Wild Magic Surge Tables
Roll 1d4 to choose the raunchiness scale, then roll d100 on the matching table.
Raunchiness Scale
Section titled “Raunchiness Scale”| d4 | Table | Tone |
|---|---|---|
| 1 | Vanilla Chaos | Classic wild magic, odd but mostly safe for any table. |
| 2 | Spicy Mischief | Flirtation, glamour, innuendo, and light adult comedy. |
| 3 | Lewd Complications | Stronger erotic themes, embarrassment, temptations, and messy social fallout. |
| 4 | Debauched Pandemonium | The wildest adult-only version: raunchy, explicit in theme, unapologetically adult. |
Table 1: Vanilla Chaos
Section titled “Table 1: Vanilla Chaos”| d100 | Effect |
|---|---|
| 1 | You cast |
| 2 | You cast |
| 3 | You cast |
| 4 | You cast |
| 5 | You cast |
| 6 | You cast |
| 7 | You cast |
| 8 | You cast |
| 9 | You cast |
| 10 | You cast |
| 11 | You cast |
| 12 | You cast |
| 13 | You cast |
| 14 | You cast |
| 15 | You become invisible until the start of your next turn or until you attack or cast a spell. |
| 16 | You teleport up to 30 feet to an unoccupied space you can see. |
| 17 | You and a random creature within 60 feet swap places. |
| 18 | You regain hit points equal to twice your level. |
| 19 | You gain |
| 20 | You gain resistance to all damage until the start of your next turn. |
| 21 | You gain a +2 bonus to AC for 1 minute. |
| 22 | You gain advantage on your next saving throw. |
| 23 | Your next spell attack roll has advantage. |
| 24 | Your next spell that deals damage deals extra force damage equal to your proficiency bonus. |
| 25 | Your spell save DC increases by 1 for 1 minute. |
| 26 | You regain your lowest-level expended spell slot. |
| 27 | You regain all expended Sorcery Points. If you have none, regain a 1st-level spell slot. |
| 28 | Until the end of your next turn, you can take one additional action. |
| 29 | You cannot cast spells until the end of your next turn, but weapon attacks have advantage. |
| 30 | You are frightened of the nearest creature until the end of your next turn. |
| 31 | You are charmed by the nearest creature until the end of your next turn. |
| 32 | You are immune to being charmed for 1 hour. |
| 33 | You are immune to being frightened for 1 hour. |
| 34 | You levitate 6 inches off the ground for 1 minute. Your speed is unchanged. |
| 35 | You gain a flying speed of 30 feet until the end of your current turn. |
| 36 | Your speed increases by 10 feet for 1 minute. |
| 37 | Your speed is halved until the end of your next turn. |
| 38 | You grow one size larger for 1 minute. |
| 39 | You shrink one size smaller for 1 minute. |
| 40 | Roll a |
| 41 | Your hair changes length, color, or texture until your next long rest. |
| 42 | Your skin turns a vivid color for 24 hours. |
| 43 | Your eyes glow like lanterns for 1 hour. You shed dim light in a 10-foot radius. |
| 44 | Spectral butterflies, sparks, or petals orbit you for 1 minute. |
| 45 | Your voice booms three times louder than normal for 10 minutes. |
| 46 | You can speak only in whispers for 10 minutes. Verbal components still work. |
| 47 | Your next sentence appears as glowing script in the air. |
| 48 | You cannot lie for 10 minutes. |
| 49 | Every creature within 30 feet hears your surface thought as a single sentence chosen by the DM. |
| 50 | Your shadow detaches and acts out your mood for 1 minute. |
| 51 | You turn into a potted plant until the start of your next turn. |
| 52 | A harmless rain cloud follows you for 1 minute. |
| 53 | A tiny illusory orchestra follows you for 1 minute, scoring your actions. |
| 54 | Your clothing and gear become perfectly clean. |
| 55 | A random mundane object within 30 feet turns bright gold for 1 hour, but remains worthless. |
| 56 | All unattended candles, lamps, and torches within 60 feet ignite or extinguish, your choice. |
| 57 | A burst of flower petals fills a 20-foot radius, lightly obscuring it until the end of your next turn. |
| 58 | A spectral hand points dramatically at the most dangerous creature you can see. |
| 59 | You know the direction of the nearest source of fresh water for 1 hour. |
| 60 | You know the direction of the nearest creature type chosen by the DM for 1 minute. |
| 61 | You can understand all spoken languages for 10 minutes, but cannot read them. |
| 62 | You can read all written languages for 10 minutes, but cannot speak them. |
| 63 | You gain darkvision out to 60 feet for 1 hour. If you already have it, its range increases by 30 feet. |
| 64 | You gain blindsight out to 10 feet until the end of your next turn. |
| 65 | You gain truesight out to 30 feet until the end of your next turn. |
| 66 | You become deafened until the end of your next turn, but gain advantage on Wisdom saving throws during that time. |
| 67 | You become blinded until the end of your next turn, but your next spell attack automatically targets the correct space if the target is within range. |
| 68 | Every creature within 10 feet is pushed 10 feet directly away from you. |
| 69 | Every creature within 10 feet is pulled 10 feet directly toward you, stopping in unoccupied spaces. |
| 70 | The next creature you damage before the end of your next turn is knocked prone. |
| 71 | The next creature you damage before the end of your next turn is pushed 10 feet away. |
| 72 | The next creature that damages you before your next turn takes force damage equal to your level. |
| 73 | Until the end of your next turn, opportunity attacks against you have disadvantage. |
| 74 | Until the end of your next turn, opportunity attacks you make have advantage. |
| 75 | You gain vulnerability to the next damage you take before the end of your next turn. |
| 76 | You gain resistance to the next damage you take before the end of your next turn. |
| 77 | A random creature within 60 feet gains |
| 78 | A random creature within 60 feet takes |
| 79 | A random creature within 60 feet teleports 10 feet in a random direction to an unoccupied space. |
| 80 | A random creature within 60 feet falls prone. |
| 81 | A random creature within 60 feet rises 5 feet into the air until the end of its next turn, then falls. |
| 82 | A random creature within 60 feet becomes invisible until the start of your next turn. |
| 83 | A random creature within 60 feet becomes outlined in light, granting advantage on the next attack against it. |
| 84 | Your next spell creates no sound. |
| 85 | Your next spell creates twice as much sound as normal. |
| 86 | Your next spell leaves behind a harmless scent of ozone, roses, smoke, or cinnamon. |
| 87 | Your next spell changes color to match your mood. |
| 88 | Your next spell also creates a harmless illusory animal chosen by the DM. |
| 89 | Roll twice on this table and choose either result. |
| 90 | Roll twice on this table; both results occur. Ignore further 90s. |
| 91 | For 1 minute, whenever you cast a spell, you may teleport 5 feet before or after casting it. |
| 92 | For 1 minute, whenever you cast a spell, harmless sparks arc from you to nearby metal objects. |
| 93 | For 1 minute, whenever you cast a spell, your feet leave glowing footprints. |
| 94 | For 1 minute, whenever you cast a spell, you gain 1 temporary hit point. |
| 95 | For 1 minute, whenever you cast a spell, a random unattended object within 30 feet levitates 1 foot. |
| 96 | For 1 minute, whenever you cast a spell, your voice changes to a different creature’s voice. |
| 97 | For 1 minute, whenever you cast a spell, a harmless illusory duplicate of you cheers. |
| 98 | For 1 minute, whenever you cast a spell, you may change the spell’s visible color and texture. |
| 99 | For 1 minute, whenever you roll on this table, roll twice and choose either result. Ignore further 99s. |
| 100 | Choose any result from this table. |
Table 2: Spicy Mischief
Section titled “Table 2: Spicy Mischief”| d100 | Effect |
|---|---|
| 1 | Your outfit becomes scandalously stylish for 1 hour. Armor, pockets, and gear still work normally. |
| 2 | Your outfit becomes formalwear, dancewear, lingerie-inspired fashion, or dramatic stagewear for 1 hour. |
| 3 | Your clothes appear translucent but remain magically opaque enough for table comfort. The illusion lasts 10 minutes. |
| 4 | Your hair becomes perfectly tousled, glossy, or windswept until your next long rest. |
| 5 | Your skin glows with warm candlelight for 1 hour. |
| 6 | Your eyes, lips, nails, scars, or tattoos glow softly for 1 hour. |
| 7 | You smell like roses, incense, clean sweat, expensive perfume, or ozone for 1 hour. |
| 8 | A magical blush spreads across your face whenever someone says your name for 1 hour. |
| 9 | Your voice becomes breathy, smoky, honeyed, commanding, or operatic for 10 minutes. |
| 10 | Your next verbal component comes out as a gasp, purr, whisper, or dramatic moan. The spell works normally. |
| 11 | Your next somatic component looks like a dance move, flirtatious gesture, or theatrical pose. |
| 12 | For 1 minute, your spellcasting is accompanied by sensual music audible within 30 feet. |
| 13 | For 1 minute, each spell you cast releases rose petals, glitter, steam, ribbons, or warm rain. |
| 14 | For 1 minute, every spell you cast leaves a glowing kiss mark, handprint, or heart-shaped sigil on its target or impact point. |
| 15 | Your next successful spell attack leaves the target dramatically disheveled until the end of its next turn. |
| 16 | Your next spell smells faintly of massage oil, spiced wine, roses, or smoke. |
| 17 | A spectral hand fans you, fixes your hair, adjusts your collar, or gives you a playful slap. |
| 18 | A spectral admirer appears, applauds you, and vanishes. You gain 1 temporary hit point. |
| 19 | Illusory hearts, roses, flames, or sparkles orbit a creature of your choice for 1 minute. |
| 20 | Illusory censor bars or strategically placed sparkles follow you for 10 minutes. |
| 21 | Your reflection acts flirtatiously independent of you for 1 hour. |
| 22 | Your shadow poses, preens, or acts out your confidence for 1 minute. |
| 23 | Your footsteps leave glowing heart-shaped, star-shaped, or flame-shaped marks for 1 hour. |
| 24 | Your clothing and gear become perfectly clean, warm, and pleasantly scented. |
| 25 | You can change the cut, color, and style of your clothing as a bonus action for 1 hour. |
| 26 | One creature of your choice within 30 feet gets the same magical styling effect as you. |
| 27 | You and one creature of your choice within 30 feet swap clothing colors or outfit aesthetics for 1 hour. Gear remains functional. |
| 28 | You and one creature of your choice within 30 feet exchange a brief harmless emotional impression. |
| 29 | One creature of your choice within 30 feet hears a sincere compliment in your voice. You choose whether you actually said it. |
| 30 | One creature of your choice within 30 feet gains advantage on its next Charisma check. |
| 31 | One creature of your choice within 30 feet gains temporary hit points equal to your Charisma modifier. |
| 32 | One creature of your choice within 30 feet may use its reaction to move up to half its speed toward or away from you. |
| 33 | For 1 minute, creatures of your choice who flirt with you can gain 1d4 temporary hit points once each. |
| 34 | For 1 minute, creatures of your choice who dance, bow, toast, or play into the drama gain advantage on their next Performance check. |
| 35 | For 1 minute, you have advantage on Performance checks. |
| 36 | For 1 minute, you have advantage on Persuasion checks made through charm, wit, or flirtation. |
| 37 | For 1 minute, you have advantage on Deception checks made to maintain a playful persona. |
| 38 | For 1 minute, you have advantage on Intimidation checks made through seductive menace. |
| 39 | Your next Charisma check made in a charged social context gains a bonus equal to your proficiency bonus. |
| 40 | Your next failed Charisma check can be rerolled, but the second result stands. |
| 41 | A hostile creature within 30 feet becomes flustered until the end of its next turn and cannot take reactions. |
| 42 | A hostile creature within 30 feet must succeed on a Wisdom save or have disadvantage on its next attack roll. |
| 43 | A hostile creature within 30 feet is distracted by illusory applause and has disadvantage on its next Perception check. |
| 44 | A hostile creature within 30 feet hears an embarrassing but harmless compliment in your voice. |
| 45 | A hostile creature within 30 feet is outlined by romantic stage lighting until the end of your next turn. |
| 46 | You cast |
| 47 | You cast |
| 48 | You cast |
| 49 | You cast |
| 50 | You cast |
| 51 | You cast |
| 52 | You cast |
| 53 | You cast |
| 54 | You cast |
| 55 | You cast |
| 56 | You cast |
| 57 | You cast |
| 58 | You cast |
| 59 | You cast |
| 60 | You cast |
| 61 | You regain hit points equal to your Charisma modifier plus your level. |
| 62 | You gain |
| 63 | You gain resistance to psychic damage for 1 hour. |
| 64 | You gain advantage on saving throws against being charmed for 1 hour. |
| 65 | You become immune to embarrassment-based magical effects for 1 hour, if such things matter. |
| 66 | You can sense whether creatures within 30 feet are friendly, hostile, or indifferent for 1 minute. |
| 67 | You can sense whether a creature within 30 feet is magically charmed, frightened, or disguised. |
| 68 | You can understand flirtation, innuendo, and double meanings in any spoken language for 1 hour. |
| 69 | Nice. Choose one creature you can see. You both gain Heroic Inspiration. |
| 70 | A conjured chaise, throne, bathtub, or pile of pillows appears beneath you for 1 round, catching you if you fall prone. |
| 71 | Warm rain falls in a 20-foot radius until the end of your next turn. Nonmagical flames are extinguished. |
| 72 | A cloud of perfume lightly obscures a 10-foot radius until the end of your next turn. |
| 73 | Soft rose vines restrain an unattended object or door within 30 feet until the end of your next turn. |
| 74 | Silk ribbons lash out. One creature within 30 feet must succeed on a Dexterity save or be grappled until the end of its next turn. |
| 75 | A burst of confetti, petals, or feathers blinds one creature within 30 feet until the start of its next turn unless it succeeds on a Dexterity save. |
| 76 | A magical spotlight follows you for 1 minute. You shed bright light in a 10-foot radius. |
| 77 | All creatures within 10 feet are pushed 10 feet away by a dramatic gust of warm air. |
| 78 | All creatures within 10 feet are pulled up to 10 feet toward you, in a dramatic rush. |
| 79 | You teleport 30 feet, leaving behind a lipstick mark, calling card, or rose. |
| 80 | You swap places with a creature of your choice within 60 feet. Both of you arrive looking freshly styled. |
| 81 | You become invisible until the start of your next turn, leaving only a perfume trail. |
| 82 | You levitate 6 inches off the ground for 1 minute and recline as if on invisible furniture. |
| 83 | You gain a flying speed of 30 feet until the end of your current turn, propelled by sparkling stage wind. |
| 84 | Your next spell ignores half cover if you deliver a flirtatious line while casting it. |
| 85 | Your next spell’s damage type changes to psychic, radiant, or force, your choice. |
| 86 | Your next spell that deals damage also grants you temporary hit points equal to your Charisma modifier. |
| 87 | Your next spell that forces a save also creates harmless illusory applause on a failed save. |
| 88 | Your next spell attack that misses still creates a distracting burst; the target cannot take reactions until its next turn. |
| 89 | Your next spell with a range of touch can instead be delivered by a spectral hand within 30 feet. |
| 90 | Your next spell with a range of self also affects one creature of your choice within 10 feet until the end of your next turn. |
| 91 | For 1 minute, your spell focus purrs, warms, hums, or vibrates whenever magic is nearby. |
| 92 | For 1 minute, your weapon, focus, or hands drip illusory honey, wine, ink, or molten gold. |
| 93 | For 1 minute, your laugh, sigh, or battle cry can be heard up to 300 feet away. |
| 94 | For 1 minute, any creature that compliments you gains 1 temporary hit point once. |
| 95 | For 1 minute, a creature of your choice that kisses your hand, bows, or toasts you
gains |
| 96 | For 1 minute, whenever you cast a spell, a magical voice says something flattering about you. |
| 97 | For 1 minute, whenever you cast a spell, roll a |
| 98 | For 1 minute, whenever you cast a spell, one creature of your choice within 30 feet may move 5 feet without provoking opportunity attacks. |
| 99 | Roll twice on this table and choose either result. Ignore further 99s. |
| 100 | Choose any result from this table or roll once on Table 3. |
Table 3: Lewd Complications
Section titled “Table 3: Lewd Complications”| d100 | Effect |
|---|---|
| 1 | Your outfit becomes magically secure battle lingerie, fetishwear, nude-illusion couture, or scandalous formalwear for 1 hour. Gear works normally. |
| 2 | Your outfit vanishes behind censoring sparkles for a heartbeat, then returns altered, laced, unlaced, or indecently dramatic. |
| 3 | Your armor or clothing loosens, tightens, straps itself perfectly, or dramatically unlatches. No mechanical penalty unless you choose comedy. |
| 4 | Your clothing appears painted on for 10 minutes, but remains physically present and protective. |
| 5 | Your skin becomes slick with fragrant magical oil for 1 minute. You have advantage on checks to escape grapples. |
| 6 | Your skin becomes warm, flushed, and rune-marked for 1 hour. You shed dim light in a 5-foot radius. |
| 7 | Glowing handprints, kiss marks, bite marks, vines, or lipstick sigils appear on your body for 1 hour. You choose whether clothing hides them. |
| 8 | Your hair, tail, horns, or other features become exaggeratedly alluring until your next long rest. |
| 9 | You temporarily gain a harmless alluring trait chosen by you: infernal curves, divine musculature, fey fragrance, or predatory grace. |
| 10 | Your voice becomes explicitly seductive for 10 minutes. You have advantage on one Charisma check made before it ends. |
| 11 | Your next verbal component is a filthy confession, invitation, boast, or prayer. The spell gains +1 to its attack roll or save DC. |
| 12 | Your next somatic component looks indecently suggestive. The spell works normally and cannot be counterspelled by creatures that laugh. |
| 13 | For 1 minute, every spell you cast sounds like bedroom music, heavy breathing, whispered praise, or a dramatic romance scene. |
| 14 | For 1 minute, every spell you cast leaves the target looking post-tryst disheveled, winded, or glowingly pleased. Cosmetic only. |
| 15 | For 1 minute, whenever you cast a spell, illusory hands, ribbons, tails, or vines briefly coil around you. |
| 16 | Your spell focus behaves like an adult toy prop: purring, pulsing, warming, or vibrating when magic is near. Cosmetic unless used creatively. |
| 17 | A spectral hand gropes, spanks, caresses, dips, or fans you with theatrical precision. You may use your reaction to impose disadvantage on one attack against you. |
| 18 | A spectral admirer appears, says something outrageously dirty about your magic, and vanishes. You gain Heroic Inspiration. |
| 19 | Your shadow graphically mimes your ego, libido, or confidence for 1 minute. It reveals vibes, not secrets. |
| 20 | Your reflection appears naked, masked, collared, crowned, smug, or otherwise debauched for 1 hour. The effect is fully theatrical and indecent. |
| 21 | A magical censor cloud follows you for 10 minutes, making you look much less dressed than you are. |
| 22 | Warm steam fills a 10-foot radius around you until the end of your next turn. The area is lightly obscured. |
| 23 | Warm rain drenches a 20-foot radius. Clothing clings dramatically, and nonmagical flames go out. |
| 24 | A cloud of aphrodisiac-scented perfume fills a 10-foot radius until the end of your next turn. It imposes disadvantage on smell-based Perception checks. |
| 25 | The ground in a 10-foot square becomes slick with harmless magical oil for 1
minute, as |
| 26 | Silk restraints, rose vines, or spectral cuffs attempt to bind one creature within 30 feet. It must succeed on a Strength save or be restrained until the end of its next turn. |
| 27 | A whip, riding crop, feather, or ribbon of force snaps at one creature within 30 feet, dealing force damage equal to your level. |
| 28 | A conjured bed, divan, bath, altar, or pile of pillows appears under you for 1 round, granting you half cover until your next turn. |
| 29 | A conjured privacy screen, curtain, or wall of steam appears in a 10-foot line until the end of your next turn, lightly obscuring the area. |
| 30 | A bottle of magical lubricant, massage oil, perfume, or wine appears in your hand. It lasts 1 hour and has no resale value. |
| 31 | You and one creature of your choice within 30 feet feel a rush of arousal and
battle confidence, each gaining |
| 32 | One creature of your choice within 30 feet shares a vivid erotic daydream with you for a heartbeat. You both gain advantage on your next Wisdom save. |
| 33 | One creature of your choice within 30 feet feels your heartbeat for 1 minute. Each of you knows when the other takes damage. |
| 34 | One creature of your choice within 30 feet may immediately move up to its speed toward or away from you, in a dramatic rush. |
| 35 | One creature of your choice within 30 feet gains advantage on its next attack if it compliments, flirts with, or theatrically worships you. |
| 36 | One creature of your choice within 30 feet gains advantage on its next saving throw if it says something shamelessly encouraging. |
| 37 | One creature of your choice within 30 feet is cleaned, perfumed, warmed, and styled, gaining temporary hit points equal to your Charisma modifier. |
| 38 | Up to three creatures of your choice within 30 feet have their clothes glamour-shifted into daring formalwear, lingerie, fetishwear, or dramatic costumes for 1 hour. |
| 39 | You and one creature of your choice within 30 feet swap outfits or glamour appearances for 10 minutes. Gear remains functional. |
| 40 | You and one creature of your choice within 30 feet exchange one harmless sensual impression: warmth, scent, heartbeat, taste, or texture. |
| 41 | A hostile creature within 30 feet becomes magically flustered until the end of its next turn and cannot take reactions. |
| 42 | A hostile creature within 30 feet is struck by a humiliating wardrobe malfunction illusion and has disadvantage on its next attack roll. |
| 43 | A hostile creature within 30 feet hears a filthy insult in your voice and must succeed on a Wisdom save or be unable to move closer to you until its next turn. |
| 44 | A hostile creature within 30 feet is slapped by a spectral hand and takes psychic damage equal to your Charisma modifier plus your proficiency bonus. |
| 45 | A hostile creature within 30 feet is wrapped in illusory silk and grants advantage to the next attack against it before your next turn. |
| 46 | A hostile creature within 30 feet is forced to hear thunderous applause, moans, or cheering and is deafened until the end of its next turn. |
| 47 | A hostile creature within 30 feet must succeed on a Charisma save or become visibly embarrassed, imposing disadvantage on its next Charisma check. |
| 48 | A hostile creature within 30 feet must succeed on a Dexterity save or slip prone in magical oil, spilled wine, or scattered clothing. |
| 49 | A hostile creature within 30 feet must succeed on a Wisdom save or waste its reaction looking away, staring, or composing itself. |
| 50 | A hostile creature within 30 feet is yanked 10 feet by spectral ribbons to an unoccupied space of your choice. |
| 51 | You cast |
| 52 | You cast |
| 53 | You cast |
| 54 | You cast |
| 55 | You cast |
| 56 | You cast |
| 57 | You cast |
| 58 | You cast |
| 59 | You cast |
| 60 | You cast |
| 61 | You cast |
| 62 | You cast |
| 63 | You cast |
| 64 | You cast |
| 65 | You cast |
| 66 | You cast |
| 67 | You cast |
| 68 | You cast |
| 69 | Nice. Roll on this table again, then you and one creature of your choice each gain Heroic Inspiration. |
| 70 | You gain resistance to psychic damage and advantage on saves against being charmed for 1 hour. |
| 71 | You gain a +2 bonus to AC for 1 minute as spectral ribbons, sheets, or grasping hands shield you. |
| 72 | You regain hit points equal to twice your level, appearing flushed and freshly satisfied. |
| 73 | You gain |
| 74 | You regain one expended spell slot of 3rd level or lower, accompanied by an indecent magical sigh. |
| 75 | You regain all expended Sorcery Points. If you have none, gain Heroic Inspiration. |
| 76 | You gain advantage on your next spell attack if you say something filthy while casting it. |
| 77 | The next spell you cast with a saving throw has +1 to its DC if you perform it shamelessly. |
| 78 | The next spell you cast with range self also affects one creature of your choice within 10 feet until your next turn. |
| 79 | The next spell you cast with range touch can be delivered by spectral lips, hands, ribbon, or tail within 30 feet. |
| 80 | The next spell you cast that deals damage also knocks the target prone if it fails a Strength save. |
| 81 | The next spell you cast that charms, frightens, or restrains a creature also deals psychic damage equal to your Charisma modifier. |
| 82 | Until the end of your next turn, creatures have disadvantage on opportunity attacks against you if you move with a seductive flourish. |
| 83 | Until the end of your next turn, your touch deals an extra |
| 84 | Until the end of your next turn, you can use a bonus action to distract one creature within 30 feet; it cannot take reactions until its next turn. |
| 85 | For 1 minute, creatures of your choice who flirt with, compliment, worship, or
tease you gain |
| 86 | For 1 minute, when a creature of your choice within 30 feet takes damage, you may use your reaction to grant it resistance to that damage with a protective erotic glamour. |
| 87 | For 1 minute, when you take damage, a burst of perfume, heat, or whispered praise forces the attacker to succeed on a Wisdom save or be pushed 10 feet. |
| 88 | For 1 minute, your melee touch can mark a creature with a glowing kiss, bite, or handprint. The next attack against it has advantage. |
| 89 | For 1 minute, your body radiates intoxicating confidence. You have advantage on Charisma saves and checks. |
| 90 | For 1 minute, your dirty jokes become weaponized. Once per turn, a creature that can hear you takes psychic damage equal to your Charisma modifier if it fails a Wisdom save. |
| 91 | For 1 minute, every creature of your choice within 10 feet feels pleasantly warm and gains resistance to cold damage. |
| 92 | For 1 minute, every creature of your choice within 10 feet feels magically relaxed and gains advantage on saves against fear. |
| 93 | For 1 minute, every spell you cast causes harmless erotic illusions in the surge’s style. |
| 94 | For 1 minute, every spell you cast lets you move 5 feet without provoking opportunity attacks. |
| 95 | For 1 minute, every spell you cast forces a random unattended garment, curtain, rope, or ribbon within 30 feet to animate briefly. |
| 96 | For 1 minute, every spell you cast makes your clothes, armor, or body look increasingly debauched. Cosmetic only. |
| 97 | For 1 minute, whenever you roll damage for a spell, reroll one damage die and use the higher result. |
| 98 | For 1 minute, whenever you force a saving throw with a spell, one creature of your choice within 30 feet gains 1 temporary hit point. |
| 99 | Roll twice on this table and choose either result. Ignore further 99s. |
| 100 | Choose any result from this table or roll once on Table 4. |
Table 4: Debauched Pandemonium
Section titled “Table 4: Debauched Pandemonium”| d100 | Effect |
|---|---|
| 1 | Your outfit becomes the most indecent magically functional battlewear the spell can make for 1 hour. Armor and gear still work. |
| 2 | Your outfit becomes a nude glamour, erotic costume, ceremonial fetishwear, or “barely legal by physics” couture for 10 minutes. |
| 3 | Your clothes vanish behind smoke, censor bars, ribbons, or divine lighting, then reappear arranged for maximum scandal. |
| 4 | Your body is covered in glowing kiss marks, bite marks, rope patterns, handprints, sacred obscenities, or infernal love poetry for 1 hour. |
| 5 | Your skin becomes slick with conjured oil, sweat, glitter, or nectar for 1 minute. You cannot be grappled unless you choose to be. |
| 6 | Your body radiates heat, perfume, and visible magical desire for 1 minute. You shed bright light in a 10-foot radius. |
| 7 | Your eyes, mouth, tattoos, scars, or intimate glamour markings blaze with erotic divine or infernal light for 1 hour. |
| 8 | You temporarily gain an exaggerated adult fantasy trait of your choice: succubus poise, incubus confidence, fertility-idol curves, heroic musculature, fey beauty, or monstrous allure. |
| 9 | You grow harmless horns, tail, wings, claws, halo, collar, leash, or spectral restraints for 1 hour. |
| 10 | You grow a prehensile spectral tail, ribbon, vine, or chain for 1 minute. It can make harmless flourishes and deliver touch spells within 10 feet. |
| 11 | Your next verbal component is loudly and unmistakably pornographic in tone, though not magically compelling. The spell gains +1 to attack or save DC. |
| 12 | Your next somatic component is so lewdly theatrical that one hostile creature that can see you cannot take reactions until its next turn. |
| 13 | Your next spell releases a chorus of moans, praise, laughter, gasps, or obscene applause audible within 300 feet. |
| 14 | Your next spell leaves behind an explicit but non-contact illusion for 1 round, lightly obscuring a 10-foot radius. |
| 15 | For 1 minute, every spell you cast has an erotic aesthetic chosen by you: sacred orgy, infernal boudoir, fey bacchanal, velvet dungeon, ecstatic temple, or decadent masquerade. |
| 16 | For 1 minute, every spell you cast leaves targets looking flushed, wrecked, disheveled, marked, or dramatically satisfied. Cosmetic only. |
| 17 | Your spell focus becomes a ridiculous adult prop for 1 hour. It still functions perfectly as a focus. |
| 18 | Your spell focus begs, purrs, praises, pulses, moans, or vibrates whenever magic is nearby for 1 hour. |
| 19 | A spectral dom, lover, worshiper, valet, or scandalized priest appears, delivers a lurid flourish, and vanishes. Gain Heroic Inspiration. |
| 20 | Spectral hands, tails, vines, tongues of flame, or ribbons attend you for 1 minute. They can carry one unattended object weighing 5 pounds or less. |
| 21 | A spectral hand spanks, gropes, dips, worships, or restrains you with theatrical precision. You gain resistance to the next damage you take. |
| 22 | Your shadow acts out a lurid fantasy, power trip, or humiliating stage play for 1 minute. It cannot reveal secrets you withhold. |
| 23 | Your reflection becomes an explicit version of you for 1 hour. The reflection is fully uncensored and theatrical. |
| 24 | Your aura exposes your current vibe as a visible subtitle: starving, smug, worshipful, dangerous, needy, untouchable, or ruined. |
| 25 | A magical privacy curtain, boudoir screen, confessional booth, or velvet canopy appears in a 15-foot cube until the end of your next turn. The area is lightly obscured. |
| 26 | A conjured bed, altar, bath, throne, swing, or pile of cushions erupts under you. Until your next turn, you cannot be knocked prone. |
| 27 | A rain of warm water, wine, perfume, rose petals, feathers, or glitter drenches a 20-foot radius until the end of your next turn. |
| 28 | A 10-foot square becomes slick with magical lubricant, spilled wine, or oil for 1
minute, as |
| 29 | A 10-foot radius fills with intoxicating perfume, sweat, incense, or musk until the end of your next turn. It is lightly obscured. |
| 30 | The nearest unattended rope, chain, sheet, curtain, or garment animates and coils around one creature within 30 feet. It must succeed on a Strength save or be restrained until the end of its next turn. |
| 31 | Spectral cuffs, silk, vines, or chains bind one creature within 30 feet. On a failed Strength save, it is restrained for 1 minute and can repeat the save at the end of each turn. |
| 32 | A whip, crop, thorny rose, tongue of flame, or ribbon of force strikes one
creature within 30 feet, dealing |
| 33 | A burst of ecstatic thunder erupts from you. Creatures of your choice within 10 feet must make a Constitution save or be deafened and pushed 10 feet. |
| 34 | A moan of thunder rolls out from you. Hostile creatures within 10 feet take thunder damage equal to your level if they fail a Constitution save. |
| 35 | A wave of heat and perfume rolls out. Hostile creatures within 15 feet cannot take reactions until their next turn if they fail a Wisdom save. |
| 36 | One creature of your choice within 30 feet shares an erotic vision with you and gains Heroic Inspiration. |
| 37 | One creature of your choice within 30 feet feels magically desired, cherished, or
worshiped and gains |
| 38 | One creature of your choice within 30 feet shares your heartbeat and breath for 1 minute. Whenever one of you regains hit points, the other regains hit points equal to your Charisma modifier. |
| 39 | One creature of your choice within 30 feet may immediately teleport to an unoccupied space adjacent to you, or you may teleport adjacent to it. |
| 40 | One creature of your choice within 30 feet may use its reaction to make one weapon attack or cast a cantrip after saying something filthy or devotional. |
| 41 | Up to three creatures of your choice within 30 feet are cleaned, scented, styled, and dressed in outrageous erotic glamour for 1 hour. |
| 42 | Up to three creatures of your choice within 30 feet gain |
| 43 | You and one creature of your choice within 30 feet exchange a sensual impression so intense that both of you gain advantage on your next saving throw. |
| 44 | You and one creature of your choice within 30 feet swap glamorous or explicit outfit illusions for 10 minutes. Gear remains functional. |
| 45 | You and one creature of your choice within 30 feet are linked by a visible ribbon, chain, vow, leash, or beam of light for 1 minute. While within 30 feet, each gains +1 AC. |
| 46 | A hostile creature within 30 feet suffers a humiliating erotic illusion visible in the scene. It has disadvantage on its next attack roll. |
| 47 | A hostile creature within 30 feet is struck by obscene applause and cannot take reactions until the end of its next turn. |
| 48 | A hostile creature within 30 feet is magically disheveled, unlaced, sweat-slick, or scandalized. The next attack against it has advantage. |
| 49 | A hostile creature within 30 feet is yanked into a kneeling, bowed, sprawled, or theatrically submissive pose if it fails a Strength save. It falls prone. |
| 50 | A hostile creature within 30 feet must succeed on a Wisdom save or become too flustered to move closer to you until the end of its next turn. |
| 51 | A hostile creature within 30 feet must succeed on a Charisma save or have its next spoken words replaced by an embarrassing innuendo. It cannot cast spells with verbal components until its next turn. |
| 52 | A hostile creature within 30 feet must succeed on a Dexterity save or slip in oil, wine, clothing, petals, or ectoplasm and fall prone. |
| 53 | A hostile creature within 30 feet must succeed on a Constitution save or be overwhelmed by perfume, heat, or magical static, becoming poisoned until the end of its next turn. |
| 54 | A hostile creature within 30 feet must succeed on an Intelligence save or be distracted by explicit illusions and lose concentration. |
| 55 | A hostile creature within 30 feet is branded with a glowing kiss, bite, handprint, or obscene rune. Until your next turn, your attacks against it have advantage. |
| 56 | You cast |
| 57 | You cast |
| 58 | You cast |
| 59 | You cast |
| 60 | You cast |
| 61 | You cast |
| 62 | You cast |
| 63 | You cast |
| 64 | You cast |
| 65 | You cast |
| 66 | You cast |
| 67 | You cast |
| 68 | You cast |
| 69 | Nice. Roll on this table again, then choose one creature. You both gain Heroic
Inspiration and |
| 70 | You cast |
| 71 | You cast |
| 72 | You cast |
| 73 | You cast |
| 74 | You cast |
| 75 | You cast |
| 76 | You regain all expended Sorcery Points and visibly shudder with magical overload. |
| 77 | You regain one expended spell slot of 5th level or lower, accompanied by obscene celestial, infernal, or fey approval. |
| 78 | You regain hit points equal to three times your level and look freshly ruined, blessed, or satisfied. |
| 79 | You gain |
| 80 | You gain resistance to all damage until the start of your next turn as silk, flesh-colored light, or infernal velvet shields you. |
| 81 | You gain a +3 bonus to AC for 1 minute as spectral restraints, sheets, hands, or chains deflect attacks. |
| 82 | You gain advantage on Charisma checks and Charisma saves for 1 hour, but your thoughts are audibly horny stage whispers to creatures within 5 feet. |
| 83 | Your next spell attack is a critical hit on a roll of 18-20 if you cast it with shameless adult theatrics. |
| 84 | Your next spell with a saving throw imposes disadvantage on one target’s save if you describe the spell’s debauched aesthetic. |
| 85 | Your next spell that deals damage also brands the target with a mark that lets you track its direction for 1 hour. |
| 86 | Your next touch spell can be delivered through a spectral mouth, hand, tail, vine, chain, or ribbon within 60 feet. |
| 87 | Your next spell that charms, frightens, restrains, or knocks prone also deals
|
| 88 | Your next spell with range self also affects up to two creatures of your choice within 10 feet until your next turn. |
| 89 | For 1 minute, your dirty talk is magic. As a bonus action, force one creature that can hear you within 30 feet to make a Wisdom save or take psychic damage equal to your level. |
| 90 | For 1 minute, creatures of your choice who flirt, worship, tease, praise, or defy
you gain |
| 91 | For 1 minute, every creature of your choice within 10 feet gains resistance to cold and psychic damage while basking in your heat. |
| 92 | For 1 minute, every hostile creature that starts its turn within 10 feet of you must succeed on a Wisdom save or be unable to take reactions. |
| 93 | For 1 minute, whenever you take damage, the attacker is splashed with illusory oil, wine, glitter, or sweat and grants advantage to the next attack against it. |
| 94 | For 1 minute, whenever you cast a spell, one creature of your choice within 30 feet may move 10 feet without provoking opportunity attacks. |
| 95 | For 1 minute, whenever you cast a spell, an unattended rope, chain, curtain, garment, sheet, or vine within 30 feet animates and may shove one creature 5 feet. |
| 96 | For 1 minute, whenever you cast a spell, the nearest hostile creature hears its name in an obscene whisper and has disadvantage on its next Perception check. |
| 97 | For 1 minute, whenever you force a saving throw with a spell, one creature of your choice within 30 feet gains temporary hit points equal to your Charisma modifier. |
| 98 | For 1 minute, whenever you roll damage for a spell, reroll up to two damage dice and use the higher results. |
| 99 | Roll twice on this table and choose either result. Ignore further 99s. |
| 100 | Choose any result from any table. |