Deathangel' Minions
This page is a list of minions that may accompany, or may do the bidding of the Deathangel.
Monk of the Deathengel
Ki Points. The Monk of the Deathengel has 5 ki points which can be used for various abilities.
Evasion. If the Monk of the Deathengel is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails.
Stillness of Death. The Monk of the Deathengel has advantage on saving throws against being charmed or frightened.
Unarmored Defense. While not wearing armor, the Monk of the Deathengel's AC includes its Wisdom modifier.
Martial Arts. The Monk of the Deathengel can use Dexterity instead of Strength for the attack and damage rolls of its unarmed strikes and monk weapons. It also gains the following benefits while unarmed or wielding only monk weapons: The Monk of the Deathengel can use a bonus action to make an additional unarmed strike. The Monk of the Deathengel's unarmed strikes can deal radiant damage instead of bludgeoning damage if desired.
Monastic Tradition: Way of Radiant Fist. The Monk of the Deathengel follows the Way of Radiant Fist, allowing it to channel radiant energy through its strikes. It gains the following features: Radiant Strikes. The Monk of the Deathengel's unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, its unarmed strikes deal an extra 1d6 radiant damage. Radiant Flurry. When the Monk of the Deathengel uses the Flurry of Blows feature, it can choose to replace one or both of the unarmed strikes with radiant energy. The radiant energy strikes deal an additional 1d6 radiant damage.
Actions
Multiattack. The Monk of the Deathengel makes two unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage plus 1d6 radiant damage.
Radiant Palm Strike. The Monk of the Deathengel makes an unarmed strike against a target. On a hit, the target must make a DC 14 Constitution saving throw or be stunned until the end of the Monk's next turn. The stunned target takes an additional 2d6 radiant damage.
Bonus Actions
Step of the Wind (Recharge 5-6). As a bonus action, the Monk of the Deathengel can spend 1 ki point to take the Disengage or Dash action, and its jump distance is doubled for the turn.
Patient Defense (Recharge 5-6). As a bonus action, the Monk of the Deathengel can spend 1 ki point to take the Dodge action.
Reactions
Deflect Missiles. The Monk of the Deathengel can use its reaction to deflect or catch a missile when it is hit by a ranged weapon attack. The damage taken is reduced by 1d10 + 3.
Stunning Fist. When a creature within 5 feet of the Monk of the Deathengel hits it with an attack, the Monk can use its reaction to attempt to stun the attacker. The attacker must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Warlock of the Pact of Justice
Pact Magic. The Warlock of the Pact of Justice is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Warlock has the following warlock spells prepared: Cantrips (at will): eldritch blast, light, sacred flame, thaumaturgy 1st level (3 slots): command, divine favor, protection from evil and good, shield of faith 2nd level (2 slots): aid, branding smite, lesser restoration, magic weapon
Eldritch Invocations. The Warlock of the Pact of Justice has the following invocations: Eyes of the Runekeeper. The Warlock can read all writing. Radiant Soul. The Warlock's eldritch blast deals radiant damage instead of force damage.
Divine Sense. The Warlock of the Pact of Justice can use its action to detect the presence of celestial, fiendish, or undead creatures within 60 feet that are not behind total cover.
Mystic Arcanum (1/long rest). The Warlock of the Pact of Justice can cast a 3rd-level spell it knows as a 4th-level spell once per long rest.
Spellcasting Focus. The Warlock of the Pact of Justice can use a holy symbol as a spellcasting focus.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Eldritch Blast. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.
Bonus Actions
Hexblade's Curse (1/short rest). As a bonus action, the Warlock of the Pact of Justice can choose a creature it can see within 30 feet and curse it. The curse lasts until the target dies or the Warlock finishes a short or long rest. The Warlock gains a bonus to damage rolls against the cursed target equal to its proficiency bonus. Additionally, if the cursed target dies, the Warlock regains hit points equal to its warlock level + its Charisma modifier (minimum of 1 hit point).
Reactions
Radiant Deflection. When the Warlock of the Pact of Justice is hit by an attack, it can use its reaction to gain a +3 bonus to its AC against that attack, potentially causing the attack to miss.
Aura of Radiance. When the Warlock of the Pact of Justice is hit by a melee attack, it can use its reaction to impose disadvantage on the attack roll.