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Emily Hazeldine

Emily Hazeldine, also known as Lyudmila, is a high elf runecrafter associated with Fliokyshela, the Feywild, and the later Malthrek and Eastonton investigations. She is known for a distinctive form of runecraft that places spell effects into runes, gems, stones, and other prepared objects, allowing non-casters to use carefully prepared magic.1

Emily was described as the daughter of a Feywild runecrafter from Fliokyshela. The place was tied to Spring Court history and remembered as poisoned or imperiled, and Emily believed that the Green Lord had answered her wish to help Fliokyshela by sending allied investigators into the crisis. Other Feywild figures, including Hellion Blanchimontt, were also associated with Fliokyshela.

During the Feydark displacement, Strandiz and Emily were listed as wanted in Flyukishilla. Later travel through Seaview Hill identified the Hazeldine estate as a former family seat that had been converted into a sanatorium after the death of Emily’s father, Keithgriff Hazeldine. Victims of magical poisoning were brought there, and the sanatorium preserved quarantine rules even after corrosion and abandonment had set in.

Emily’s brothers, Professor Eiusmus Hazeldine and Professor Eirjar Hazeldine, were associated with the same estate. Emily and Emma called one another twins, though the term referred to Emma’s known origin as a wild-magic duplicate who shared Emily’s face, memories, and name before choosing a distinct identity. Emily was remembered as kind, elven, and youthful in appearance despite being much older than she seemed.2

Emily’s runecraft differed from ordinary spellcasting. She alone was said to make her particular style of runes or etchings, and her work could make a spell usable by a person who did not personally know the magic. Her language runes were especially flexible: after making a rune of , she could use books and brief study to prepare runes for languages she had not otherwise learned.

The runes were useful but not unrestricted. They could last until dispelled, but were easier to dispel than ordinary permanent enchantments. Harmful runes required deliberate charging, and Emily described Feywild protocols that forbade unrestricted damaging runes. Her father had warned that such work would be abused and could cause war if left without limits.

Emily’s strongest runes required specialized tools. She built prosthetics after an earlier incident, and those prosthetics were believed to contain or support a plant-like synthesizer capable of producing higher-grade etchings. This made her prosthetics part of her craft rather than only replacements for lost function.3

Emily made Sending Stones and used rune-based communication that relied on amplification. These devices appeared to differ from ordinary , possibly bypassing some of its usual limits. She could also etch if given a sigil and enough magic, making her important to allied movement through secured or uncertain territory.

During the Malthrek crisis, Emily prepared a teleportation setup from a dark rocky hideout. The group used Kelthyr Kulok’s book about making clothes for dolls as a personal connection, and Emily sent to him for permission before the group traveled. After the group arrived near Kelthyr, she gave him her Periapt of Wound Closure while he was bloodied and treating himself with a potion.4

Emily was part of the broader group called into the Malthrek crisis, where her runes and knowledge of aberrations became useful. She could produce or discuss a body-revealing rune that might identify Reformist infiltration, and she helped explain the parasite network once the party began encountering larger and stranger parasites.

During the approach to Castle Malthrek, Emily’s agility and training let her handle the dangerous mountain descent without assistance. In the concealed route below the castle, she watched the rear of the group, placed a green stone rune for light, and remained ready to cast while the others worked through the old Kalassarian passages. She also helped manage Mark Malthrek’s lycanthropic dog form, calming him and testing his reactions while the group maintained its disguises.5

During one extraction, Emily caught a white wriggling parasite as it forced its way out through a host’s eye. She then helped probe the captured aberration using a gem, prism, glass eyes, runes, orb support, and . The arrangement was intended to act as a safer false brain or containment medium, reducing the risk of probing the parasite through a living mind.

Emily explained that the parasites likely served an Elder Brain, comparing the structure to workers or ants serving a queen. She warned that the network could transmit information, memories, and thoughts upward, helping explain the Reformists’ rapid coordination. Dolls were considered as safer intermediaries for further experiments, and Emily began modifying Byzantine or another doll with runes inside its mouth and glass eyes.6

Emily reacted badly to the name of Queen Mab and later gave an account of Feywild history in which Mab waged war against the Archfey. In that telling, Oberon and Titania were forced to unite, and their son, once the Sun Prince, became the Frost Prince. Emily blamed Mab’s war for lasting devastation, the deaths of many innocent elves, and later violence by other peoples and changelings.

During the pursuit of Isana Walburton in Raibon, Emily joined Strandiz, Minfilia, and others in fieldwork against Reformist and aberrant activity. She identified gauths as juvenile beholders, used and to gather information, and treated brambles and small animals as witnesses to movements through the countryside. In the same pursuit, she recognized Yuan-ti lore tied to old attempts to enter the Feywild and the Summer Court, and she felt magic similar to banishment around one of the portals or port-keys. After the fighting around Isana’s simulacrum, Emily came into possession of a Robe of the Archmagi.7

Emily also carried personal experience with wild magic. When Kelthyr asked about making a doll in her likeness, she said a wild surge had once created a twin with her face, memories, and name, but with an opposite personality. She privately added that she had been pregnant when the surge occurred, and that the pregnancy may have transferred to the twin. She later allowed Kelthyr to make the doll, while noting that a fully functional doll prosthesis would be difficult because of runecrafting limits.8

  1. Emily’s runecraft was described as the placement of spell effects into runes, gems, and similar vessels for use by non-casters.

  2. Notes place Emily in Fliokyshela and Flyukishilla, identify the Hazeldine estate at Seaview Hill, and describe Emma as Emily’s wild-magic duplicate and self-described twin.

  3. Later explanations connect Emily’s prosthetics with the specialized tools needed for higher runes and etchings.

  4. The Kelthyr rescue used Emily’s teleportation preparation, a doll-clothing book as a connection, and Emily’s gift of a Periapt of Wound Closure.

  5. The Malthrek infiltration placed Emily in the mountain descent, hidden Kalassarian passages, rune-lit crawl spaces, and Mark Malthrek’s dog-form disguise.

  6. During the Malthrek crisis, Emily helped capture, contain, and interpret a parasite while warning about an Elder Brain network.

  7. Shared Narrows and Seahags notes connect Emily to the Raibon pursuit of Isana Walburton, including gauth lore, animal and plant communication, port-key investigation, Yuan-ti lore, and the Robe of the Archmagi.

  8. Emily’s comments about wild magic, her double, and the possible transfer of a pregnancy came during later Feywild and hag-related discussions.