Rozenmaiden
Rozenmaiden
Travel Pace
10
mph
Crew / Passengers
30 / 40
Cargo
100
tons
Hull AC / HP
15 / 300
Damage threshold 20
STR
DEX
CON
INT
WIS
CHA
20 +5
7 -2
17 +3
0 -5
0 -5
0 -5
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Control
Helm
AC 18 HP 50 Damage Threshold 10
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Movement
Sails (3)
AC 12 HP 100 Damage Threshold 0
wind: Speed 35 ft. (4 mph); 15 ft. while sailing into the wind; 50 ft. while sailing with the wind.
Weapons
Ballista (6) (×6)
AC 15 HP 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Main Deck
Section titled “Main Deck”-
Forward
- Figurehead
- Fore Mast
- Bow
-
Deck
- Ballistae
- Crane
- Cargo Hatch
- Main Mast
-
Aft
- Helm
- Aft Mast
- Greenhouse
- Stern
Aft- and Forecastle
Section titled “Aft- and Forecastle”- Forecastle
- Hatch
- Anchor and Figurehead Winch
- Ass-fucker Winch
- Ballistae
- Storage
- Aftcastle
- Officers’ Quarters
- Captain’s Quarters
- Quartermaster’s Quarters
Lower Deck
Section titled “Lower Deck”- Hatch
- Kitchen
- Mess Hall
- Chef’s Quarters
- Medical Officer’s Quarters
- Crew Quarters
- Lead-lined Storage Room
- Armory
- Laundry Room
- Water Treatment and Storage Room
- Lavatories
- Bath
- Siege Weapons and Equipment Storage
- Ice Box
- Cargo Hold
- Brig
- Ward
- Pharmacy
- Infirmary
- Bosun’s Quarters
- Engineering Bay