

You gain resistance to psychic damage for 1 hour.

64

You gain advantage on saving throws against being charmed for 1 hour.

65

You become immune to embarrassment-based magical effects for 1 hour, if such things matter.

66

You can sense whether creatures within 30 feet are friendly, hostile, or indifferent for 1 minute.

67

You can sense whether a creature within 30 feet is magically charmed, frightened, or disguised.

68

You can understand flirtation, innuendo, and double meanings in any spoken language for 1 hour.

69

Nice. Choose one creature you can see. You both gain Heroic Inspiration.

70

A conjured chaise, throne, bathtub, or pile of pillows appears beneath you for 1 round, catching you if you fall prone.

71

Warm rain falls in a 20-foot radius until the end of your next turn. Nonmagical flames are extinguished.

72

A cloud of perfume lightly obscures a 10-foot radius until the end of your next turn.

73

Soft rose vines restrain an unattended object or door within 30 feet until the end of your next turn.

74

Silk ribbons lash out. One creature within 30 feet must succeed on a Dexterity save or be grappled until the end of its next turn.

75

A burst of confetti, petals, or feathers blinds one creature within 30 feet until the start of its next turn unless it succeeds on a Dexterity save.

76

A magical spotlight follows you for 1 minute. You shed bright light in a 10-foot radius.

77

All creatures within 10 feet are pushed 10 feet away by a dramatic gust of warm air.

78

All creatures within 10 feet are pulled up to 10 feet toward you, in a dramatic rush.

79

You teleport 30 feet, leaving behind a lipstick mark, calling card, or rose.

80

You swap places with a creature of your choice within 60 feet. Both of you arrive looking freshly styled.

81

You become invisible until the start of your next turn, leaving only a perfume trail.

82

You levitate 6 inches off the ground for 1 minute and recline as if on invisible furniture.

83

You gain a flying speed of 30 feet until the end of your current turn, propelled by sparkling stage wind.

84

Your next spell ignores half cover if you deliver a flirtatious line while casting it.

85

Your next spell’s damage type changes to psychic, radiant, or force, your choice.

86

Your next spell that deals damage also grants you temporary hit points equal to your Charisma modifier.

87

Your next spell that forces a save also creates harmless illusory applause on a failed save.

88

Your next spell attack that misses still creates a distracting burst; the target cannot take reactions until its next turn.

89

Your next spell with a range of touch can instead be delivered by a spectral hand within 30 feet.

90

Your next spell with a range of self also affects one creature of your choice within 10 feet until the end of your next turn.

91

For 1 minute, your spell focus purrs, warms, hums, or vibrates whenever magic is nearby.

92

For 1 minute, your weapon, focus, or hands drip illusory honey, wine, ink, or molten gold.

93

For 1 minute, your laugh, sigh, or battle cry can be heard up to 300 feet away.

94

For 1 minute, any creature that compliments you gains 1 temporary hit point once.

95

For 1 minute, a creature of your choice that kisses your hand, bows, or toasts you gains 1d6 temporary hit points once.

96

For 1 minute, whenever you cast a spell, a magical voice says something flattering about you.

97

For 1 minute, whenever you cast a spell, roll a d6; on a 6, regain 1 Sorcery Point.

98

For 1 minute, whenever you cast a spell, one creature of your choice within 30 feet may move 5 feet without provoking opportunity attacks.

99

Roll twice on this table and choose either result. Ignore further 99s.

100

Choose any result from this table or roll once on Table 3.

d100Effect
1

Your outfit becomes magically secure battle lingerie, fetishwear, nude-illusion couture, or scandalous formalwear for 1 hour. Gear works normally.

2

Your outfit vanishes behind censoring sparkles for a heartbeat, then returns altered, laced, unlaced, or indecently dramatic.

3

Your armor or clothing loosens, tightens, straps itself perfectly, or dramatically unlatches. No mechanical penalty unless you choose comedy.

4

Your clothing appears painted on for 10 minutes, but remains physically present and protective.

5

Your skin becomes slick with fragrant magical oil for 1 minute. You have advantage on checks to escape grapples.

6

Your skin becomes warm, flushed, and rune-marked for 1 hour. You shed dim light in a 5-foot radius.

7

Glowing handprints, kiss marks, bite marks, vines, or lipstick sigils appear on your body for 1 hour. You choose whether clothing hides them.

8

Your hair, tail, horns, or other features become exaggeratedly alluring until your next long rest.

9

You temporarily gain a harmless alluring trait chosen by you: infernal curves, divine musculature, fey fragrance, or predatory grace.

10

Your voice becomes explicitly seductive for 10 minutes. You have advantage on one Charisma check made before it ends.

11

Your next verbal component is a filthy confession, invitation, boast, or prayer. The spell gains +1 to its attack roll or save DC.

12

Your next somatic component looks indecently suggestive. The spell works normally and cannot be counterspelled by creatures that laugh.

13

For 1 minute, every spell you cast sounds like bedroom music, heavy breathing, whispered praise, or a dramatic romance scene.

14

For 1 minute, every spell you cast leaves the target looking post-tryst disheveled, winded, or glowingly pleased. Cosmetic only.

15

For 1 minute, whenever you cast a spell, illusory hands, ribbons, tails, or vines briefly coil around you.

16

Your spell focus behaves like an adult toy prop: purring, pulsing, warming, or vibrating when magic is near. Cosmetic unless used creatively.

17

A spectral hand gropes, spanks, caresses, dips, or fans you with theatrical precision. You may use your reaction to impose disadvantage on one attack against you.

18

A spectral admirer appears, says something outrageously dirty about your magic, and vanishes. You gain Heroic Inspiration.

19

Your shadow graphically mimes your ego, libido, or confidence for 1 minute. It reveals vibes, not secrets.

20

Your reflection appears naked, masked, collared, crowned, smug, or otherwise debauched for 1 hour. The effect is fully theatrical and indecent.

21

A magical censor cloud follows you for 10 minutes, making you look much less dressed than you are.

22

Warm steam fills a 10-foot radius around you until the end of your next turn. The area is lightly obscured.

23

Warm rain drenches a 20-foot radius. Clothing clings dramatically, and nonmagical flames go out.

24

A cloud of aphrodisiac-scented perfume fills a 10-foot radius until the end of your next turn. It imposes disadvantage on smell-based Perception checks.

25

The ground in a 10-foot square becomes slick with harmless magical oil for 1 minute, as Grease.

26

Silk restraints, rose vines, or spectral cuffs attempt to bind one creature within 30 feet. It must succeed on a Strength save or be restrained until the end of its next turn.

27

A whip, riding crop, feather, or ribbon of force snaps at one creature within 30 feet, dealing force damage equal to your level.

28

A conjured bed, divan, bath, altar, or pile of pillows appears under you for 1 round, granting you half cover until your next turn.

29

A conjured privacy screen, curtain, or wall of steam appears in a 10-foot line until the end of your next turn, lightly obscuring the area.

30

A bottle of magical lubricant, massage oil, perfume, or wine appears in your hand. It lasts 1 hour and has no resale value.

31

You and one creature of your choice within 30 feet feel a rush of arousal and battle confidence, each gaining 1d6 temporary hit points.

32

One creature of your choice within 30 feet shares a vivid erotic daydream with you for a heartbeat. You both gain advantage on your next Wisdom save.

33

One creature of your choice within 30 feet feels your heartbeat for 1 minute. Each of you knows when the other takes damage.

34

One creature of your choice within 30 feet may immediately move up to its speed toward or away from you, in a dramatic rush.

35

One creature of your choice within 30 feet gains advantage on its next attack if it compliments, flirts with, or theatrically worships you.

36

One creature of your choice within 30 feet gains advantage on its next saving throw if it says something shamelessly encouraging.

37

One creature of your choice within 30 feet is cleaned, perfumed, warmed, and styled, gaining temporary hit points equal to your Charisma modifier.

38

Up to three creatures of your choice within 30 feet have their clothes glamour-shifted into daring formalwear, lingerie, fetishwear, or dramatic costumes for 1 hour.

39

You and one creature of your choice within 30 feet swap outfits or glamour appearances for 10 minutes. Gear remains functional.

40

You and one creature of your choice within 30 feet exchange one harmless sensual impression: warmth, scent, heartbeat, taste, or texture.

41

A hostile creature within 30 feet becomes magically flustered until the end of its next turn and cannot take reactions.

42

A hostile creature within 30 feet is struck by a humiliating wardrobe malfunction illusion and has disadvantage on its next attack roll.

43

A hostile creature within 30 feet hears a filthy insult in your voice and must succeed on a Wisdom save or be unable to move closer to you until its next turn.

44

A hostile creature within 30 feet is slapped by a spectral hand and takes psychic damage equal to your Charisma modifier plus your proficiency bonus.

45

A hostile creature within 30 feet is wrapped in illusory silk and grants advantage to the next attack against it before your next turn.

46

A hostile creature within 30 feet is forced to hear thunderous applause, moans, or cheering and is deafened until the end of its next turn.

47

A hostile creature within 30 feet must succeed on a Charisma save or become visibly embarrassed, imposing disadvantage on its next Charisma check.

48

A hostile creature within 30 feet must succeed on a Dexterity save or slip prone in magical oil, spilled wine, or scattered clothing.

49

A hostile creature within 30 feet must succeed on a Wisdom save or waste its reaction looking away, staring, or composing itself.

50

A hostile creature within 30 feet is yanked 10 feet by spectral ribbons to an unoccupied space of your choice.

51

You cast Charm Person on a random humanoid within range.

52

You cast Suggestion; the suggestion should fit the surge’s tone.

53

You cast Command; the command must be one word and should fit the surge’s tone.

54

You cast Disguise Self; the disguise is scandalous, masked, or bedroom-coded.

55

You cast Alter Self; the change is alluring, monstrous, divine, or fey.

56

You cast Enhance Ability on yourself, choosing Charisma.

57

You cast Mirror Image; the duplicates are lewdly confident versions of you.

58

You cast Misty Step; you vanish in steam, petals, perfume, or thrown clothing.

59

You cast Grease; it appears as magical lubricant or massage oil.

60

You cast Web; it appears as silk sheets, ribbons, vines, or lace.

61

You cast Hold Person on a random hostile humanoid within range; the visual is spectral restraints.

62

You cast Hypnotic Pattern; the pattern resembles decadent party lights, boudoir lanterns, or ruby stars.

63

You cast Fear; affected creatures see you as a terrifying seducer, sacred predator, or humiliating temptation.

64

You cast Haste on yourself; you look dangerously excited and overcharged.

65

You cast Slow centered on yourself; the air thickens like heat, perfume, or dream honey.

66

You cast Fly on yourself or one creature of your choice within 30 feet.

67

You cast Blink; each reappearance is more disheveled.

68

You cast Major Image of a decadent party, private chamber, scandalous idol, or suggestive distraction.

69

Nice. Roll on this table again, then you and one creature of your choice each gain Heroic Inspiration.

70

You gain resistance to psychic damage and advantage on saves against being charmed for 1 hour.

71

You gain a +2 bonus to AC for 1 minute as spectral ribbons, sheets, or grasping hands shield you.

72

You regain hit points equal to twice your level, appearing flushed and freshly satisfied.

73

You gain 3d10 temporary hit points, and your body glows with heat for 1 minute.

74

You regain one expended spell slot of 3rd level or lower, accompanied by an indecent magical sigh.

75

You regain all expended Sorcery Points. If you have none, gain Heroic Inspiration.

76

You gain advantage on your next spell attack if you say something filthy while casting it.

77

The next spell you cast with a saving throw has +1 to its DC if you perform it shamelessly.

78

The next spell you cast with range self also affects one creature of your choice within 10 feet until your next turn.

79

The next spell you cast with range touch can be delivered by spectral lips, hands, ribbon, or tail within 30 feet.

80

The next spell you cast that deals damage also knocks the target prone if it fails a Strength save.

81

The next spell you cast that charms, frightens, or restrains a creature also deals psychic damage equal to your Charisma modifier.

82

Until the end of your next turn, creatures have disadvantage on opportunity attacks against you if you move with a seductive flourish.

83

Until the end of your next turn, your touch deals an extra 1d6 lightning or psychic damage once.

84

Until the end of your next turn, you can use a bonus action to distract one creature within 30 feet; it cannot take reactions until its next turn.

85

For 1 minute, creatures of your choice who flirt with, compliment, worship, or tease you gain 1d6 temporary hit points once each.

86

For 1 minute, when a creature of your choice within 30 feet takes damage, you may use your reaction to grant it resistance to that damage with a protective erotic glamour.

87

For 1 minute, when you take damage, a burst of perfume, heat, or whispered praise forces the attacker to succeed on a Wisdom save or be pushed 10 feet.

88

For 1 minute, your melee touch can mark a creature with a glowing kiss, bite, or handprint. The next attack against it has advantage.

89

For 1 minute, your body radiates intoxicating confidence. You have advantage on Charisma saves and checks.

90

For 1 minute, your dirty jokes become weaponized. Once per turn, a creature that can hear you takes psychic damage equal to your Charisma modifier if it fails a Wisdom save.

91

For 1 minute, every creature of your choice within 10 feet feels pleasantly warm and gains resistance to cold damage.

92

For 1 minute, every creature of your choice within 10 feet feels magically relaxed and gains advantage on saves against fear.

93

For 1 minute, every spell you cast causes harmless erotic illusions in the surge’s style.

94

For 1 minute, every spell you cast lets you move 5 feet without provoking opportunity attacks.

95

For 1 minute, every spell you cast forces a random unattended garment, curtain, rope, or ribbon within 30 feet to animate briefly.

96

For 1 minute, every spell you cast makes your clothes, armor, or body look increasingly debauched. Cosmetic only.

97

For 1 minute, whenever you roll damage for a spell, reroll one damage die and use the higher result.

98

For 1 minute, whenever you force a saving throw with a spell, one creature of your choice within 30 feet gains 1 temporary hit point.

99

Roll twice on this table and choose either result. Ignore further 99s.

100

Choose any result from this table or roll once on Table 4.

d100Effect
1

Your outfit becomes the most indecent magically functional battlewear the spell can make for 1 hour. Armor and gear still work.

2

Your outfit becomes a nude glamour, erotic costume, ceremonial fetishwear, or “barely legal by physics” couture for 10 minutes.

3

Your clothes vanish behind smoke, censor bars, ribbons, or divine lighting, then reappear arranged for maximum scandal.

4

Your body is covered in glowing kiss marks, bite marks, rope patterns, handprints, sacred obscenities, or infernal love poetry for 1 hour.

5

Your skin becomes slick with conjured oil, sweat, glitter, or nectar for 1 minute. You cannot be grappled unless you choose to be.

6

Your body radiates heat, perfume, and visible magical desire for 1 minute. You shed bright light in a 10-foot radius.

7

Your eyes, mouth, tattoos, scars, or intimate glamour markings blaze with erotic divine or infernal light for 1 hour.

8

You temporarily gain an exaggerated adult fantasy trait of your choice: succubus poise, incubus confidence, fertility-idol curves, heroic musculature, fey beauty, or monstrous allure.

9

You grow harmless horns, tail, wings, claws, halo, collar, leash, or spectral restraints for 1 hour.

10

You grow a prehensile spectral tail, ribbon, vine, or chain for 1 minute. It can make harmless flourishes and deliver touch spells within 10 feet.

11

Your next verbal component is loudly and unmistakably pornographic in tone, though not magically compelling. The spell gains +1 to attack or save DC.

12

Your next somatic component is so lewdly theatrical that one hostile creature that can see you cannot take reactions until its next turn.

13

Your next spell releases a chorus of moans, praise, laughter, gasps, or obscene applause audible within 300 feet.

14

Your next spell leaves behind an explicit but non-contact illusion for 1 round, lightly obscuring a 10-foot radius.

15

For 1 minute, every spell you cast has an erotic aesthetic chosen by you: sacred orgy, infernal boudoir, fey bacchanal, velvet dungeon, ecstatic temple, or decadent masquerade.

16

For 1 minute, every spell you cast leaves targets looking flushed, wrecked, disheveled, marked, or dramatically satisfied. Cosmetic only.

17

Your spell focus becomes a ridiculous adult prop for 1 hour. It still functions perfectly as a focus.

18

Your spell focus begs, purrs, praises, pulses, moans, or vibrates whenever magic is nearby for 1 hour.

19

A spectral dom, lover, worshiper, valet, or scandalized priest appears, delivers a lurid flourish, and vanishes. Gain Heroic Inspiration.

20

Spectral hands, tails, vines, tongues of flame, or ribbons attend you for 1 minute. They can carry one unattended object weighing 5 pounds or less.

21

A spectral hand spanks, gropes, dips, worships, or restrains you with theatrical precision. You gain resistance to the next damage you take.

22

Your shadow acts out a lurid fantasy, power trip, or humiliating stage play for 1 minute. It cannot reveal secrets you withhold.

23

Your reflection becomes an explicit version of you for 1 hour. The reflection is fully uncensored and theatrical.

24

Your aura exposes your current vibe as a visible subtitle: starving, smug, worshipful, dangerous, needy, untouchable, or ruined.

25

A magical privacy curtain, boudoir screen, confessional booth, or velvet canopy appears in a 15-foot cube until the end of your next turn. The area is lightly obscured.

26

A conjured bed, altar, bath, throne, swing, or pile of cushions erupts under you. Until your next turn, you cannot be knocked prone.

27

A rain of warm water, wine, perfume, rose petals, feathers, or glitter drenches a 20-foot radius until the end of your next turn.

28

A 10-foot square becomes slick with magical lubricant, spilled wine, or oil for 1 minute, as Grease.

29

A 10-foot radius fills with intoxicating perfume, sweat, incense, or musk until the end of your next turn. It is lightly obscured.

30

The nearest unattended rope, chain, sheet, curtain, or garment animates and coils around one creature within 30 feet. It must succeed on a Strength save or be restrained until the end of its next turn.

31

Spectral cuffs, silk, vines, or chains bind one creature within 30 feet. On a failed Strength save, it is restrained for 1 minute and can repeat the save at the end of each turn.

32

A whip, crop, thorny rose, tongue of flame, or ribbon of force strikes one creature within 30 feet, dealing 2d8 force or psychic damage.

33

A burst of ecstatic thunder erupts from you. Creatures of your choice within 10 feet must make a Constitution save or be deafened and pushed 10 feet.

34

A moan of thunder rolls out from you. Hostile creatures within 10 feet take thunder damage equal to your level if they fail a Constitution save.

35

A wave of heat and perfume rolls out. Hostile creatures within 15 feet cannot take reactions until their next turn if they fail a Wisdom save.

36

One creature of your choice within 30 feet shares an erotic vision with you and gains Heroic Inspiration.

37

One creature of your choice within 30 feet feels magically desired, cherished, or worshiped and gains 2d6 temporary hit points.

38

One creature of your choice within 30 feet shares your heartbeat and breath for 1 minute. Whenever one of you regains hit points, the other regains hit points equal to your Charisma modifier.

39

One creature of your choice within 30 feet may immediately teleport to an unoccupied space adjacent to you, or you may teleport adjacent to it.

40

One creature of your choice within 30 feet may use its reaction to make one weapon attack or cast a cantrip after saying something filthy or devotional.

41

Up to three creatures of your choice within 30 feet are cleaned, scented, styled, and dressed in outrageous erotic glamour for 1 hour.

42

Up to three creatures of your choice within 30 feet gain 1d8 temporary hit points if they play into the scene with flirtation, worship, defiance, or banter.

43

You and one creature of your choice within 30 feet exchange a sensual impression so intense that both of you gain advantage on your next saving throw.

44

You and one creature of your choice within 30 feet swap glamorous or explicit outfit illusions for 10 minutes. Gear remains functional.

45

You and one creature of your choice within 30 feet are linked by a visible ribbon, chain, vow, leash, or beam of light for 1 minute. While within 30 feet, each gains +1 AC.

46

A hostile creature within 30 feet suffers a humiliating erotic illusion visible in the scene. It has disadvantage on its next attack roll.

47

A hostile creature within 30 feet is struck by obscene applause and cannot take reactions until the end of its next turn.

48

A hostile creature within 30 feet is magically disheveled, unlaced, sweat-slick, or scandalized. The next attack against it has advantage.

49

A hostile creature within 30 feet is yanked into a kneeling, bowed, sprawled, or theatrically submissive pose if it fails a Strength save. It falls prone.

50

A hostile creature within 30 feet must succeed on a Wisdom save or become too flustered to move closer to you until the end of its next turn.

51

A hostile creature within 30 feet must succeed on a Charisma save or have its next spoken words replaced by an embarrassing innuendo. It cannot cast spells with verbal components until its next turn.

52

A hostile creature within 30 feet must succeed on a Dexterity save or slip in oil, wine, clothing, petals, or ectoplasm and fall prone.

53

A hostile creature within 30 feet must succeed on a Constitution save or be overwhelmed by perfume, heat, or magical static, becoming poisoned until the end of its next turn.

54

A hostile creature within 30 feet must succeed on an Intelligence save or be distracted by explicit illusions and lose concentration.

55

A hostile creature within 30 feet is branded with a glowing kiss, bite, handprint, or obscene rune. Until your next turn, your attacks against it have advantage.

56

You cast Command; the command should be filthy, theatrical, or tactically useful.

57

You cast Suggestion; the suggestion should fit the surge’s tone.

58

You cast Charm Monster; it manifests with decadent emotional intensity.

59

You cast Hold Person or Hold Monster on a random hostile creature within range; the visual is spectral restraints.

60

You cast Fear; affected creatures see you as an overwhelming erotic nightmare, sacred predator, or humiliating desire.

61

You cast Hypnotic Pattern; the pattern is a decadent, explicit, adult-only vision in the surge’s style.

62

You cast Major Image of a bacchanal, dungeon, temple of pleasure, erotic idol, or scandalous masquerade.

63

You cast Evard's Black Tentacles if available; otherwise cast Web. The effect appears as writhing tentacles, silk, vines, or chains.

64

You cast Polymorph on yourself. On a failed save, become a creature that is ridiculous, alluring, or symbolically horny, chosen by the DM.

65

You cast Alter Self; the result is deliberately adult, monstrous, divine, or fey.

66

You cast Disguise Self; the disguise is explicitly scandalous but socially plausible if you choose.

67

You cast Mirror Image; the duplicates are lewd, worshipful, dominant, submissive, or smug versions of you.

68

You cast Misty Step; you vanish in a burst of underwear, steam, moans, petals, or perfume.

69

Nice. Roll on this table again, then choose one creature. You both gain Heroic Inspiration and 2d6 temporary hit points.

70

You cast Haste on yourself; when it ends, you are flushed and panting but suffer the normal lethargy.

71

You cast Slow centered on yourself; the air becomes syrupy, hot, and decadent.

72

You cast Fly; spectral wings, straps, ribbons, or hands carry the target.

73

You cast Blink; every time you return, you look more debauched.

74

You cast Fireball centered on yourself, but the flames look like hearts, tongues, roses, or velvet-red hellfire.

75

You cast Counterspell against your own triggering spell if possible. If not, the surge becomes a humiliating magical hiccup.

76

You regain all expended Sorcery Points and visibly shudder with magical overload.

77

You regain one expended spell slot of 5th level or lower, accompanied by obscene celestial, infernal, or fey approval.

78

You regain hit points equal to three times your level and look freshly ruined, blessed, or satisfied.

79

You gain 4d10 temporary hit points as spectral admirers worship, dress, fan, or praise you.

80

You gain resistance to all damage until the start of your next turn as silk, flesh-colored light, or infernal velvet shields you.

81

You gain a +3 bonus to AC for 1 minute as spectral restraints, sheets, hands, or chains deflect attacks.

82

You gain advantage on Charisma checks and Charisma saves for 1 hour, but your thoughts are audibly horny stage whispers to creatures within 5 feet.

83

Your next spell attack is a critical hit on a roll of 18-20 if you cast it with shameless adult theatrics.

84

Your next spell with a saving throw imposes disadvantage on one target’s save if you describe the spell’s debauched aesthetic.

85

Your next spell that deals damage also brands the target with a mark that lets you track its direction for 1 hour.

86

Your next touch spell can be delivered through a spectral mouth, hand, tail, vine, chain, or ribbon within 60 feet.

87

Your next spell that charms, frightens, restrains, or knocks prone also deals 2d6 psychic damage to one affected hostile creature.

88

Your next spell with range self also affects up to two creatures of your choice within 10 feet until your next turn.

89

For 1 minute, your dirty talk is magic. As a bonus action, force one creature that can hear you within 30 feet to make a Wisdom save or take psychic damage equal to your level.

90

For 1 minute, creatures of your choice who flirt, worship, tease, praise, or defy you gain 1d8 temporary hit points once each.

91

For 1 minute, every creature of your choice within 10 feet gains resistance to cold and psychic damage while basking in your heat.

92

For 1 minute, every hostile creature that starts its turn within 10 feet of you must succeed on a Wisdom save or be unable to take reactions.

93

For 1 minute, whenever you take damage, the attacker is splashed with illusory oil, wine, glitter, or sweat and grants advantage to the next attack against it.

94

For 1 minute, whenever you cast a spell, one creature of your choice within 30 feet may move 10 feet without provoking opportunity attacks.

95

For 1 minute, whenever you cast a spell, an unattended rope, chain, curtain, garment, sheet, or vine within 30 feet animates and may shove one creature 5 feet.

96

For 1 minute, whenever you cast a spell, the nearest hostile creature hears its name in an obscene whisper and has disadvantage on its next Perception check.

97

For 1 minute, whenever you force a saving throw with a spell, one creature of your choice within 30 feet gains temporary hit points equal to your Charisma modifier.

98

For 1 minute, whenever you roll damage for a spell, reroll up to two damage dice and use the higher results.

99

Roll twice on this table and choose either result. Ignore further 99s.

100

Choose any result from any table.